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    Default Cleric new player F2P concepts. CLR15/PAL4/FTR1 Fixes of old build with P2P

    Cleric new player F2P concepts. CLR15/PAL4/FTR1 Fixes of old build with P2P

    Experienced builders feel free to chime in on advice?

    This build is currently at lvl30, so I am especially interested in advice for LVL28 and above for this build?

    Disclaimer: I am a returning player and trying to figure out how to redo some old builds. I was never into competing with the Powercreep and just am patient with the game. So much so after this long break of 5 years or so I notice everything I worked so hard for is gimp. So I hope some of the suggestions help the casual new player or returning player that lacks the Max/Min experience, skills, reflexes, and knowledge of the game.



    Character name: Human Cleric Paladin Fighter
    Classes: 15 Cleric, 10 Epic, 4 Paladin, 2 Legendary, 1 Fighter
    Race: Human · · · · · · · ·Alignment: Lawful Good

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · 15· · 5 · ·24 · · ·HP:· · · ·1198 · · ·AC:· · 23
    Dex:· · ·8· · 5 · ·17 · · ·PRR: · · · ·34
    Con:· · 15· · 5 · ·24 · · ·MRR: · · · ·10 · · ·+Healing Amp:· · ·0
    Int:· · ·8· · 5 · ·13 · · ·Dodge: · ·0/25 · · ·-Healing Amp:· · ·0
    Wis:· · ·8· · 5 · ·13 · · ·Fort:· · · ·4% · · ·Repair Amp:· · · ·0
    Cha:· · 18· · 5 · ·33 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 21
    DR:
    Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear

    Special Feats
    ------------------------------------------------------------------------------------------
    Exalted Angel
    Feydark Illusionist Tree
    Fury of the Wild
    Thunder-touched Tree
    Unyielding Sentinel


    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·41
    · vs Poison:· · · ·41
    · vs Disease: · · ·41
    Will: · · · · · · ·44
    · vs Enchantment: ·44
    · vs Illusion:· · ·44
    · vs Fear:· · · · ·44
    · vs Curse: · · · ·44
    Reflex: · · · · · ·28
    · vs Traps: · · · ·28
    · vs Spell: · · · ·28
    · vs Magic: · · · ·28
    Marked with a * is no fail on a 1 if required DC met

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Fighter(1)· · · ·Standard: Force of Personality
    · · · · · · · · · · · ·Human Bonus: Two Handed Fighting
    · · · · · · · · · · · ·Fighter Bonus: Power Attack
    · · · · · · · · · · · ·Class Skills: Jump(4)
    · · · · · · · · · · · ·Cross Class Skills: Tumble(2)
    2 · · Cleric(1) · · · ·Follower of Faith: Follower of the Sovereign Host
    · · · · · · · · · · · ·Class Skills: Heal(3)
    3 · · Cleric(2) · · · ·Standard: Empower Healing Spell
    · · · · · · · · · · · ·Domain: War Domain Tier I
    · · · · · · · · · · · ·Class Skills: Heal(3)
    4 · · Cleric(3) · · · ·Charisma: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    5 · · Cleric(4) · · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    6 · · Cleric(5) · · · ·Standard: Maximize Spell
    · · · · · · · · · · · ·Domain Feat: War Domain Tier II
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(2)
    7 · · Cleric(6) · · · ·Deity: Unyielding Sovereignty
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(3)
    8 · · Cleric(7) · · · ·Charisma: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(1), Use Magic Device(2)
    9 · · Cleric(8) · · · ·Standard: Improved Two Handed Fighting
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    10· · Cleric(9) · · · ·Domain Feat: War Domain Tier III
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    11· · Cleric(10)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    12· · Cleric(11)· · · ·Standard: Quicken Spell
    · · · · · · · · · · · ·Charisma: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    13· · Cleric(12)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    14· · Cleric(13)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    15· · Cleric(14)· · · ·Standard: Greater Two Handed Fighting
    · · · · · · · · · · · ·Domain Feat: War Domain Tier IV
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    16· · Cleric(15)· · · ·Charisma: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    17· · Paladin(1)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    18· · Paladin(2)· · · ·Standard: Improved Critical: Slashing Weapons
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    19· · Paladin(3)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    20· · Paladin(4)· · · ·Charisma: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Jump(2), Use Magic Device(1)
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Intensify Spell
    · · · · · · · · · · · ·Charisma: +1 Level up
    25· · Epic(5) · · · · ·Epic Destiny Feat: Crush Weakness
    26· · Epic(6) · · · · ·
    27· · Epic(7) · · · · ·Epic Feat: Empower Spell
    28· · Epic(8) · · · · ·Epic Destiny Feat: Deific Warding
    · · · · · · · · · · · ·Charisma: +1 Level up
    29· · Epic(9) · · · · ·
    30· · Epic(10)· · · · ·Epic Feat: Child of Faith
    · · · · · · · · · · · ·Legendary: Scion of Celestia
    31· · Legendary(1)· · ·Epic Destiny Feat: Harbinger of Chaos
    32· · Legendary(2)· · ·Charisma: +1 Level up


    Granted Feats
    ------------------------------------------------------------------------------------------
    Diehard
    Magical Training
    Turn Undead
    ------------------------------------------------------------------------------------------

