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  1. #1
    Producer Tolero's Avatar
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    Sep 2007
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    Default Lamannia U59 Performance Updates Preview 3

    As previously mentioned, we've fundamentally changed how bonuses are calculated behind the scenes to be using a more performant algorithm to reduce lag in the game. This change impacts:

    Feat bonuses
    Enhancement bonuses
    Epic destiny bonuses
    Past life bonuses
    Toggled bonuses
    Temporarily granted Feats
    Armor Class bonuses
    Blocking Armor Class bonuses
    Attack bonuses
    Damage bonuses
    Savings throw bonuses

    Please keep an eye out for discrepancies in bonuses on your character sheet between the regular Live game worlds and this Lamannia build. Adding and removing Feats, Enhancements, and acquisition of Past Lives are the primary mechanisms that might cause these bonuses to exhibit erroneous behaviors. There are more than 485 bonuses affected and not all of them are on the character sheet and easily displayable.

    We have also addressed some that were previously reported to us, so if they are still busted do please let us know again so we can take a closer look.

  2. #2
    Uber Completionist rabidfox's Avatar
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    Nov 2009
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    3,308

    Default

    My effective HP on the plus tab on live vs lam are different but all the other stats I can compare match up. Not sure if the math for effective HP got changed up or if there's something different behind the scenes statwise that I can't check that's off.

  3. #3
    Community Member
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    May 2013
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    Default Some weirdness with Max Dex Bonus and Max Dodge

    Doing some testing with max dex bonus and max dodge and things don't look right.

    The test build and no armor I see
    Max Dex Bonus: NA
    Dodge Chance Max: 33 out of reaper, 35 in reaper
    Did this to make sure I had enough dodge for the test
    The 2 difference is due to Reaper Heightened Evasion tier 4 and tier 5

    Only changed armor on the two test build below.

    The first test build has a calculated value for max dex bonus of 35, With this gear set I see the following:
    Max Dex Bonus: 33 out of reaper, 33 in reaper
    Dodge Chance Max: 30 out of reaper, 32 in reaper

    For the 2nd test build I changed the armor out for one that had a max dex bonus 2 higher to bring the calculated max dex bonus of 37, With this gear set I see the following:
    Max Dex Bonus: 35 out of reaper, 35 in reaper
    Dodge Chance Max: 30 out of reaper, 32 in reaper

    To figure out the Max Dex problem, I started removing items and resetting enchantments and feats to see if it was a stacking problem and could not come up with any obvious problem.

    I am even more stumped by the dodge Chance Max. My understanding is that Dodge Chance Max = the lesser of Max Dodge or Max Dex Bonus. Since I have a max dodge of 35 with no armor, Dodge Chance Max should equal Max Dex as long as Max Dex is 35 or less.

  4. #4
    Community Member
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    May 2013
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    Default Fencing Master is not applying it's Maximum Dexterity Bonus to Armor.

    Following up on my pervious post:

    After doing a lot of item/gear/enhancement swaping -it looks like the guild bonus Fencing Master is not applying it's Maximum Dexterity Bonus to Armor. While it took me awhile to get to this, it can be easily seen by resetting all enhancements and destinies, clearing all feats that give max dex bonus, and removing all gear so there is no bonus to max dex other than the guild bonus. Then put on a piece of armor and you will see that Max Dex Bonus = Armor Max Dex Bonus so Fencing Master is not applying.

    I have still not been able to find any reason for the Max Dodge Bonus being less than the Max Dex Bonus when Max Dodge is greater or equal to Max Dex.

  5. #5
    Community Member
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    May 2013
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    Default Looks like Max Dodge is somehow capped at 30 when wearing armor regardless of Max Dex

    This is a summary of what I observed trying to figure this out:

    For the Max Dodge Bonus being less than the Max Dex Bonus it does not seem to matter what order I add things in that increase the Max Dex Bonus. This is what I am seeing

    Max Dodge with no armor = 35 (to show Max Dodge is not limit)
    For Max Dex <= 30, Max Dex = Max Dodge
    For Max Dex > 30, Max Dodge = 30 out of reaper and 32 in reaper

    So it looks like Max Dodge is somehow capped at 30 when wearing armor regardless of Max Dex and that the Reaper bonus to Dodge applies above the artificial cap.

  6. #6
    Community Member Uruk-hai's Avatar
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    Apr 2023
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    Default

    Thanks Wongar for going through everything.

    I'm certain we're at just the tip of the iceberg in terms of these types of bugs and there's a lot lot more below the waterline but thankfully we got peeps like you.

    I would do it, but I'm terribad at math and looking at my endgame character's sheet makes my head hurt.

  7. #7
    Founder & Super Hero Arkat's Avatar
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    Feb 2006
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    380

    Default

    Quote Originally Posted by Wongar View Post
    This is a summary of what I observed trying to figure this out:

    For the Max Dodge Bonus being less than the Max Dex Bonus it does not seem to matter what order I add things in that increase the Max Dex Bonus. This is what I am seeing

    Max Dodge with no armor = 35 (to show Max Dodge is not limit)
    For Max Dex <= 30, Max Dex = Max Dodge
    For Max Dex > 30, Max Dodge = 30 out of reaper and 32 in reaper

    So it looks like Max Dodge is somehow capped at 30 when wearing armor regardless of Max Dex and that the Reaper bonus to Dodge applies above the artificial cap.
    Go here to see how Dodge Bonuses work.

    According to the Wiki, the max Dodge bonus should be set to 25% unless you have some way to raise the cap beyond 25%.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

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