nonsensical exaggerated false information..
Only thing missing is a Ronoldo #10 jersey as a melee outfit.. +100 bluff
Granted there are issues which I associate to caster access to unlimited mana... aka DDO store mana pots... but i suspect this wont change as these provide a near zero cost of $$$ flow into game.
The DDO store is lacking serious boosters for non-caster, there is nothing on the DDO store to help melee/ranged in any meaningful way anywhere near the power provided by mana pots.
This should be addressed... Why should casters be the lopsided resource heavy spenders in the ddo store
-action boost regen pots
-AC pots
-Tensor Transformation pots
-Deadly pots
-attack speed boost pots
-crit multiplier pot
- +xx ki pots
- +xx stun/trip/assassinate/sunder/etc... longer duration skill boost pots
- +xx rogue skill pots
-whatever other boosters that will drive non-casters to stockup stacks of DDO store pots and spend $$ like mana users do...
Update Dread Adversary reaper tree to be useful to melee currently it is [expletive] compared to caster perks from Dire Thaumaturge
for example...
+1 to hit and damage/spend point is insufficient - change every +1 to +2% and add 1% fortification bypass.
+1 to Tactics DCs while in Reaper Difficulty is inferior and does nothing for non-tactics builds.. add +1 action boost to every one of these.
+1 ranged/melee power are not comparable to Dire Thaumaturge +2/4/6 Universal Spell Power pathing - change these to +2/4/6 ranged/melee power per spend point.
Casters have access to lost souls to recover mana in Reaper while Melee get nothing of value.. add melee drop perks..
like Quad damage orbs and some of the other temporary buffs that come from some of the challenge quests
https://ddowiki.com/page/Challenges/Temporary_buffs