    Skills
    ------------------------------------------------------------------------------------------
    Skill Points· · · 8 ·3· 3 ·3· 3 ·3· 4 ·4· 4 ·4· 4 ·4· 4 ·4· 4 ·4· 4 ·4· 4 ·4
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 21.0
    Concentration · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 20.0
    Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 24.0
    Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 21.0
    Heal· · · · · · · · ·3· 3 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 37.0
    Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 21.0
    Jump· · · · · · · 4 · · · · · · · · · ·½· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·16.5 · 33.5
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 13.0
    Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 21.0
    Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Search· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Spot· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
    Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 14.0
    Use Magic Device· · · · · ·1· 1 ·1 1½ ·1· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ·11.5 · 32.5
    ------------------------------------------------------------------------------------------
    Available Points· 2 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------

    Active User Controlled Stances
    ------------------------------------------------------------------------------------------
    Power Attack

    Active Auto Controlled Stances
    ------------------------------------------------------------------------------------------
    Empty Offhand
    Human
    Cloth Armor
    Centered
    Good
    Lawful
    Aura of Good
    Aura of Courage
    ------------------------------------------------------------------------------------------

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Kensei - Points spent: 10
    Core1 Kensei Focus: Kensei Focus: Heavy Blades
    Tier1 Action Boost: Haste Boost - 3 Ranks
    Tier1 Extra Action Boost - 3 Ranks
    ------------------------------------------------------------------------------------------
    Radiant Servant - Points spent: 33
    Core1 Healing Power
    Tier1 Divine Aid I
    Tier1 Altruism - 3 Ranks
    Tier1 Bliss - 1 Ranks
    Core2 Cure Moderate Wounds
    Tier2 Improved Turning - 3 Ranks
    Tier2 Efficient Empower Healing - 1 Ranks
    Tier3 Unyielding Sovereignty
    Tier3 Divine Aid II
    Tier3 Intense Healing - 3 Ranks
    Core3 Positive Energy Burst
    Tier3 Ability I: +1 Charisma
    Tier3 Martyrdom
    Tier4 Incredible Healing - 3 Ranks
    Tier4 Divine Aid III
    Tier4 Endless Turning - 1 Ranks
    Tier4 Ability II: +1 Charisma
    Core4 Improved Empower Healing
    Tier5 Cure Focus
    Tier5 Positive Energy Aura
    Tier5 Radiance
    ------------------------------------------------------------------------------------------
    Sacred Defender - Points spent: 26
    Core1 Holy Bastion
    Tier1 Improved Sacred Defense I: Resilient Defense - 3 Ranks
    Tier1 Commanding Presence - 1 Ranks
    Tier1 Extra Lay on Hands - 1 Ranks
    Core2 Sacred Defence
    Tier2 Improved Sacred Defense II: Durable Defense - 3 Ranks
    Tier2 Bulwark Aura - 3 Ranks
    Tier2 Defense Boost - 1 Ranks
    Tier3 Greater Sacred Defense I: Tenacious Defense - 3 Ranks
    Tier3 Resistance Aura - 3 Ranks
    Tier4 Greater Sacred Defense II: Hardy Defense - 3 Ranks
    Tier4 Reinforced Defense I: Reinforced Armor - 3 Ranks
    ------------------------------------------------------------------------------------------
    Feydark Illusionist - Points spent: 7
    Core1 Find Familiar: Illusory Sprite
    Tier1 Familiar's Flourish I
    Tier1 Study the Arcane - 2 Ranks
    Tier2 Familiar's Flourish II
    ------------------------------------------------------------------------------------------
    Warpriest - Points spent: 4
    Core1 Smite Foe: Smite Foe (Ranged)
    Tier1 Divine Might - 3 Ranks
    ------------------------------------------------------------------------------------------
    Epic Destinies: 40 APs + 3 permanent Destiny Points
    ------------------------------------------------------------------------------------------
    Fury of the Wild - Points spent: 35
    Core1 Die Hard
    Tier1 Epic Strike: Adrenaline - 3 Ranks
    Tier1 Enduring - 1 Ranks
    Core2 Die Harder
    Tier2 Speed or Strength: Boulder's Might - 3 Ranks
    Tier2 Primal Scream
    Core3 Die Hardest
    Tier3 Wild Weapons: Strike Through - 3 Ranks
    Tier3 Force of Fury: Furious Force - 3 Ranks
    Tier3 Embrace the Pain - 3 Ranks
    Tier4 Wade Through: Wade Through - Strike Through - 3 Ranks
    Tier4 Force Selector: Overwhelming Force - 3 Ranks
    Tier4 The Voice of Fury
    Core4 Be the Whirlwind
    Tier5 Unbridled Fury
    Tier5 Nature's Fury
    Tier5 Scarred by Chaos
    ------------------------------------------------------------------------------------------
    Exalted Angel - Points spent: 14
    Core1 Astral Touch
    Tier1 Angelic Form
    Tier1 Avenging Magic: Healing Pillar
    Tier1 Bane of Undeath - 2 Ranks
    Core2 Deepening Faith
    Tier2 Endless Turning - 3 Ranks
    Core3 Angelic Charge
    Tier3 Holy Presence
    Tier3 Noble Affinity: Mass Cure Moderate Wounds
    ------------------------------------------------------------------------------------------
    Unyielding Sentinel - Points spent: 6
    Core1 Unyielding
    Tier1 Divine Energy Resistance
    Tier1 Brace for Impact – 2 Ranks
    Tier2 Renewal
    ------------------------------------------------------------------------------------------
    Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
    ------------------------------------------------------------------------------------------
    Acid· · · · · · · · · · · 139 · · · 5%· · · · · · · · 10
    Light/Alignment · · · · · 179 · · · 5%· · · · · · · · 25
    Cold· · · · · · · · · · · 139 · · · 5%· · · · · · · · 10
    Electric· · · · · · · · · 139 · · · 5%· · · · · · · · 10
    Evil· · · · · · · · · · · 139 · · · 5%· · · · · · · · 10
    Fire· · · · · · · · · · · 159 · · · 5%· · · · · · · · 10
    Force/Untyped · · · · · · 144 · · · 5%· · · · · · · · 10
    Negative· · · · · · · · · 165 · · · 5%· · · · · · · · 10
    Physical· · · · · · · · · 139 · · · 5%· · · · · · · · 10
    Poison· · · · · · · · · · 139 · · · 5%· · · · · · · · 10
    Positive· · · · · · · · · 269 · · · 7%· · · · · · · · 34
    Repair· · · · · · · · · · 139 · · · 5%· · · · · · · · 10
    Rust· · · · · · · · · · · 139 · · · 5%· · · · · · · · 10
    Sonic · · · · · · · · · · 149 · · · 5%· · · · · · · · 10
    ------------------------------------------------------------------------------------------

