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  1. #21
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    New large shield has a grammatical error in the pop-up description

  2. #22
    Hero QuantumFX's Avatar
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    Quote Originally Posted by cru121 View Post
    Hey, that's actually my idea! So you indeed read some of the comments. Who would have guessed that?!
    No sarcasm, but I really feel that the following is true:

    Quote Originally Posted by Steelstar View Post
    As usual, the most useful type of feedback specifically names something you wish was different, and/or specifically names something you want to see. A lot of you did that in Preview 1, and we were able to turn a lot of that into actual changes!
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  3. #23
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    Legendary Wind Howler Bracers: The +2 Competence Bonus to Ranged Damage does not stack with Deadly. Given how small of a bonus it is compared to Deadly, and how Deadly scales much higher than this unique bonus, you'd think that they were supposed to stack.

  4. #24
    Developer Steelstar's Avatar
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    Quote Originally Posted by Danko View Post
    Legendary Wind Howler Bracers: The +2 Competence Bonus to Ranged Damage does not stack with Deadly. Given how small of a bonus it is compared to Deadly, and how Deadly scales much higher than this unique bonus, you'd think that they were supposed to stack.
    They do stack, as it goes; Deadly increments the Damage stat, while this increments the Ranged Damage stat. Our character sheet isn't properly displaying the latter stat, something I'm looking into fixing on our end down the line. In the meantime, if it's too confusing for people, I can replace it with something else, though that probably wouldn't be something as unique.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  5. #25
    Founder Jarlaxis's Avatar
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    Default Mis-spelled description on Robe

    The Legendary Frostflame Robe on the loot guy is spelled Legdndary

  6. #26
    Community Member mpetrarca's Avatar
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    Quote Originally Posted by Jarlaxis View Post
    The Legendary Frostflame Robe on the loot guy is spelled Legdndary
    With the amount of misspelling of in-game text, just imagine what the code must be like.

  7. #27
    Community Member PainStealer's Avatar
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    Quote Originally Posted by Steelstar View Post
    Hey everyone! Welcome to Preview 2. You all gave a lot of really good feedback for items in Preview 1, so much so that we're still working through adapting it all! We got a few changes and fixes in for this build, so let's look at those as well as what's still coming before the Update goes live.

    • Legendary Shield of Reflection should now have appropriate Shield Bonus and other relevant stats.
    I call shenanigans here. The shield bonus on the shield of reflecting is no where near appropriate. It is Listed as +15 for a ML 31 Shield.

    The shield from the recent event Artemist's Aegis is a +26 for a ML 30 Shield
    while the Legendary Crystalline Ward from the cogs has +27 for a ML 29 Shield.

    Now you may so so what? Well my tank with the crystalline ward has a standing unbuffed AC of 606. Swapping in the Shield of Reflection she has 547. That is a reduction of 59 AC by using the new shiny.

    And while looking at the shield ... Why not give it a useful guard. Like one that procs on getting hit or missed? The whole goal of having a ton of AC is to not get hit.
    Last edited by PainStealer; 04-12-2023 at 03:07 PM.
    Deijah / Deijara / Deijanna / Deijora / Deijaugh
    Ornery and Loving it.

  8. #28
    Hero QuantumFX's Avatar
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    Quote Originally Posted by Jarlaxis View Post
    The Legendary Frostflame Robe on the loot guy is spelled Legdndary
    That's Leg-D&D-Ary to you sir!
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  9. #29

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    If you are looking for suggestions to swap out for Fury effects, look at this weapon: https://ddowiki.com/page/Item:Legend..._the_Liturgist

    To replace bodyfeeder, maybe create a Legendary Bodyfeeder that procs, say, 100 temp hp and heals for that amount too, and acts as a Vorpal damage effect (so hits for 100 too). I know everyone wants to LGS temp 1000 hp but I would leave that on LGS items.

    CON drain—con draining is nerfed in epics and above but you can have the weapon drain CON anyway as well as nerf Fortitude saves too (which will happen too along with the CON damage). I think it could be fun rapidly draining a mob’s CON while getting hp healing and temp hp. It could be a niche weapon for TWF that might duel wield the blades of fury as a monk or something.

    Another interesting effect to add would be temporary imbue dice on critical hits—have them last only 12 seconds but they could stack high—could be interesting
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
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  10. #30
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    Quote Originally Posted by Saekee View Post
    CON drain—con draining is nerfed in epics and above but you can have the weapon drain CON anyway as well as nerf Fortitude saves too (which will happen too along with the CON damage). I think it could be fun rapidly draining a mob’s CON while getting hp healing and temp hp. It could be a niche weapon for TWF that might duel wield the blades of fury as a monk or something.
    There's a difference between stat penalties and stat damage/drain.

    Damage and drain go away very, very quickly in Epics, but penalties stay around for their whole duration.

    Also, penalties cannot (on their own), drop a stat below 1, and tend not to stack.

    If we could get a stat penalty to Constitution (stacking up to a point), it might stick around long enough to be worth talking about.
    Enthusiasm enthusiast enthusiast.

  11. #31
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Steelstar View Post
    They do stack, as it goes; Deadly increments the Damage stat, while this increments the Ranged Damage stat. Our character sheet isn't properly displaying the latter stat, something I'm looking into fixing on our end down the line. In the meantime, if it's too confusing for people, I can replace it with something else, though that probably wouldn't be something as unique.
    Keep them as is; a stacking value that one might not be aware of is better than not having a cool stacking value.

