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  1. #1
    Community Member Bagel99's Avatar
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    Default DDO health ?

    We have seen a ton of threads doomsaying and all but is there a possible way we could player fund a deep dive into hardware/ the coding to allow for larger servers and core functionality upgrades. Things that were build on old spaghetti code could be rewritten. It would be a ton of money but id throw my share in. Anyways no rant and just a few ideas.

    1. DDO code needs to be rewritten and the game re-released after a large amount of moneh gathering. Needs to be fairly transparent though.
    2. Game mechanics need to be simplified BUT allow for more diversity. Remove Reaper trees entirely but maybe add in a system which awards universal AP instead letting some power back to players in a system we already utilize?
    3. Figure out if pastlives could somehow be worked to be lighter duty on the server somehow.
    4. For the love of god remove some crafting bloat and see if itemization is causing issues. I know gear tetris makes rerunning a thing and makes a time sink but can we do it a different way? Maybe pack materials can be used to craft exclusive augments or something?

    I just want the game to be seen in a good light between players and devs. Kinda need to come on together and everyone paddle the boat in the same direction. Whether is costs money or not. If we could fund it hire more devs to rewrite old code. If it breaks some things thats ok in the name of progress.

    I think at the end of the day DDO needs an engine update. Right now we are a 1970s Big Block Chevy being squeezed for emissions and down on power, time to throw in the modern V8 even if some stuff changes along the way.

    Happy questing everyone!

  2. #2
    Savage's Husband Phoenicis's Avatar
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    Quote Originally Posted by Bagel99 View Post
    We have seen a ton of threads doomsaying and all but is there a possible way we could player fund a deep dive into hardware/ the coding to allow for larger servers and core functionality upgrades. Things that were build on old spaghetti code could be rewritten. It would be a ton of money but id throw my share in. Anyways no rant and just a few ideas.

    1. DDO code needs to be rewritten and the game re-released after a large amount of moneh gathering. Needs to be fairly transparent though.
    2. Game mechanics need to be simplified BUT allow for more diversity. Remove Reaper trees entirely but maybe add in a system which awards universal AP instead letting some power back to players in a system we already utilize?
    3. Figure out if pastlives could somehow be worked to be lighter duty on the server somehow.
    4. For the love of god remove some crafting bloat and see if itemization is causing issues. I know gear tetris makes rerunning a thing and makes a time sink but can we do it a different way? Maybe pack materials can be used to craft exclusive augments or something?

    I just want the game to be seen in a good light between players and devs. Kinda need to come on together and everyone paddle the boat in the same direction. Whether is costs money or not. If we could fund it hire more devs to rewrite old code. If it breaks some things thats ok in the name of progress.

    I think at the end of the day DDO needs an engine update. Right now we are a 1970s Big Block Chevy being squeezed for emissions and down on power, time to throw in the modern V8 even if some stuff changes along the way.

    Happy questing everyone!
    Sorry, but without an investment in the millions DDO2 just isn't likely.

  3. #3
    Community Member archest's Avatar
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    use client side storage,
    consolidated character sheet data access processing during the quest.
    have more then 1 hardware server for 6 virtual servers.
    1 for banking and storage data, another for vender and ah shard exchange access, another for common travel between continents...
    segregated from the actual gaming or lfm servers.
    which would need a code rewrite.
    a mega server for connections LFM with virtual servers for the quests which display latency information to create an environment for less lag.
    ( who really cares about common area latency?)
    not that I'm a software engineer or anything.

  4. #4
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    Yes, this game certainly needs to be rewritten. Its the only way to get rid of the lag problems. Unfortunately as posted above, it would take many millions to rewrite the game on a newer platform so unless there's a billionaire playing DDO who has money to burn, its not happening.

  5. #5
    Community Member dogbreath68's Avatar
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    Quote Originally Posted by Strider1963 View Post
    Yes, this game certainly needs to be rewritten. Its the only way to get rid of the lag problems. Unfortunately as posted above, it would take many millions to rewrite the game on a newer platform so unless there's a billionaire playing DDO who has money to burn, its not happening.

    Its not like this game hasn't generated multi millions over the years, they have it, they just don't want to spend it because we as players keep paying and coming back. So unless that changes drastically , no new changes like that will ever be done.

    Great game, great ideas, poor execution at times. it happens when companies get big and no longer need to make those adjustments to keep income rolling in.
    When you ignore any type of leadership, you yourself are not fit to lead.

  6. #6
    Community Member Gordo's Avatar
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    Quote Originally Posted by dogbreath68 View Post
    Its not like this game hasn't generated multi millions over the years, they have it, they just don't want to spend it because we as players keep paying and coming back. So unless that changes drastically , no new changes like that will ever be done.

    Great game, great ideas, poor execution at times. it happens when companies get big and no longer need to make those adjustments to keep income rolling in.
    "Raiding the Till" is the most successful quest of all time for SSG.
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  7. #7
    Community Member Diracorvus's Avatar
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    This game is a very small niche MMO that mostly exists because there are some dedicated fans that are still playing despite it's age and low population. Let's just be happy that something like that still has a chance to survive on the market and a company exists that cares about running it at all.

  8. #8
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    Quote Originally Posted by dogbreath68 View Post
    Its not like this game hasn't generated multi millions over the years, they have it, they just don't want to spend it because we as players keep paying and coming back. So unless that changes drastically , no new changes like that will ever be done.