    Spell Like / Special Abilities
    ------------------------------------------------------------------------------------------
    Unyielding Sovereignty· · · · · · · · · · ·
    Holy Sword· · · · · · · · · · · · · · · · ·
    Lay on Hands· · · · · · · · · · · · · · · ·
    Cure Moderate Wounds· · · · · · · · · · · ·
    Healing Pillar· · · · · · · · · · · · · · ·
    Cure Moderate Wounds, Mass· · · · · · · · ·
    Divine Energy Resistance· · · · · · · · · ·
    ------------------------------------------------------------------------------------------



    Click to enlarge.






    Radiant Servant Endless Turning is bugged at 10%. I timed it, so just 1 rank in this till fixed then take away +1 CHR or Martyrdom.
    You can use KOTC in Heroic and use Divine Might there, but it is cheaper to get it from Warpriest and free up points for more Sacred Defender for Epic build.



    The History:

    This is a fix to an old build using Axel's Human THF Melee Cleric. A shout out to Axel.

    It was great back when. THF was conducive to a Melee Cleric. Keen Falchions were amazing at low level. They probably still are. It was easy with all the Keen Falchions laying around at Auction. (The Auction sucks now with Shards, but I get it to channel that money) Maybe a little Icyburst on the Keen Falchion and Low Level was a breeze with just a splash of FTR1 on a Cleric. It was a simple method of attack that allowed you to solo or help in party damage. Simple so you could divide you attention to healing those party bars as a first priority. It was also more fun when the party did not require your full attention for healing. You were healing and self healing before everyone had self healing except for Fav Soul and WF. You could melee and save spell points or Sound Burst at low level or Blade Barrier mobs at mid level and Divine Punishment bosses for a taste of spell casting. It was a versatile great all around build with a little of everything and casual.

    It was a challenge to figure out what you could do and what you should do. Lots of fun. And you always seemed to have a healing slot waiting for you in many parties back then. There was some dread when they saw the melee levels thinking that the Cleric would not heal or be distracted, but usually they had no choice to be honest. A 'tell' usually put their healing concerns at ease. Some got to know my priorities were what they needed and an invite happened before a tell was needed. That was 5 to 13 years ago. Now I am back and what to do with these old builds. Most of my builds had some LR or LR+5 BTC in the bank from years ago.

    PDK Iconic Pure Cleric with Mauls is the latest on Axel's post. It is not newbie friendly anymore or F2P and does not allow a lot of room for inexperience or weak old men like myself with lame reflexes and short attention span. What to do with my old Human Cleric with Pally Fighter splash using Axel's old build?


    The Build:

    This Human Melee Cleric was left at level 28 till I came back. No pass lives. I don't TR. Not yet in years. He had 2 LR and 1 LR+5 when I came back. I took Fighter at level 1 then Cleric to15 then PAL for 4 at the end for saves in Epic and high level Heroic. At least the first LR I used got me War Domain and Holy Sword at lvl15. I don't recommend taking FTR1 at level 1. Reduces the flexibility later. If you do this PDK you have no choice unless you LR+1+. So how to LR fix this Human after coming back from a 5 year hiatus?

    I had a few LR+5s handy also for the Human a versions of this in PDK. After playing a Axel Max/Min PDK Pure Cleric with Mauls I notice my version of it was more squashy with my 5 year old gear than the Human with Pally splash. The Human FTR1/CLR15/PAL4 was more survivable in Reaper 5 or less. Sacred Defender Tier 4 helps a lot to survive. My Axel PDK CLR20 was less survivable. I used 2 LR+5 with the old PDK versions of Axel's build. One at level 26 and one at level 17. The PDK Maul is better damage than other THF builds for sure and I might try this Pally splash on another PDK with Mauls. I just decided to LR this Human build for now and not use the LR+5. I ran the PDK Maul builds to level 30 and Level 21. The level 21 PDK CLR20 Maul with the Drow Weapon Master Maul is wonderful damage at level 21.

