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  1. #1
    Community Member kmoustakas's Avatar
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    Default Why doesn't WPM have a breakables bonus?

    It has a lot of breakables and a number of side paths that contain breakables.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  2. #2
    Community Member FuzzyDuck81's Avatar
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    There's a few others that have things like that, where you kill/smash everything you can find & still don't get the bonuses, I suspect it might have something to do with those points being set somewhere earlier in the development then being overlooked later on as designs are changed.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  3. #3
    Cosmetic Guru Aelonwy's Avatar
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    I've always assumed it was because they used so many crates/boxes/barrels as set décor that cannot be interacted with or broken but still somehow behind the scenes count as "breakables." Ergo no matter how many you break you cannot break enough to meet the threshold.
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  4. #4
    Community Member gravisrs's Avatar
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    Years ago someone posted screens (on ddo eu codemasters forums) in some low level quest (Durk's I believe, or something in harbor/market) that he went thru wall and breaking out of quest boundaries - and found a stack of barrels that was out of the players' reach.

    I think in many quests there could be lot of breakables placed like that to "control" maximum possible ransack bonus, on purpose. I guess same thing happens with traps/kills/hidden doors etc.
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  5. #5
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    Not sure if it's a related issue, but none of the bag drops in WPM contain anything.

  6. #6
    Community Member ahpook's Avatar
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    Quote Originally Posted by kmoustakas View Post
    It has a lot of breakables and a number of side paths that contain breakables.
    My question is why does this game still have a mechanic as stupid as breaking barrels for getting XP?

  7. #7
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by ahpook View Post
    My question is why does this game still have a mechanic as stupid as breaking barrels for getting XP?
    Oh I know that, it was answered by a dev like 10+ years ago. It's to simulate the 'exploration' bonus. Hide barrels in the optional/secret areas.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  8. #8
    Community Member ahpook's Avatar
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    Quote Originally Posted by kmoustakas View Post
    Oh I know that, it was answered by a dev like 10+ years ago. It's to simulate the 'exploration' bonus. Hide barrels in the optional/secret areas.
    Even though 99% of barrel breaking does not fit that description and (most) players (that i have run with) will skip the breakables that are not on the main path and accept a reduced bonus. It seems like a credible reason for SSG to use mostly because of how non-sensical it is.

  9. #9
    Community Member Lamassut's Avatar
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    Quote Originally Posted by ahpook View Post
    My question is why does this game still have a mechanic as stupid as breaking barrels for getting XP?
    +1. It's an annoying and pointless mechanic.


    Quote Originally Posted by kmoustakas View Post
    Oh I know that, it was answered by a dev like 10+ years ago. It's to simulate the 'exploration' bonus. Hide barrels in the optional/secret areas.
    The exploration would be better served if the optionals had a decent reward lol. The truth is that, with some honorable exceptions, the optionals give so little reward that they are not worth.

  10. #10
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Lamassut View Post
    The exploration would be better served if the optionals had a decent reward lol. The truth is that, with some honorable exceptions, the optionals give so little reward that they are not worth.
    I usually end up going for ones that aren't too far out of the way, monster manual bonuses can be pretty tasty boosts if you know which ones to go for. That griffon matriarch never gets healed.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  11. #11
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    Quote Originally Posted by ahpook View Post
    My question is why does this game still have a mechanic as stupid as breaking barrels for getting XP?
    Pretty sure it is to reward you for exploring every nook and cranny of the dungeon, basically. That's why sometimes there's rooms with nothing but breakables in them, for example.

  12. #12

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    Quote Originally Posted by axel15810 View Post
    Pretty sure it is to reward you for exploring every nook and cranny of the dungeon, basically. That's why sometimes there's rooms with nothing but breakables in them, for example.
    Even better there are entire rooms with no doors or access with breakables and mobs. Some can be reached with splash damage, or like beyond the rift with creative exploration of hard to reach islands and hidden rooms.

  13. #13
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by ahpook View Post
    My question is why does this game still have a mechanic as stupid as breaking barrels for getting XP?
    It could have no bonus instead

    I don’t always get the breakables but often times I do love those bonuses

  14. #14
    Founder Kraki's Avatar
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    Quote Originally Posted by ahpook View Post
    My question is why does this game still have a mechanic as stupid as breaking barrels for getting XP?
    Heck, originally there was a "Master Looter" bonus which gave additional XP for opening all the available chests in a quest.

    I can't remember where along the line that was removed during the Alpha/Beta/Open testing. It's been a while.

  15. #15
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    It's actually possible to get the 1st tier (Mischief) bonus. The catch is that the glass walls in the crab room all count as breakables and you have to poke holes in almost all of them to get the bonus.

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