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  1. #1
    Community Member ElrondElfKing's Avatar
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    Default Build Advice: Bladeforged paladin THF DPS build

    Looking for a good build for an iconic Bladeforged paladin for high DPS, survivability, THF, heavy armor, max HP. Also, can I use a greataxe as a favored weapon, or am I limited to a greatsword for favored weapon? Thanks in advance.

    Also, is it correct that if I do an Iconic TR, I get the iconic past life feat and the paladin past life feat?
    Grimstad- Orien

  2. #2
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ElrondElfKing View Post
    Also, can I use a greataxe as a favored weapon, or am I limited to a greatsword for favored weapon?
    There's no way to get greataxes as Favored weapons, unfortunately. At level 23, you can take Axiom of Faith from Divine Crusader to add a Favored weapon; but the only 2H options are quarterstaff, maul, and greatswords. As a Bladeforged, you'd start with greatswords as your Favored weapon (Lord of Blades); and without Blessing of Silvanus' +2 crit range bonus, there's no real reason to switch to mauls (apart from roleplay flavor or DR-breaking).

    Bladeforged 2H paladin builds are dead-simple, the only question mark is whether you're going STR-based or CHA-based with Feydark Illusionist. Feats are essentially the same either way: Adamantine Body, THF x3, Improved+Overwhelming Critical, Power Attack (or Precision with DEX tome), Quicken Spell (optional but I find Reconstruct SLA hella slow without it), Perfect THF, blah blah blah. If you're going with Feydark, you'll need Magical Training in heroics, but can swap it out once you get to epics if you pick an ED with free Magical Training like Shadowdancer or Fatesinger.
    Also, is it correct that if I do an Iconic TR, I get the iconic past life feat and the paladin past life feat?
    Yes.
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  3. #3
    Community Member ElrondElfKing's Avatar
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    Quote Originally Posted by unbongwah View Post
    There's no way to get greataxes as Favored weapons, unfortunately. At level 23, you can take Axiom of Faith from Divine Crusader to add a Favored weapon; but the only 2H options are quarterstaff, maul, and greatswords. As a Bladeforged, you'd start with greatswords as your Favored weapon (Lord of Blades); and without Blessing of Silvanus' +2 crit range bonus, there's no real reason to switch to mauls (apart from roleplay flavor or DR-breaking)..
    That's what I thought. I normally use greataxes, but I have a decent stash of greatswords, too.

    Quote Originally Posted by unbongwah View Post
    Bladeforged 2H paladin builds are dead-simple, the only question mark is whether you're going STR-based or CHA-based with Feydark Illusionist. Feats are essentially the same either way: Adamantine Body, THF x3, Improved+Overwhelming Critical, Power Attack (or Precision with DEX tome), Quicken Spell (optional but I find Reconstruct SLA hella slow without it), Perfect THF, blah blah blah. If you're going with Feydark, you'll need Magical Training in heroics, but can swap it out once you get to epics if you pick an ED with free Magical Training like Shadowdancer or Fatesinger.

    Yes.
    For a STR-based paladin, what would the starting abilities look like for a 36 point build? I'm a little torn on how much to put into STR, CON, AND CHA.
    Grimstad- Orien

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ElrondElfKing View Post
    For a STR-based paladin, what would the starting abilities look like for a 36 point build? I'm a little torn on how much to put into STR, CON, AND CHA.
    Probably either max STR & CHA with rest into CON; or perhaps STR 18 CON 16 CHA 16 with remaining points into DEX (so you can pick up Precision after tome) and/or INT for more skill points.

    EDIT: the latter would look something like this.
    Code:
    
    Character name: THF BF Sacred Knight
    Classes: 20 Paladin, 10 Epic, 2 Legendary
    Race: Bladeforged · · · · ·Alignment: Lawful Good
    
    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · 18· · 0 · ·26 · · ·HP:· · · ·1344 · · ·AC:· · 21
    Dex:· · ·8· · 5 · ·13 · · ·PRR: · · · ·91
    Con:· · 16· · 0 · ·17 · · ·MRR: · · · ·16 · · ·+Healing Amp:· · 30
    Int:· · 10· · 2 · ·12 · · ·Dodge: · ·0/25 · · ·-Healing Amp: 4294967246
    Wis:· · ·6· · 0 · · 6 · · ·Fort:· · · 54% · · ·Repair Amp:· · · 70
    Cha:· · 16· · 0 · ·20 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 25
    DR: 2\Adamantine
    Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Sleep, Energy Drain, Nausea, Sickness, Exhaustion, Paralysis, Energy Drain, Fear
    