    With War Domain FTR1 is less important now especially if you have Vistani Knife enhancements for Haste Boost. However, to fix this Human build without an LR+1 or more you can use that FTR1 for 8 Haste Boosts to increase attack speed by 30% that stacks with other Haste Items. That is very nice and Haste Boost critical for a Melee Cleric. I decided to invest in CHR and buy Feydark enhancements for this build. With Fey you can maybe Bladeforged this build too with Greatswords, but that is another build. I might like I said use Fey for another PDK Cleric with Pally splash.


    Some Problems:

    The main problem now is with THF the Strikethrough change is so good that having a lot of Paladin attack clickies interrupts it. There is a lack of synergy there. The Cleaves help until the Pally levels, so at FTR1 maybe take Cleave early levels then free feat swap it for Force Personality later. It might help at FTR1 with mobs early, but with Pally you can use KOTC enhancements for Exalted Cleave until you get your Strikethrough up with Epic Destinies. You will need to get Feydark points in there to use Charisma for 'to hit' and 'to damage' when your Charisma is high enough to make it worth it.

    Depending on Tomes you need STR17 eventually for GTHF. I have 3 feats at FTR1 since unfortunately this is the way I started this guy. This is fixing an old Human build that has a +5 Supreme Tome though. I had to rebuild him at STR15 because the +5 tome did not kick in. With so much invested in STR without tomes it might make sense to just stick with STR during level up. Maybe even stay with a STR based build and just take 3 levels of Pally to give you some survival on Human F2P. With Legendary gear that I don't have yet you could get the CHR high enough to get the saves up to take advantage of the PAL4 or PAL3. If you have tomes there is more synergy with Charisma. I left the game when +6 was the latest, but we are up to +8. The prices are up there and even just 1 STR tome or CHR tome can help this build. CON tome helps every build in the game.

    For 28 point builds I would probably take CHR16, STR16, CON14, WIS10. 1 level up in STR and the rest CHR. Lets not forget that new players might not have the gear to get Wisdom up for Spells yet. For 32 point go CHR16, CON16, WIS10, but CHR18, CON14, WIS 8 will work with gear for Wisdom Spells at high levels. CHR CON Tomes would be nice with 1 level up in STR. With experience you will probably have the gear and or enhancement points by then to up Wisdom as you level to not be locked out of spells.


    The Fixes:

    Now once you hit Epic Destinies I find the Pally KOTC enhancements has less synergy and is more complicated for Cleric with THF style. Exalted Smite is just not worth it on this build in Epic. If you build this based around Fury with Adrenaline you don't have to interrupt Strikethrough as much. Maybe a Adrenaline with Bouldur's Might on the Boss is worth a interruption of Strikethrough. Also remember your first job is to heal, so having a less involved attack method with less 'Click' attacks allows you to divide your attention to the Party health bars of the pure melee builds. I have Played variations of this build as PDK Maul with Pure Cleric and Pally FTR splash in Heroics and Reaper. KOTC attacks are too many click attacks with Smite or Cleave. Too distracting from healing and interrupts Strikethrough.

    With Epic enhancements I find the Heroic enhancements for melee less used. Even Radiant Servant Aura seems gimp compared to Exalted Angel: Holy Presences... it is just awesome. It helps me worry more about healing others that are not around me. Angelic Charge is great for public travel and even better for escaping aggro. Run Run Running away.

    In Reaper I still can't toe to toe with multiple Reapers and Bosses. The Auras help with residual damage, but standing in there with the pure melee builds is not happening with no past lives and 5 year old gear sets. At least not yet. In Reaper 5 the more healing the merrier. I still take Radiant Servant Aura because I am a Cleric, but some more experienced builders on forum think Pally Tier 5 might be better. With one Legendary feat to allow most Sword and Board heroic feats it may be a good move. Not there yet and for now Pally Sacred Defender Tier 4 is nice for surviving.

    As one forum posted and I am not quoting, that if a Cleric can tank it is the best form of healing. Able to handle aggro and not have to heal others as much as a viable build method.

    The SLAs from Exalted Angel along with the Cleric Radiant Servant SLA just make healing easier. With all the Casting Metas to the SLAs in free spell points these heals are the bread and butter of this Cleric. You give up CLR20. You give up Cap and True Resurrection for better Saving Throws and more hit points and PRR MRR. You will notice I take 2 Epic Strikes. Adrenaline and Holy Pillar. Holy Pillar is just 1 point and a good substitute for a spell point expensive Heal Spell when I have to sheath the Falchion and just heal. Unyielding Sentinel for Renewal and Into the Fray. I can even take a little outta Fury and use US for more Sword and Board survivable enhancements.

    So healing is 3 single SLA heals. Radiant Servant Core 2 Cure Moderate Wounds. Unyielding Sentinel Renewal, and Exalted Angel Holy Pillar. 1 Mass Cure Moderate Wounds SLA from EA and Positive Energy Burst from RS. 2 Auras Holy Presence from EA and Positive Energy Aura from RS. And even a Lay-On-Hands from PAL4. All cheap healing that uses very little spell points. Lots of Turn Undeads with this Charisma build. All the healing helps with lag especially.

    Some changes depending on gear would be to take Improved Critical of GTHF first if you don't have a good Keen or Impact version of your chosen TH weapon. The Fury Maul for Iconic PDK is great till level 18 for Improved Critical. https://ddowiki.com/page/Item:Fury_of_the_Flame If not Impact for Races with Silvanus https://ddowiki.com/page/Silvanus then Falchions with Keen or Warforged/Bladeforged with Keen Great Swords. There are some named Great Swords with a critical range like a Falchion. https://ddowiki.com/page/Item:Whirlwind as an example.

