What would be nice is if you could "lock in" one set bonus and keep rerolling the other somehow. It'd still be up to RNG but at least you could make some progress towards your ideal set.
I guess if we wanted to make it easier, introduce 2 new recipes:
- reroll set #1
- reroll set #2
Also, rerolling heroic gems could be nice. Perhaps for Chronoscope raid runes? Those are fairly useless anyway...
Reading through the threads (pun intended), I agree with most of the opinions. I did get some decent rolls for other uses, but my quest for the right combo blinded me, like a slot machine player. LOL. I should have cut my losses, as I did get one of the more desirable sets on a gem (but not the one I wanted) and one on another. If you put your epic in the legendary crusher and take it out before you initiate the change, it also changes each time. I did get the exact combo I wanted doing this, but it also changed after finalizing, LOL .... they don't misname it when they say "Many." I also did not know that they changed the title of the post. I meant "Foul ups,"......or was it "Fudge ups?" The monitors missed my sign-off, "Frustrated AF," which is "Frustrated also Fuming." The toon I was trying this on is an old toon that I did not play much that had a couple of past lives and no great gear to speak of. I feel foolish wasting so many threads, as I'm usually careful about my resources. I agree that any item should be worked for, but the GOMF way is incredibly silly, which makes me more the fool. Oh well, live and learn. Seriously, so many great things about this game that I have played for so long. It's truly a gem among many games I have tried. Made some great friends, love the variety, and want more content. I hope it gets a revitalization somehow and that this game can live on.
Leadbelly
Abandon all hope, ye who enter here..........
Going for one red fens/vault of knight set bonus isn't super hard @ 1 in 13. Getting one chronoscope/sands set is even easier at 1 in 9. Your chance of getting the exact two bonuses you want is 1 in 117 - much harder.
Get the set bonus that is critical and maybe you'll get lucky and get the 2nd set bonus also. But if not I wouldn't reroll, but rather create a new legendary gem and go for both sets using excess mats only - and if you get an awesome combo set it aside and make yet another legendary gem to start the reroll process. You'll eventually get it.
I don't think anyone likes the rolling mechanic for set bonuses. They should just double or triple the cost and let you pick your set bonuses.
I don't know if your ddo name is named after the musician lead belly, but he made some really good music.
Chaotic evil means never having to say you're sorry.
I come back from a 2 year break and find more power rush, I know "creep" is the correct term but SSG goes way beyond that. Back in January I pull Bracers of the Hunter out of a Sands chest on my Ranger, great pull I was thinking. However, now it is part of a set, The Desert's Burning Sun set, +10 Artifact bonus to Physical Resistance Rating (OK not bad), +2% Artifact bonus to Fire Spellcrit Chance and +10 Artifact bonus to Fire Spellpower. Did nobody at SSG realize these bracers are for a Ranger? Really all of the new sets for old items seem to be done very lazily.
Rerolling costs 100 threads.
Crafting a new legendary one costs 250 threads.
Both create a new gem with completely randomly chosen set bonuses.
How does making a new one instead of rerolling solve the issue of wasting untold amounts of threads to try and get a useful set bonus?
If you have a gem with the most important set you can use that until you eventually get both. And if you get an absolutely fantastic combo of sets for a future build - it's well worth the extra mats to set it aside and make a new one. In both cases well worth the mats, but your mileage may vary. Obviously people that focus on only one character and mostly the same build might approach it differently. At least based on my experience that is more of an edge case though.
Last edited by slarden; 04-14-2023 at 04:37 PM.
Current the GoMF has a high mean (the average cost is 11700 threads to get a specific combo) and a huge variance (due to 117 combos).
As the talk is about lowering the variance (the RNG) but not the mean and locking in one effect and rolling the other lowers it to ~10 different effects - then the cost has to be 10 times higher to keep the mean while lowering the average. If the cost was only 2-3 times higher the average cost would go way down.
So, its pretty simple math really.
Member of Spellswords on Ghallanda
Considering the only hard stuff in DDO is reaper raiding and noone is likely to suggest gating the better loot behind that - then hard in DDO means timecomsuming. Thats pretty simple.
Having an option to lock in one set and rerolling the other for say 1200 threads would be nice though. Lowering the RNG but keeping the average cost to keep the timecomsuming part of the deal.
Member of Spellswords on Ghallanda
Strategies for success:
1) Only go for 1 set bonus instead of 2. ~<20 rerolls is not too bad
2) If you get a good set combination that can be used for other builds, save the gem and make a new one if you want to reroll further for a current build.
3) Build your gear set after finding a decent gem. There are often multiple set combinations that can achieve the same effect with a bit of gear tetris.
I'm currently using 3 gems, 2 of which are essentially perfect using the above method, with less then 100 rerolls. I have a few more good set combinations banked for potential future builds.
Strategies for endless pain:
1) Reroll a single gem ~100+ times to get the exact set combination you pre-planned for...
Thelanis
Last edited by QuantumFX; 04-16-2023 at 01:25 PM.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
There should definitely be a way to just purchase the gem you want. Make it cost 1,000 threads, or heck... even 2,500 threads. Some type of barrier is fine... but it won't be very long until this item is outdated leveling gear anyway and the cost (which is already unreasonably high unless you are exteremely lucky) will only become increasingly prohibitive over time.
Active Characters: Griglok (main), Fiergen, Greyhead, Havegun
Leader- The Casual Obsession ___Khyber___
Feel free to join our Discord Check out my YouTube Channel
Builds I'm Currently Playing
I disagree with you that the cost would NEED to account for every possible random combination. Some folks get lucky and get the right item right out of the gate. Making it cost 2,500 threads to pick is the equivalent of 25 re-rolls. Asking players to re-roll the same item more than 25 times for a chance that they *might* get what they want feels like an excessive ask to me. But then, I don't like random loot effects. It would have been much better if we could have crafted the desired effects on the gem rather than endlessly re-rolling.
Active Characters: Griglok (main), Fiergen, Greyhead, Havegun
Leader- The Casual Obsession ___Khyber___
Feel free to join our Discord Check out my YouTube Channel
Builds I'm Currently Playing
That's not how math works.
Yes, some people get lucky right away. Others get very unlucky and take a while. That's why we calculate averages.
If you're not asking for the price to be based on the current average, then you're asking for it to be made way cheaper than it currently is. Which is fine, as long as you admit it - but you're going to get way less traction with that argument, because its pure power creep