    Special Feats
    ------------------------------------------------------------------------------------------
    Divine Crusader
    Draconic Incarnation
    Exalted Angel
    Fatesinger
    Fury of the Wild
    Grandmaster of Flowers
    Legendary Dreadnought
    Magus of the Eclipse
    Primal Avatar
    Shadowdancer
    Shiradi Champion
    Unyielding Sentinel
    Vistani Knife Fighter Tree
    
    
    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Paladin(1)· · · ·Standard: Adamantine Body
    · · · · · · · · · · · ·Follower of Faith: Follower of the Lord of Blades
    · · · · · · · · · · · ·Class Skills: Concentration(4)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(4)
    2 · · Paladin(2)· · · ·
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Tumble(2)
    3 · · Paladin(3)· · · ·Standard: Two Handed Fighting
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    4 · · Paladin(4)· · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Repair(2)
    5 · · Paladin(5)· · · ·
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    6 · · Paladin(6)· · · ·Standard: Improved Two Handed Fighting
    · · · · · · · · · · · ·Deity: Bladesworn Transformation
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Repair(2)
    7 · · Paladin(7)· · · ·
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    8 · · Paladin(8)· · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Repair(2)
    9 · · Paladin(9)· · · ·Standard: Improved Critical: Slashing Weapons
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    10· · Paladin(10) · · ·
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Repair(2)
    11· · Paladin(11) · · ·
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    12· · Paladin(12) · · ·Standard: Greater Two Handed Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Repair(2)
    13· · Paladin(13) · · ·
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    14· · Paladin(14) · · ·
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Repair(2)
    15· · Paladin(15) · · ·Standard: Precision
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    16· · Paladin(16) · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Repair(2)
    17· · Paladin(17) · · ·
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    18· · Paladin(18) · · ·Standard: Quicken Spell
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Repair(2)
    19· · Paladin(19) · · ·
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    20· · Paladin(20) · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Class Skills: Concentration(1)
    · · · · · · · · · · · ·Cross Class Skills: Repair(2)
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Construct Exemplar
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·Epic Destiny Feat: Crush Weakness
    26· · Epic(6) · · · · ·
    27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
    28· · Epic(8) · · · · ·Epic Destiny Feat: Embodiment of Law
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·
    30· · Epic(10)· · · · ·Epic Feat: Epic Fortitude
    · · · · · · · · · · · ·Legendary: Scion of Arborea
    31· · Legendary(1)· · ·Epic Destiny Feat: Enhanced Elemental Dice
    32· · Legendary(2)· · ·Strength: +1 Level up
    
    Granted Feats
    ------------------------------------------------------------------------------------------
    Deflect Arrows
    Diehard
    Favored enemy: Undead
    Improved Trip
    Knight's Training
    Shot on the Run
    ------------------------------------------------------------------------------------------
    
    Skills
    ------------------------------------------------------------------------------------------
    Skill Points· · · 8 ·3· 3 ·3· 3 ·3· 3 ·3· 3 ·3· 3 ·3· 3 ·3· 3 ·3· 3 ·3· 3 ·3
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·7.0
    Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Concentration · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 36.0
    Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Heal· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0
    Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·6.0
    Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0
    Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·6.0
    Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Repair· · · · · · · · · · ·1· · ·1· · ·1· · ·1· · ·1· · ·1· · ·1· · ·1· · ·1· · 9.0 · 23.0
    Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0
    Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0
    Tumble· · · · · · · ·1· · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · ·8.0
    Use Magic Device· 2 · · 1 · · 1 · · 1 · · 1 · · 1 · · 1 · · 1 · · 1 · · 1 · · ·11.0 · 26.0
    ------------------------------------------------------------------------------------------
    Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------
    
    
    Active Auto Controlled Stances
    ------------------------------------------------------------------------------------------
    Empty Offhand
    Bladeforged
    Aura of Courage
    Heavy Armor
    Good
    Lawful
    Aura of Good
    ------------------------------------------------------------------------------------------
    