    Other advice about gear as a returning player is to get Sheltering for PRR MRR and Fortification.


    The Gimp:

    It still amazes me the Powercreep gave Paladins a 9th level Cleric spell True Resurrection as a 4th level Paladin spell, but Holy Sword is a nice trade.
    Not having CLR17 to 20 and True Resurrection compared to Paladins that have True Resurrection is kind of a joke in the game. For now just Resurrection and a quick SLA seems sufficient. For a Cleric this might be gimp for this build for Reaper10, but it seems to take so much gear and pass lives for R10 anyway that I don't know if I will ever get there before I walk away from the game again.





    *********** There is so much lag during prime time gaming that over healing is just a requirement. *************



    Welcome to new DDO players
    Last edited by Fireball241; 04-01-2023 at 12:48 AM.

  2. 03-31-2023, 11:12 PM


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    Default PDK Version at level 15

    PDK version of OP to level 15 Iconic. Starts as CLR14/FTR1


    2 items that help this build in Heroic

    CHR30 is the starting Charisma on this build with the Wonderous Necklace I pulled. CHR+9 and Resistance+10 at level 15 is just awesome.




    Fury Maul allows you to take GTHF instead of Improved Critical Bludgeoning if this Iconic is started at level 15. You have to wait 1 level to use Fury, but any named Maul helps. If you can get a random Maul with Impact and Paralyzing, along with Everbright for Slime/Rust creatures are great. If leveling up another version take Improved Critical earlier instead of level 18.




    At level 21 this is any easy Zerg with friends and a must have for this Maul dependent build.
    https://ddowiki.com/page/Item:Drow_M..._Weapon_Master


    The Critical Range stacks with Improved Critical feat on this Maul that has large Critical Range of 18-20.




    This is what it looks like with Blessing of the Silvanus activated from having PDK race, and Holy Sword casted on it from another build at lvl21 PDK CLR20. It have a Critical Range 14 to 20 and a 4X multiplier making Mauls the dominant THF weapon in the game. Disregard the Falconry notes.







    Level 15 Heroic Enhancements


    instagram bookmarklet


    1 or 2 Wisdom points from Heroic Enhancements and a +6 or +5 Wisdom item and Cleric Spell level 7 are available.



    Character name: PDK CLR14 FTR1
    Classes: 15 Cleric, 10 Epic, 4 Paladin, 2 Legendary, 1 Fighter
    Race: Purple Dragon Knight Alignment: Lawful Good

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · 16· · 0 · ·23 · · ·HP:· · · · 875 · · ·AC:· · 15
    Dex:· · ·8· · 0 · · 8 · · ·PRR: · · · ·10
    Con:· · 16· · 0 · ·20 · · ·MRR: · · · ·20 · · ·+Healing Amp:· · ·0
    Int:· · ·8· · 0 · · 8 · · ·Dodge: · ·0/25 · · ·-Healing Amp:· · ·0
    Wis:· · 10· · 0 · ·11 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
    Cha:· · 16· · 0 · ·29 · · ·SR:· · · · ·26 · · ·BAB: · · · · · · 25
    DR:
    Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Magic Missiles, Freedom of Movement, Death effects, Level drain


    Special Feats
    ------------------------------------------------------------------------------------------
    Feydark Illusionist Tree


    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·41
    · vs Poison:· · · ·41
    · vs Disease: · · ·41
    Will: · · · · · · ·44
    · vs Enchantment: ·44
    · vs Illusion:· · ·44
    · vs Fear:· · · · ·48
    · vs Curse: · · · ·44
    Reflex: · · · · · ·27
    · vs Traps: · · · ·27
    · vs Spell: · · · ·27
    · vs Magic: · · · ·27
    Marked with a * is no fail on a 1 if required DC met