  12. #32
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    Quote Originally Posted by Steelstar View Post
    They do stack, as it goes; Deadly increments the Damage stat, while this increments the Ranged Damage stat. Our character sheet isn't properly displaying the latter stat, something I'm looking into fixing on our end down the line. In the meantime, if it's too confusing for people, I can replace it with something else, though that probably wouldn't be something as unique.
    It's only confusing because the character sheet isn't updating. Thanks for the explanation, and forthcoming fix.

  13. #33
    Community Member Kvetha's Avatar
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    Default Brutish Cuirass

    The armor's knockdown does not seem to be working with melee at all, I tested with a throwing hammer, and it worked on a 20, but using a warhammer, the monster never fell over.
    Also, is it supposed to work only on 20's like in the description of the effect, or is it supposed to be on vorpal so perfect SWF makes it work on 19's too because it would be a vorpal?

  14. #34
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Kvetha View Post
    or is it supposed to be on vorpal so perfect SWF makes it work on 19's too because it would be a vorpal?
    Yes
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  15. #35
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    Wind Howler Bracers are one of those items that have a specal place in my heart so need to give my 2cp's worth : I would love them to reflect their name sake better so cyclonic/tornado themed which the closest effects I can think of is a cyclonic blast type knockdown / slow effect, or elasticity (wind-propelled arrows).
    I couldn't log to lama but maybe the exclusive sonic damage effect has been left in too? Hopefully scaled to appropriate levels?

    On a side note - any potential for quivers being studied?!

  16. #36
    Community Member Greantun's Avatar
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    Default Missing Items

    Maybe I missed it in some post, but comparing heroic to legendary items, I am unable to find the following in the loot guy (and maybe they are just not there):

    From Diplomatic Impunity:
    Battered Guardian Shield

    From Eyes of Stone:
    Gorgon Docent

    From Assault on Summerfield:
    Scepter of the Ogre Magi

  17. #37
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    Well It's seems that the loot thread is less active than last time, we did get some changes, but maybe we can still get something more out it this to make this update item wise more exiting.

    The Night hag mini artifact is not quite there, it doesn't gives anything interesting and to even start considering it should have spell focus mastery 6, or it could have a a different kind of bonus dc Quality maybe?
    The spell penetration should be on par with IoD mini artifacts to stay competitive so +10.
    Magical Efficiency is a very common effect nowdays, so I would rather see this change for another dc sources, like insightful.
    But the biggest point I want to make for this item is to be part of the Legendary Wrath of Sora Kell set so its become a 3 item set with 4 different items to choose from, this would give this item and the builds around the set more flexibility to choose what they main focus is, hell I would even add another more melee focus artifact if we had the time to do it. It will be so much fun..

  18. #38
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    Quote Originally Posted by R1ncewind View Post
    Well It's seems that the loot thread is less active than last time, we did get some changes, but maybe we can still get something more out it this to make this update item wise more exiting.

    The Night hag mini artifact is not quite there, it doesn't gives anything interesting and to even start considering it should have spell focus mastery 6, or it could have a a different kind of bonus dc Quality maybe?
    The spell penetration should be on par with IoD mini artifacts to stay competitive so +10.
    Magical Efficiency is a very common effect nowdays, so I would rather see this change for another dc sources, like insightful.
    But the biggest point I want to make for this item is to be part of the Legendary Wrath of Sora Kell set so its become a 3 item set with 4 different items to choose from, this would give this item and the builds around the set more flexibility to choose what they main focus is, hell I would even add another more melee focus artifact if we had the time to do it. It will be so much fun..
    One idea I had for the artifact is having a blank slot where you can upgrade it with a +15 enhancement bonus to either wis, int or cha in the cauldron using the 3 marks.

    Honestly thinking on it more, artifacts probably aren't the place for augmentable stats unless they're higher values than you can get on augments, considering artifacts are a "You can only have one" item they should debatably go for unique or interesting effects as often as possible.

    Why not have the heartstone play into the 'interesting' part of the quest packs.
    Of course this idea is pending the weapon effects actually being put in a good spot but what if

    (crafting choice of +15 enhancement ability score)
    Malleable effect slot
    Fusible effect slot
    (crafting choice of +3 quality ability score)
    Last edited by Lotoc; 04-15-2023 at 03:13 AM.

  19. #39
    Staggering
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    So, small question around the saves, does Luck still contribute as before or does that get a +1 as well?
    Same goes for Morale to saves as found on Greater Heroism items?

  20. #40
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    Here is a list of items/effects that could be used to replace some of the older clicky/effects of previous items. This is taken from D&D.

    Boots of Speed Clicky: (Sprint Boost) Action Boost: Sprint +30% Action Boost bonus to movement speed for 20 seconds.


    Bracer of Flying Daggers: This magic armband contains a never-ending supply of throwing daggers. When you pull two daggers from the bracer as an action, you can immediately make two ranged attacks with them. Normally, throwing two daggers on a single turn.

    cloak of arachnida: Made of black silk and flush with magical properties. While attuned to the cloak, you gain a climbing speed equal to your running. You also gain resistance to poison damage, cannot be caught in webs and instead treat them merely as difficult terrain, and can cast an upsized web spell once per day.

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