    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Bladeforged - Points spent: 18
    Core1 Improved Fortification I
    Tier1 Repair Systems: Mechanist - 3 Ranks
    Core2 Constitution I
    Tier2 Communion of Scribing - 3 Ranks
    Tier2 Great Weapon Aptitude - 3 Ranks
    Tier4 Soulbound Plating
    Tier4 Power of the Forge
    ------------------------------------------------------------------------------------------
    Knight of the Chalice - Points spent: 41
    Core1 Slayer of Evil I
    Tier1 Improved Second Strikes - 3 Ranks
    Tier1 Extra Smite - 1 Ranks
    Tier2 Exalted Attack: Exalted Cleave
    Tier2 Action Boost: Melee/Ranged Power - 3 Ranks
    Tier2 Divine Might - 3 Ranks
    Core2 Courage of Heaven
    Core3 Slayer of Evil II
    Tier3 Holy Combatant II
    Tier3 Lead the Charge - 1 Ranks
    Tier3 Exalted Smite: Exalted Smite - 3 Ranks
    Tier3 Divine Sacrifice: Divine Sacrifice - 1 Ranks
    Core4 Improved Courage of Heaven
    Tier4 Censure Demons
    Tier4 Knight's Training
    Tier4 Vigor of Life I
    Tier5 Ascendancy
    Tier5 Censure Outsiders
    Tier5 Avenging Attack: Avenging Cleave
    Tier5 Holy Retribution: Holy Retribution
    Core5 Slayer of Evil III
    Tier5 Vigor of Life II
    Core6 Champion of Good
    ------------------------------------------------------------------------------------------
    Sacred Defender - Points spent: 12
    Core1 Holy Bastion
    Tier1 Extra Lay on Hands - 3 Ranks
    Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
    Core2 Sacred Defence
    Tier2 Instinctive Defense - 2 Ranks
    Tier3 Greater Sacred Defense I: Strong Defense - 2 Ranks
    ------------------------------------------------------------------------------------------
    Vistani Knife Fighter - Points spent: 9
    Core1 Knife Expertise
    Tier1 Undead Hunter
    Tier1 Mist Stalker I
    Tier1 Acrobatic - 1 Ranks
    Tier2 Haste Boost - 3 Ranks
    Core2 Knife Juggler
    ------------------------------------------------------------------------------------------
    Epic Destinies: 40 APs + 12 permanent Destiny Points
    ------------------------------------------------------------------------------------------
    Fury of the Wild - Points spent: 37
    Core1 Die Hard
    Tier1 Epic Strike: Adrenaline - 3 Ranks
    Tier1 Mantle of Fury - 3 Ranks
    Core2 Die Harder
    Tier2 Speed or Strength: Boulder's Might - 3 Ranks
    Core3 Die Hardest
    Tier3 Sense Weakness - 3 Ranks
    Tier3 Force of Fury: Furious Force - 3 Ranks
    Tier3 Wild Weapons: Strike Through - 3 Ranks
    Core4 Be the Whirlwind
    Tier4 Top Dog
    Tier4 Wade Through: Wade Through - Strike Through - 3 Ranks
    Tier4 Force Selector: Overwhelming Force - 3 Ranks
    Tier5 Lore of the Wilds
    Tier5 Scarred by Chaos
    Tier5 Unbridled Fury
    Tier5 Nature's Fury
    ------------------------------------------------------------------------------------------
    Legendary Dreadnought - Points spent: 23
    Core1 Fearless
    Tier1 Dire Attack: Dire Charge
    Tier1 Push Through The Line - 3 Ranks
    Tier1 Epic Tactics - 1 Ranks
    Tier2 Ghost Touch
    Tier2 Life and Death - 3 Ranks
    Core2 Weaponmaster
    Tier2 Extra Action Boosts - 3 Ranks
    Core3 Thick Skinned
    Tier3 Momentum Swing
    Tier3 Strike Twice - 3 Ranks
    Tier4 Lay Waste
    Core4 Unparalleled Accuracy
    ------------------------------------------------------------------------------------------
    Spell Like / Special Abilities
    ------------------------------------------------------------------------------------------
    Lay on Hands· · · · · · · · · · · · · · · · 
    Remove Disease· · · · · · · · · · · · · · · 
    Reconstruct · · · · · · · · · · · · · · · · 
    ------------------------------------------------------------------------------------------
    
    Weapon Damage
    ------------------------------------------------------------------------------------------
    Melee Power:· 152.0
    Doublestrike: 6%
    Strikethrough: 100%
    Mainhand damage ability multiplier: 1
    Offhand damage ability multiplier: 0
    Off-Hand attack Chance: 20%
    Fortification Bypass: 21%
    Dodge Bypass: 0%
    Helpless Damage bonus: 65%
    Ranged Power: 134.0
    Doubleshot Chance: 6%
    
    Sneak Attack Attack bonus: 0
    Sneak Attack Damage: 0d6+0
    
    
    EDIT: if you don't have Vistani Knife Fighter, you can put those APs into Sacred Defender; see below for suggestions. Or if you have extra APs from tomes and/or racial PLs, you can bump up Vistani to grab Quick Reflexes (free Quick Draw feat and +5% Doublestrike).
    Last edited by unbongwah; 04-02-2023 at 04:01 PM.
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  5. #5
    Community Member ElrondElfKing's Avatar
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    Quote Originally Posted by unbongwah View Post
    Probably either max STR & CHA with rest into CON; or perhaps STR 18 CON 16 CHA 16 with remaining points into DEX (so you can pick up Precision after tome) and/or INT for more skill points.


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    I suppose the whole point of CHA for a Paladin is for Turn Undead and Lay on Hands, right? Otherwise he'd be just another Fighter.
    Grimstad- Orien

  6. #6
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by unbongwah View Post
    Probably either max STR & CHA with rest into CON; or perhaps STR 18 CON 16 CHA 16 with remaining points into DEX (so you can pick up Precision after tome) and/or INT for more skill points.