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Fighter(1)· · · ·Standard: Power Attack
    · · · · · · · · · · · ·Purple Dragon Knight Bonus: Force of Personality
    · · · · · · · · · · · ·Fighter Bonus: Two Handed Fighting
    · · · · · · · · · · · ·Class Skills: Jump(4)
    · · · · · · · · · · · ·Cross Class Skills: Tumble(2), Use Magic Device(2)
    2 · · Cleric(1) · · · ·Follower of Faith: Favored by Silvanus
    · · · · · · · · · · · ·Class Skills: Heal(2)
    3 · · Cleric(2) · · · ·Standard: Empower Healing Spell
    · · · · · · · · · · · ·Domain: War Domain Tier I
    · · · · · · · · · · · ·Class Skills: Heal(2)
    4 · · Cleric(3) · · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(2)
    5 · · Cleric(4) · · · ·
    · · · · · · · · · · · ·Class Skills: Heal(2)
    6 · · Cleric(5) · · · ·Standard: Maximize Spell
    · · · · · · · · · · · ·Domain Feat: War Domain Tier II
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    7 · · Cleric(6) · · · ·Deity: Blessing of Silvanus
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    8 · · Cleric(7) · · · ·Charisma: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    9 · · Cleric(8) · · · ·Standard: Quicken Spell
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    10· · Cleric(9) · · · ·Domain Feat: War Domain Tier III
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    11· · Cleric(10)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    12· · Cleric(11)· · · ·Standard: Improved Two Handed Fighting
    · · · · · · · · · · · ·Charisma: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    13· · Cleric(12)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    14· · Cleric(13)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    15· · Cleric(14)· · · ·Standard: Greater Two Handed Fighting
    · · · · · · · · · · · ·Domain Feat: War Domain Tier IV
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    16· · Cleric(15)· · · ·Charisma: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    17· · Paladin(1)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    18· · Paladin(2)· · · ·Standard: Improved Critical: Bludgeoning Weapons
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    19· · Paladin(3)· · · ·
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    20· · Paladin(4)· · · ·Charisma: +1 Level up
    · · · · · · · · · · · ·Class Skills: Heal(1)
    · · · · · · · · · · · ·Cross Class Skills: Use Magic Device(1)
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Intensify Spell
    · · · · · · · · · · · ·Charisma: +1 Level up
    25· · Epic(5) · · · · ·Epic Destiny Feat: Crush Weakness
    26· · Epic(6) · · · · ·
    27· · Epic(7) · · · · ·Epic Feat: Empower Spell
    28· · Epic(8) · · · · ·Epic Destiny Feat: Deific Warding
    · · · · · · · · · · · ·Charisma: +1 Level up
    29· · Epic(9) · · · · ·
    30· · Epic(10)· · · · ·Epic Feat: Child of Faith
    · · · · · · · · · · · ·Legendary: Scion of Celestia
    31· · Legendary(1)· · ·Epic Destiny Feat: Harbinger of Chaos
    32· · Legendary(2)· · ·Charisma: +1 Level up


    Self and Party Buffs
    ------------------------------------------------------------------------------------------


    Active Auto Controlled Stances
    ------------------------------------------------------------------------------------------
    Empty Offhand
    Purple Dragon Knight
    Cloth Armor
    Centered
    Good
    Lawful
    Aura of Good
    Aura of Courage
    ------------------------------------------------------------------------------------------

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Kensei - Points spent: 10
    Core1 Kensei Focus: Kensei Focus: Picks and Hammers
    Tier1 Action Boost: Haste Boost - 3 Ranks
    Tier1 Extra Action Boost - 3 Ranks
    ------------------------------------------------------------------------------------------
    Radiant Servant - Points spent: 34
    Core1 Healing Power
    Tier1 Divine Aid I
    Tier1 Altruism - 3 Ranks
    Tier1 Bliss - 1 Ranks
    Core2 Cure Moderate Wounds
    Tier2 Efficient Empower Healing - 1 Ranks
    Tier2 Improved Turning - 3 Ranks
    Core3 Positive Energy Burst
    Tier3 Intense Healing - 3 Ranks
    Tier3 Divine Aid II
    Tier3 Unyielding Sovereignty
    Tier3 Martyrdom
    Tier3 Ability I: +1 Charisma
    Core4 Improved Empower Healing
    Tier4 Divine Aid III
    Tier4 Incredible Healing - 3 Ranks
    Tier4 Endless Turning - 1 Ranks
    Tier4 Ability II: +1 Wisdom
    Tier5 Positive Energy Aura
    Tier5 Cure Focus
    Tier5 Radiance
    Tier5 Divine Energy Resistance
    ------------------------------------------------------------------------------------------
    Feydark Illusionist - Points spent: 9
    Core1 Find Familiar: Illusory Sprite
    Tier1 Familiar's Flourish I
    Tier1 Study the Arcane - 2 Ranks
    Tier2 Familiar's Flourish II
    Core2 Ability I: Charisma
    ------------------------------------------------------------------------------------------
    Warpriest - Points spent: 4
    Core1 Smite Foe: Smite Foe (Ranged)
    Tier1 Divine Might - 3 Ranks
    ------------------------------------------------------------------------------------------
    Epic Destinies: 40 APs + 0 permanent Destiny Points
    ------------------------------------------------------------------------------------------
    Spell Power · · · · · · ·Base · ·Critical Chance· · Critical Multiplier.
    ------------------------------------------------------------------------------------------
    Acid· · · · · · · · · · · 132 · · · 5%· · · · · · · · 10
    Light/Alignment · · · · · 157 · · · 5%· · · · · · · · 25
    Cold· · · · · · · · · · · 132 · · · 5%· · · · · · · · 10
    Electric· · · · · · · · · 132 · · · 5%· · · · · · · · 10
    Evil· · · · · · · · · · · 132 · · · 5%· · · · · · · · 10
    Fire· · · · · · · · · · · 137 · · · 5%· · · · · · · · 10
    Force/Untyped · · · · · · 142 · · · 5%· · · · · · · · 10
    Negative· · · · · · · · · 159 · · · 5%· · · · · · · · 10
    Physical· · · · · · · · · 132 · · · 5%· · · · · · · · 10
    Poison· · · · · · · · · · 132 · · · 5%· · · · · · · · 10
    Positive· · · · · · · · · 223 · · · 7%· · · · · · · · 34
    Repair· · · · · · · · · · 132 · · · 5%· · · · · · · · 10
    Rust· · · · · · · · · · · 132 · · · 5%· · · · · · · · 10
    Sonic · · · · · · · · · · 142 · · · 5%· · · · · · · · 10
    ------------------------------------------------------------------------------------------

