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  1. #1
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    Default What inquisitive build do you prefer atm?

    Hey, I played a lot of inqu builds, mostly

    12 rog/6rang/2arty (sturdy, sneak attack with sniper shot)
    15 alch/3rang/2rog (imbue build, nice alch buffs/boosts/heals)
    18 alch/2arty (best heals/buffs/boosts)

    what seems to be better now? concentration on sneak attacks or imbues? Guess SA better for partyplay, imbues for solo...

    would be happy to hear some experiences!
    FJ
    Cannith - Blutwurst / Knackwurst

  2. #2
    Community Member Stoner81's Avatar
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    I use 9 Ranger, 7 Rogue and 4 Arti (Swims old ish racial build just with a bunch of tweaks).

    Stoner81.

  3. #3
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    Ay thx, did Swims build for 2 or 3 racial lives.
    Cannith - Blutwurst / Knackwurst

  4. 04-05-2023, 10:20 AM


  5. #4
    Community Member C-Dog's Avatar
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    Quote Originally Posted by flotterjohnny View Post
    ...what seems to be better now?...
    "Better" for what?

    Swimms' build was designed for RR's, intentionally front-loaded for fast leveling to 20*, rinse and repeat. (And there's another that is even more extreme, Slarden's Arti/Monk/fighter iirc.)

    (* well, practically speaking, only to 18, which is really most all that matters for a Reincarnation build)

    Otoh, if you're talking about something to go to 30 and park, for maximum end-game power (and you just don't care if it levels slower), that might be something entirely diff, like in this discussion: https://forums.ddo.com/forums/showth...=1#post6579613

  6. #5
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    Quote Originally Posted by Stoner81 View Post
    I use 9 Ranger, 7 Rogue and 4 Arti (Swims old ish racial build just with a bunch of tweaks).

    Stoner81.
    if it´s only for racials/pls´s

    try 6 arti. 1 full bab class + 6 arti + whatever. easy range gaming.. I honestly cringe when I see other splits for pl´s. but hey I can only show people to the water not make them drink it.

  7. #6
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    Quote Originally Posted by C-Dog View Post
    "Better" for what?

    Swimms' build was designed for RR's, intentionally front-loaded for fast leveling to 20*, rinse and repeat. (And there's another that is even more extreme, Slarden's Arti/Monk/fighter iirc.)

    (* well, practically speaking, only to 18, which is really most all that matters for a Reincarnation build)

    Otoh, if you're talking about something to go to 30 and park, for maximum end-game power (and you just don't care if it levels slower), that might be something entirely diff, like in this discussion: https://forums.ddo.com/forums/showth...=1#post6579613
    Well good point. Generally I play 1-30 and just stay at 30 for some big Reaper-quests, but no real endgame-play.

    Guess I just want to know, if the imbue change is a real gamechanger...and if its maybe stupid, NOT to take the max imbue route.
    Cannith - Blutwurst / Knackwurst

  8. #7
    Community Member magaiti's Avatar
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    Quote Originally Posted by flotterjohnny View Post
    Well good point. Generally I play 1-30 and just stay at 30 for some big Reaper-quests, but no real endgame-play.

    Guess I just want to know, if the imbue change is a real gamechanger...and if its maybe stupid, NOT to take the max imbue route.
    As a rule of thumb, assuming you are using Law on your Side imbue, 1 imbue die is roughly equal to ~ 5 ranged power.
    So there isn't much benefit in trading say 15 rp for 3 imbue dice, etc.
    They are just another variable in the equation.

  9. #8
    Community Member C-Dog's Avatar
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    Quote Originally Posted by flotterjohnny View Post
    Guess I just want to know, if the imbue change is a real gamechanger...and if its maybe stupid, NOT to take the max imbue route.
    Quote Originally Posted by magaiti View Post
    As a rule of thumb, assuming you are using Law on your Side imbue, 1 imbue die is roughly equal to ~ 5 ranged power.
    ...
    They are just another variable in the equation.
    Zactly.

    To be a slave to max your imbues at the cost of other obvious benefits would be a mistake. Grab them if they're not too much of a detour from an otherwise proven build, but don't fixate on them.

    Lots of pre-imbue builds work great without worrying about them. (Perhaps b/c they get some imbues accidentally, but point is no absolute need to change just because).

  10. #9
    Community Member Brandall's Avatar
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    Quote Originally Posted by flotterjohnny View Post
    Hey, I played a lot of inqu builds, mostly

    12 rog/6rang/2arty (sturdy, sneak attack with sniper shot)
    15 alch/3rang/2rog (imbue build, nice alch buffs/boosts/heals)
    18 alch/2arty (best heals/buffs/boosts)

    what seems to be better now? concentration on sneak attacks or imbues? Guess SA better for partyplay, imbues for solo...

    would be happy to hear some experiences!
    FJ
    15 Artificer 3 ranger 2 rogue
    10 sneak attack die
    26 or 28 imbue dice (can't remember exactly and can't log in to verify)
    Deady/int. hit from Harper +damage from arti spell
    Base weapon damage (self-buffed) 170.25

    lets my 3rd string alt hang tough with the big boys

  11. #10
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    Quote Originally Posted by Brandall View Post
    15 Artificer 3 ranger 2 rogue
    10 sneak attack die
    26 or 28 imbue dice (can't remember exactly and can't log in to verify)
    Deady/int. hit from Harper +damage from arti spell
    Base weapon damage (self-buffed) 170.25

    lets my 3rd string alt hang tough with the big boys
    They fixed or nerfed imbues. this is . more or less - a trap build.
    Last edited by LavidDynch; 04-18-2023 at 05:21 PM.

  12. #11
    Community Member Jeromio's Avatar
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    Quote Originally Posted by LavidDynch View Post
    They fixed or nerfed imbues. this is . more or less - a trap build.
    What was fixed/nerfed with imbues? IMHO, alc 15/ranger 3/rogue 2 is a very nice imbue inquis build... can get 42+ bonus imbue dice.
    Proud officer of Spellbinders: http://spellbinders.shivtr.com/
    Lyrandar(EU)->Devourer(EU)->Cannith

  13. #12
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    Quote Originally Posted by Jeromio View Post
    What was fixed/nerfed with imbues? IMHO, alc 15/ranger 3/rogue 2 is a very nice imbue inquis build... can get 42+ bonus imbue dice.
    Prism stance; Stay X procs. My guesstimate is around 50%. (also noticed this imbue 'nerf' on other non-ranged builds i.e. Thorn mantle in Primal used to be absurdly good..)

  14. #13
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    I still like 18 Wiz/2 Arti, both for leveling and for cap. Passive heals are insane (especially now with the Reaper heal buff), you can CC adequately, undead immunities, and good DPS for anything outside raiding

    8 wiz/2 arti/10 XX for a template build. Same as above, just give up some imbue dice and healing efficacy (but still plenty for 1-20)

  15. #14
    Community Member C-Dog's Avatar
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    Quote Originally Posted by droid327 View Post
    ...
    8 wiz/2 arti/10 XX for a template build.
    9/2/9 works for 8 classes (not including Wiz and Arti). Gets you a pair of L5 spells (even if just "utility" Teleport, defense of (near-max) Protection from Elements, or the no-Save CC spell Waves of Fatigue).

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