    EDIT: the latter would look something like this.
    Adjustments to this build I recommend:

    Instinctive Defense in SaD to SAM. If you can't fill the Dodge cap, I'd use Bulwark Aura, Resilient Defense, or Item Defense (underrated talent) instead. If you are made helpless more often than the CD of your Harper Pin I'd suggest changing tactics is the better solution. Between WF being immune to holds, with decent con and Pally saves, and the general infrequency of stunning enemies, getting stunned should almost never happen. I don't think there are too many other things that should make you helpless. Things like Otto's Dancing Ball (which doesn't cause helpless damage) can be blown out with Gust of Wind scrolls. Symbols of Stunning you can dip your toe into and get out before it actually triggers the stun effect. Use CC/LoS/chokes.

    Drop points as needed (but specifically from BF tree) to reach 21 points in VKF for another 5% double strike. Haste Boost and MP Boost are already taken, PotF will probably just be overkill 99% of the time. In content where BF Repair is useful, I'd argue 5% QHP is unnecessary or unhelpful.

    Replace Epic Fortitude with Blinding Speed, WF: [your weapon type], or Stunning Blow. Or anything more impactful. If taking SB I'd try to slot it sooner as much as possible (24 IG, 21 if you enjoy it that much).

    Take 5% DS at lvl 22 ED feat, PTHF lvl 25. Crush Weakness is extremely unnecessary IMO. If using Adrenaline you should be able to overkill most adds by a healthy margin, and with optimization you can (obviously this will heavily depend on context; build, helplessness, buffs, rolls, gear, progression) do over 100k first number damage. Crush Weakness doesn't provide any boss damage, while 5% DS provides boss and trash damage.

    Since running BF and having high self healing via Repair and a Positive Energy healing penalty I'd consider dropping the FotW mantle. It's not bad even with reduced benefit to just get a bit of ticking health and 6% ArP but you can go GMoF mantle and movement speed, knockdown/slippery immunity, and +1[W]. I haven't tested the knockdown/[W] portions of this with heavy armor, but the movement speed appears to work giving about a 10% speed increase. Going this route would also net +4 stun DC (if using Dire Charge that is relevant), and if you grab both cores 1 and 2 10 MP, 30 HP, 5 PRR and a DR bypass. Only 2 more total points spent over FotW mantle. Alternatively if the defense from FotW mantle is unnecessary, Dread Mantle is +1[W] and a debuff for 3 points instead of 6% ArP for 6 points.

    I would switch all of the Strikethrough in FotW to DS. I would also be willing to drop points from the T3 version for other important things if you don't need the points as a prereq for T4 (the T3 is not a direct prereq for the T4 DS/Strikethrough).

    I would consider switching Life and Death to Dusk Armor. If you can't fill the Dodge cap, maybe don't do this.

    Personally unless I am optimizing for maximum performance I prefer to only use 2/3 ranks of things like Push Through the Line. If using any tactical abilities at all, I would drop the extra point into Epic Tactics for a little bit more consistent value.

    I would consider dropping Top Dog. If using Dire Charge this just seems unnecessary. Without Dire Charge, Adrenaline knocks down when upgraded, and with Strikethrough you can trip 2+ targets every time. Taking Stunning Blow further reduces the need for AoE CC. The AoE CC from improved trip is lvl 30+ anyway.

    I would consider taking Voice of Fury. More STR (2 STR = 1 hit, 1 DCs, 2.5 dam pre MP), more AC, more HP, more saves. Can boost Primal Scream damage (which is actually good to use for AoE damage) and CC.

    Consider Unquenchable Rage. Even if you don't get a ton of value out of the healing because of being a robot the additional layer of damage reduction is hot.

    I don't understand taking Lore of the Wilds, perhaps the effect does not match the description and just hands out HP.


    Quote Originally Posted by ElrondElfKing View Post
    I suppose the whole point of CHA for a Paladin is for Turn Undead and Lay on Hands, right? Otherwise he'd be just another Fighter.
    CHA gives saves, Smite damage, DM scaling, and LoH. I've never known Paladins to actually do any turning in DDO. They are pretty much a different flavor of Fighter.
    Last edited by the_one_dwarfforged; 04-02-2023 at 09:56 AM.
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  7. #7
    Community Member ElrondElfKing's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    CHA gives saves, Smite damage, DM scaling, and LoH. I've never known Paladins to actually do any turning in DDO. They are pretty much a different flavor of Fighter.
    I normally get a message that I "lack conviction."
    Grimstad- Orien

  8. #8
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    I don't believe there is any such thing as a "THF Paladin DPS" build.

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