    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Cleric Spells
    L1: Cure Light Wounds · · · · · · · · · · · Conjuration · · 10
    L1: Bless · · · · · · · · · · · · · · · · · Enchantment · · 10
    L1: Divine Favor· · · · · · · · · · · · · · Evocation · · · 10
    L1: Nightshield · · · · · · · · · · · · · · Abjuration· · · 10
    L1: Nimbus of Light · · · · · · · · · · · · Evocation · · · 10
    L1: Obscuring Mist· · · · · · · · · · · · · Conjuration · · 10
    L2: Cure Moderate Wounds· · · · · · · · · · Conjuration · · 11
    L2: Bear's Endurance· · · · · · · · · · · · Transmutation · 11
    L2: Eagle's Splendor· · · · · · · · · · · · Transmutation · 11
    L2: Find Traps· · · · · · · · · · · · · · · Divination· · · 11
    L2: Hold Person · · · · · · · · · · · · · · Enchantment · · 11
    L2: Soundburst· · · · · · · · · · · · · · · Evocation · · · 11
    L3: Cure Serious Wounds · · · · · · · · · · Conjuration · · 12
    L3: Aid, Mass · · · · · · · · · · · · · · · Enchantment · · 12
    L3: Magic Circle Against Evil · · · · · · · Abjuration· · · 12
    L3: Prayer· · · · · · · · · · · · · · · · · Enchantment · · 12
    L3: Remove Blindness· · · · · · · · · · · · Conjuration · · 12
    L3: Searing Light · · · · · · · · · · · · · Evocation · · · 12
    L4: Cure Critical Wounds· · · · · · · · · · Conjuration · · 13
    L4: Divine Power· · · · · · · · · · · · · · Evocation · · · 13
    L4: Freedom of Movement · · · · · · · · · · Abjuration· · · 13
    L4: Holy Smite· · · · · · · · · · · · · · · Evocation · · · 13
    L4: Neutralize Poison · · · · · · · · · · · Conjuration · · 13
    L4: Shield of Faith, Mass · · · · · · · · · Abjuration· · · 13
    L5: Cure Light Wounds, Mass · · · · · · · · Conjuration · · 14
    L5: Divine Punishment · · · · · · · · · · · Evocation · · · 14
    L5: Raise Dead· · · · · · · · · · · · · · · Conjuration · · 14
    L5: Stalwart Pact · · · · · · · · · · · · · Evocation · · · 14
    L5: Summon Monster V· · · · · · · · · · · · Conjuration · · 14
    L5: True Seeing · · · · · · · · · · · · · · Divination· · · 14
    L6: Cure Moderate Wounds, Mass· · · · · · · Conjuration · · 15
    L6: Blade Barrier · · · · · · · · · · · · · Evocation · · · 15
    L6: Heal· · · · · · · · · · · · · · · · · · Conjuration · · 15
    L6: Heroes' Feast · · · · · · · · · · · · · Conjuration · · 15
    L6: Word of Recall· · · · · · · · · · · · · Conjuration · · 15
    L7: Cure Serious Wounds, Mass · · · · · · · Conjuration · · 16
    L7: Protection from Elements, Mass· · · · · Abjuration· · · 16
    L7: Resurrection· · · · · · · · · · · · · · Conjuration · · 16
    L7: Spell Resistance, Mass· · · · · · · · · Abjuration· · · 16
    L8: Cure Critical Wounds, Mass· · · · · · · Conjuration · · 17
    L8: Death Pact· · · · · · · · · · · · · · · Necromancy· · · 17
    L8: Death Ward, Mass· · · · · · · · · · · · Transmutation · 17
    ------------------------------------------------------------------------------------------

    Spell Like / Special Abilities
    ------------------------------------------------------------------------------------------
    Holy Sword· · · · · · · · · · · · · · · · ·
    Lay on Hands· · · · · · · · · · · · · · · ·
    Cure Moderate Wounds· · · · · · · · · · · ·
    Unyielding Sovereignty· · · · · · · · · · ·
    Divine Energy Resistance· · · · · · · · · ·
    ------------------------------------------------------------------------------------------

    Weapon Damage
    ------------------------------------------------------------------------------------------
    Melee Power:· 72
    Doublestrike: 2%
    Strikethrough: 20%
    Mainhand damage ability multiplier: 1
    Offhand damage ability multiplier: 0
    Off-Hand attack Chance: 20%
    Fortification Bypass: 0%
    Dodge Bypass: 0%
    Helpless Damage bonus: 65%
    Ranged Power: 72
    Doubleshot Chance: 2%

    Sneak Attack Attack bonus: 0
    Sneak Attack Damage: 0d6+0

    Last edited by Fireball241; 04-01-2023 at 12:38 AM.

  4. #3
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    Default Pdk clr14/pal5/ftr1

    PDK CLR14/PAL5/FTR1 ?


    I am considering this. Cleric Level 8 spells seem to be all buff I can live without. PAL5 gives more saves raising the Pally cap from 14 to 17. Also allows Tier5 Sacred Defender and more tanky with Bastard Sword and Shield. RS Aura seems weak in Epic and although Radiance for knockdown is nice Exalted Angel with Sword and Board solves knockdown.
    Last edited by Fireball241; 04-01-2023 at 03:32 PM.