    Great game, great ideas, poor execution at times. it happens when companies get big and no longer need to make those adjustments to keep income rolling in.
    I really dont think the devs have anywhere near enough bucks to do a ddo 2.0 (of course I could be wrong). I have read that the average cost to develop an new MMO today is right around 30 mil. so lots of luck there.

  9. #9
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    Quote Originally Posted by archest View Post
    have more then 1 hardware server for 6 virtual servers.
    Why? Also, it is not likely something SSG controls anyway.

  10. #10
    Community Member archest's Avatar
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    Quote Originally Posted by archest View Post
    use client side storage,
    consolidated character sheet data access processing during the quest.
    have more then 1 hardware server for 6 virtual servers.
    1 for banking and storage data, another for vender and ah shard exchange access, another for common travel between continents...
    segregated from the actual gaming or lfm servers.
    which would need a code rewrite.
    a mega server for connections LFM with virtual servers for the quests which display latency information to create an environment for less lag.
    ( who really cares about common area latency?)
    not that I'm a software engineer or anything.
    actually they are doing this on update 59 lam...

  11. #11
    Community Member Gordo's Avatar
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    Quote Originally Posted by Phoenicis View Post
    Sorry, but without an investment in the millions DDO2 just isn't likely.
    But they have very very very rare sales of Otto boxes and such that should bring in tons of dough. It's like twice a month or something. Marketing like this should guarantee positive EBITDA and investment capital.
    Gordion ~ Jaheira ~ Piccolo
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  12. #12
    Community Member Talon_Moonshadow's Avatar
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    The game has been doomed for seventeen years now.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  13. #13
    Community Member archest's Avatar
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    could start by locking the lfm to 1 quest at a time for anyone in the lfm.
    got groups running different quests
    seems once a player is in a quest no-one should be able to open another one.

  14. #14
    Community Member magaiti's Avatar
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    Quote Originally Posted by archest View Post
    could start by locking the lfm to 1 quest at a time for anyone in the lfm.
    got groups running different quests
    seems once a player is in a quest no-one should be able to open another one.
    might as well lock server to 1 player at a time. That'd surely help with lag.

  15. #15
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    Quote Originally Posted by archest View Post
    could start by locking the lfm to 1 quest at a time for anyone in the lfm.
    got groups running different quests
    seems once a player is in a quest no-one should be able to open another one.
    I am curious. Why do you think that matters at all?
    Member of Spellswords on Ghallanda

  16. #16
    Community Member archest's Avatar
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    Quote Originally Posted by mikarddo View Post
    I am curious. Why do you think that matters at all?
    I would think it taxs the server buffer with more data from both maps rather than from only 1 to the lfm channel.
    possible area for memory leak ?
    I would think the less things that happen in quest that are not ordinary the less lag spike glitches there would be.
    along with background loading of players active on the server ( the who Tab)
    players in the guild on line ( guild tab)
    bank data from character and inventory and TR bank as well as shared bank and how it is loaded and or carried by the Character into the lfm .
    character names in the LFM tab

    what if 1 players is loading characters names from the who is in the background is causing the quest to lag ?
    if this information was all updated by all player prior to entering game play at character loading screen < but this is a problem already because of queve lines from character switching to mules and such. some of this data could be stored locally< security risk) and would not need to be updated for each login. i guess you would need a good security encryption from hackers.
    Last edited by archest; 04-04-2023 at 02:48 PM.

  17. #17
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    Quote Originally Posted by archest View Post
    could start by locking the lfm to 1 quest at a time for anyone in the lfm.
    got groups running different quests
    seems once a player is in a quest no-one should be able to open another one.
    Are you saying that all people playing a particular quest should be in the same instance? Or are you saying that once someone puts up an LFM for Brining the Light, all people should join that one until it is full? Or perhaps you are suggesting something else?

    I'm not being argumentative, but simply trying to understand your proposal (and why your proposal would be beneficial).

  18. #18
    Community Member archest's Avatar
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    Quote Originally Posted by erethizon View Post
    Are you saying that all people playing a particular quest should be in the same instance? Or are you saying that once someone puts up an LFM for Brining the Light, all people should join that one until it is full? Or perhaps you are suggesting something else?

    I'm not being argumentative, but simply trying to understand your proposal (and why your proposal would be beneficial).
    not al all if your already in a lfm and that lfm started you should be locked into that quest unless you leave the lfm or all players have left the last quest.
    meaning you cant open another quest if someone in the group is in a quest.

  19. #19
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by archest View Post
    could start by locking the lfm to 1 quest at a time for anyone in the lfm.
    got groups running different quests
    seems once a player is in a quest no-one should be able to open another one.
    This sounds like it would create more problems for grouping than it would solve

  20. #20
    Community Member archest's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    This sounds like it would create more problems for grouping than it would solve
    why would anyone use this ? the only problem would be if you had a group and someone stayed behind in the last quest. you couldn't open the next and or would have to remove the player from the group that was not out of the other quest or wait for them to exit the other quest.
    would have to add a feature to remove player to the leader of the lfm.
    or rebuild the lfm.
    yes it would delay the zerg fest and anger them to no end that they had someone delay there zerg fest.
    there is no reason to run 2 quests in the same group at the same time.
    there is background com to each player within the lfm during the quest.< this is the issue which could be causing some delay in data being delivered to all the players hence LAG.

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