Originally Posted by
slarden
This is a poor but passable approach to fixing the problem.
The real issue is that you keep upping the helpless damage boost % which makes it easier for casters to make mobs helpless and then evaporate them with all the boosts.
A much better solution would be scale back the helpless damage boosts for casters only while increasing the boosts for melee.
Someone on the dev team should keep track of stat inflation of all these boosts and use more reasonable increments rather than boosting one type of damage (helpless damage) to unacceptable levels and then fixing it by effectively applying a total damage nerf to all type of damage.
Helpless damage inflation is the primary reason casters are clearing mobs too quick and that could have been fixed without a blanket damage reduction. It also boxes in casters to using these damage boosts as you are effectively factoring them in to balance for all damage which is not a good approach in my opinion.