  5. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Fireball241 View Post
    Exalted Angel - Points spent: 14
    Core1 Astral Touch
    Tier1 Angelic Form
    Tier1 Avenging Magic: Healing Pillar
    Tier1 Bane of Undeath - 2 Ranks
    Core2 Deepening Faith
    Tier2 Endless Turning - 3 Ranks
    Core3 Angelic Charge
    Tier3 Holy Presence
    Tier3 Noble Affinity: Mass Cure Moderate Wounds
    Since you're already going deep into EA, you might want to add Shadows Upon You: "When you Turn Undead, foes in the area become cursed with Shadows Upon You, reducing all saving throws by -1 for 20 seconds. Whenever this foe is damaged by spells or attacks, saving throws are reduced by an additional -1 for 5 seconds. Stacks up to 5 times."

    I don't remember if Positive Energy Aura / Burst counts for triggering it, but as a CHA-based cleric/paladin, you'll have plenty of TUs to burn and it's a nice no-saves debuff.
    Quote Originally Posted by Fireball241 View Post
    PDK CLR14/PAL5/FTR1 ?
    Sounds very similar to this build: tier-5 Sacred Defender for tankiness, cleric 15 + Radiant Servant for heals & buffs. With the nerf to Animal domain's bonus HPs (+4 HP per level instead of +10), I might consider Protection domain instead. Though that definitely pigeon-holes you into the "low DPS / high survivability healer/tank" role.
    Last edited by unbongwah; 04-01-2023 at 04:00 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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    Default

    Quote Originally Posted by unbongwah View Post
    Since you're already going deep into EA, you might want to add Shadows Upon You: "When you Turn Undead, foes in the area become cursed with Shadows Upon You, reducing all saving throws by -1 for 20 seconds. Whenever this foe is damaged by spells or attacks, saving throws are reduced by an additional -1 for 5 seconds. Stacks up to 5 times."

    I don't remember if Positive Energy Aura / Burst counts for triggering it, but as a CHA-based cleric/paladin, you'll have plenty of TUs to burn and it's a nice no-saves debuff.

    Sounds very similar to this build: tier-5 Sacred Defender for tankiness, cleric 15 + Radiant Servant for heals & buffs. With the nerf to Animal domain's bonus HPs (+4 HP per level instead of +10), I might consider Protection domain instead. Though that definitely pigeon-holes you into the "low DPS / high survivability healer/tank" role.
    I just got on to try to message you to take a look because the OP has had no hits. So your timing is awesome! Thanks.

    Seems Cleric lvl8 spells are just not worth it then?
    Last edited by Fireball241; 04-01-2023 at 08:59 PM.

  7. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Fireball241 View Post
    Seems Cleric lvl8 spells are just not worth it then?
    Well, what's your party role? If you're trying to be a party healer / support: Mass Death Ward, Mass True Seeing, Mass CMW, and Holy Aura are all useful buffs.

    CHA-based battle cleric sounds bass-ackwards, but if you don't care about cleric spell DCs, it's a lot cheaper to pick up CHA to damage (7 APs) plus Divine Might than it is to pick up Falconry's Deadly Instinct on a WIS-based battle cleric. Focusing on CHA also boosts Smite Evil and Turn Undead. Though technically you can't call something with Feydark Illusionist a "F2P" build.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #7
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    Default

    Quote Originally Posted by unbongwah View Post
    Well, what's your party role? If you're trying to be a party healer / support: Mass Death Ward, Mass True Seeing, Mass CMW, and Holy Aura are all useful buffs.

    CHA-based battle cleric sounds bass-ackwards, but if you don't care about cleric spell DCs, it's a lot cheaper to pick up CHA to damage (7 APs) plus Divine Might than it is to pick up Falconry's Deadly Instinct on a WIS-based battle cleric. Focusing on CHA also boosts Smite Evil and Turn Undead. Though technically you can't call something with Feydark Illusionist a "F2P" build.
    Thing is when I buff I don't see the Stats increase on the low level buffs. I am not an expert, so if I can get more specifics that the lvl7 spells are worth it?

    Some is mitigated by gear like death block. Neg levels I can Radiant Burst out of. I have Deathward Single. True Seeing. I have as a single spell. Does everyone need that. Seems gear is common for it. With EA Mass Cure is an SLA.

    With ship buffs at 5 hrs I was just wondering how effective are the buffs? And do they help in Epic or Reaper?
    Then a Bard comes a long and buffs also so am I just wasting spell pts.


    I do it to burn spell pts that are gear based so I can switch to more melee gear like Accuracy and Deadly.
    Last edited by Fireball241; 04-03-2023 at 02:00 PM.

  9. #8
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    Quote Originally Posted by unbongwah View Post
    Well, what's your party role? If you're trying to be a party healer / support: Mass Death Ward, Mass True Seeing, Mass CMW, and Holy Aura are all useful buffs.

    CHA-based battle cleric sounds bass-ackwards, but if you don't care about cleric spell DCs, it's a lot cheaper to pick up CHA to damage (7 APs) plus Divine Might than it is to pick up Falconry's Deadly Instinct on a WIS-based battle cleric. Focusing on CHA also boosts Smite Evil and Turn Undead. Though technically you can't call something with Feydark Illusionist a "F2P" build.
    Returning player, so if I can get more specifics that the lvl8 spells are worth it?

    With ship buffs at 5 hrs I was just wondering how effective are the buffs? And do they help in Epic or Reaper?
    Then a Bard comes a long and buffs also so am I just wasting spell pts.


    I do it to burn spell pts that are gear based so I can switch to more melee gear like Accuracy and Deadly.
    Last edited by Fireball241; 04-05-2023 at 03:56 AM.

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