Hello everybody. I have started to work on an idea for a new class called the Enchanter. This is still a work in progress so I will be returning to make incremental edits but I am really excited with what I have thought of so far and wanted to share my ideas with you. If this does make it to the game I would only ask for a shiny hat or credit.
HTML Code:
ENCHANTER CLASS
[B]Description: Enchanters are most charismatic of the spellcasters. They use incantations, charms and enchantments to get their way in combat. Though limited in offensive magic, their manipuation magic is more than enough to get others to do their bidding.
Solo Ability: Challenging[/B]
Primary abilities:
CHARISMA (for spellcasting)
INTELLIGENCE (for magic abilities)
DEXTERITY (for ranged builds)
Other abilities:
CONSTITUTION (for HP)
Not important:
WISDOM
STRENGTH
Primary skills:
Diplomacy
Concentration
Hide
Use Magic Device
Spellcraft
Primary spell schools:
Divination, Enchantment, Necromancy, Illusion
Recommended Races:
Best: Tiefling, Drow, Human, Dragonborn, Half Elf, Human
Middle: Aasimar, Gnome, Halfling, Tabaxi
Not recommended: Dwarf, Warforged, Half-Orc, Wood Elf, Shifter
Weapons and Armor Proficiences
Light armor proficiency (granted on proficiency with DEX focus tree)
Simple Weapons:
Dagger
Sickle
Light Mace
Clubs and Scepters
Quarterstaff
Orbs (for the sake of simplicity)
Martial weapons:
Shortsword
All available spells:
Level 1:
Shield
Mage Armor
Grease
Charm Person
Hypnotism
Sleep
Expeditious Retreat
Cause Fear
Jump
Level 2:
Web
See Invisibility
Otto's Resistable Dance
Invisibility
Command Undead
Touch of Idiocy
Scare
Knock
Level 3:
Deep Slumber
Hold Person
Suggestion
Hald Undead
Slow
Haste
Dispel Magic
Level 4:
Crushing Despair
Fear
Enervation
(Thinking of more to add here. Any suggestions please)
Level 5:
Break Enchantment
Dismissal
Dominate Person
Feeblemind
Hold Monster
Mind Fog
Waves of Fatigue
Level 6:
Greater Dispel Magic
True Seeing
Suggestion, Mass
Symbol of Persuasion
Symbol of Fear
Level 7:
Banishment
Hold Person, Mass
Otto's Sphere of Dancing
Control Undead
Waves of Exhaustion
Symbol of Weakness
Player Progression:
Level 1:
Feats granted: Arcane Lore, Dimiss Charm, Snake Charmer
Enchantment Knowledge
Master Enchanter: Your enchantment spells last twice as long. You gain a bonus to Enchantment spells.
Class Pathway/Enhancements?
(I am unsure of whether this should be a feat you pick at first level or enhancement tree but for now please view this as an enhancement tree.)
Charlatan: Using melee weapons imbued with magic, you can inflict certain conditions on a target which influence and manipulate them into behaving into ways they normally would not.
Shot Caller: When using wands, orbs or scepters, the use of certain charm spells are enhanced.
Puppet Master: You are a master of manipulating people. When using a ranged or thrown weapon you have a chance to cast chance Charm Person.
Siren Song: Using verbal incantations, you can damage, weaken, incite or distract your opponents long enough to slip by undetected.