if you had to guess . what do you think the new epic destiny will be like?
if you had to guess . what do you think the new epic destiny will be like?
They said back when IoD came out, including the one that offers Pact die, that they were going to add a new ED that interacted with Pact Die as well
We'll see if that's still the case or if AotS with its feat-based EB was their attempt to "offer Pact die to any class"
Could do them both at the same time by making it a caster/ranged destiny but without the randomness of shiradi. Grant pact dice in the cores and maybe one or two enhancements and than have a mantle that scales with pact dice, kind of like a secondary imbue that adds damage to attacks and spells.
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Well, the simple answer is “broken,” which can be interpreted different ways.
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I suspect a revamped Magister. But I'm hoping we get a fourth tree for each of the spheres. (ex. A Battle Engineer supporting tree for Martial. A pact damage supporting tree and a Negative Energy Melee tree for Divine and Primal.) Otherwise my enthusiasm will be cut short by the lack of ePL's to chase after with my archetype PLs.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Even though they previously stated they wanted to add better ED support for warlock and artificer, my guess would be a melee-focused tree with a heavy focus on tactic cc/survivability that isn't focused on sword and board. They've done some work there to help melees, but they need to do more if they don't want to tweak content to lower close-range aoe damage that spikes super high and primarily impacts non-tank melees.
Purely looking at need, that is what is needed most right now.
Magister seems like a hole to be filled. Magus is too cold/neg focus, DI is elemental and shiradi is almost there BUT got a litttle too deep on enchant and random procs.
I hope for the same, a new destiny for each sphere would be nice but I doubt it would happen.
More melee support would be nice but I cant imagine what Destiny would be that can stand out by itself that its resulst couldnt be achieved by tweaking the existing melee supported ones.
I understand that the existance of a given Destiny used to be justified by an heroic class but I feel like arti's and locks got plenty of choices according to their builds no need for new destinies dedicated to them . Still WLKs pacts seems to be lacking on pact support and I would bet whatever comes would support the pact and the introduced new imbue system.
Dont alchemist needs something? I dont know much about the class but it looks way more out of place in my eyes than the art and wlks. Maybe a tree to empower poison/acid supporting the new druid archetype and the alchemist class.
Last edited by DaviMOC; 03-06-2023 at 04:54 AM.
I'm hoping for something like an engineer-type tree that has support for artificers, rogues & warforged that gives extra boosts to trapping (maybe even giving the ability to handle traps to classes that don't normally have it), creating/summoning constructs (ability to summon one of those rapid fire ballistas could be a laugh), using crossbows & traps etc.
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
It will either be ridiculously overpowered or so weak noone wants to touch it. Because the people at SSG does not understand how to balance the game.
If it is powerful it will be nerfed to a useless state sometime in the future, so any way it will be useless.
One element that's poorly represented is Force.
A LOT of the trees do it half-way, none go full-blown Force caster.
I also really, REALLY want something in there to make Runearms scale further into Epics, but that's my inner Arti aficionado speaking.
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Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
I would something that supports constructs and artis.
Like some passive repair Amp and some random ticks of repair similar to Fury of the wilds regen.
Maybe a consecrate type ability.
I like melee and ranged and spellcasting artificers.
Fury and Dreadnought works well on the melee.
Dragon works well with the spellcaster.
Someone pointed out how Shiradi is inconsistent.
Shiradi also thematically doesn't fit Arty. Shiradi is all nature and fey.
I want something more like expanded clip and lean into the steam punk aspect of arti.
Making some new abilities around the Rune Arm seems really attractive to me.
Somewhat related, I wish Bastard Sword and Dwarve Axe got more of a Stat boost from the THF feats. Like maybe let it get pushed up to 2 or 2.5 in this ED
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It was not in the Producer's Letter but mentioned as a possible stretch goal? in one of the dev interview streams. I think they do that on purpose as a tease but also so its not in writing as something "promised."
As far as New Epic Destinies I hope for or think we as players could use...
Artificier themed with standard Repair/Fire/Elec/Force support, Repair Amp, more ways to capitalize on being warforged/partially forged, improved rune arm scaling, ability to dual-wield rune arms, some ranged/melee support but not fully featured, something more with drones, something to greatly improve admixtures either speed or targeting. Something that improves Weapon Attachment for Warforged/Bladeforged/BE. Basically, if construct is any part of your character you should want this as at least a secondary tree.
Warlock themed with at least one new epic/legendary Eldritch shape... I'm thinking either a short burst AoE shape like Arcane Tempest or maybe something like Eldritch Wall (Fire Wall), doesn't last as long as the spell but useful for prolonged fights in a small area. I never played Warlock in PnP so I'm not sure if its possible to have a secondary minor pact one in which you make a deal just for some SLA's or buffs/protections but if its possible such a thing could allow for a non-warlock to have a minor pact. More Eldritch die or improved scaling. Strong, focused Force support.
I do NOT play alchemist so I have no idea what sort of destiny support they need.
Additional thoughts: We could use more options for a Sonic based character, ranged is mostly pigeon holed to Shiradi and Shiradi doesn't have enough choice for either ranged or casting. You are pretty much forced to take everything that supports your playstyle in the tree to go up the tree... and usually have to take at least one filler to get to Tier5. There just isn't choice. I'd like to see a more practical, less random, Hunter/Sniper style tree, maybe one that further supports Favored Enemies.
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I play alchemist, so here are my 2 cents:
- Alchemists and perhaps Artificers and Dark Hunters have trouble aiming the admixture. If there is an option or skill in the new ED that let the character drop the admixture/bottle point blank on their feet, it will be an improvement.
- What I have seen for alchemists is that the defense is the worst among casters, probably worst than sorcerers. If somehow that gold skin is still no good at level 32. I don't think an extra 600 points absorption is a bad thing, especially in high reapers. Right now, Alchemists don't get extra MCL/CL past level 20 like sorcerers, so 600 points is basically less than one hit from a monster. If the ED can improve upon this, it will be great.
- Continue from last point, if the Orchidium or Pyrite reactions could be in a longer duration from the ED, it will be great.
- Alot of the nice alchemist spells like Quicksilver and Displacement Drought, Flesh to Gold, Mass Flesh to Gold are either too short of a duration or no way to "extend" spell it. Can the ED help in this regard?
- A lot of the alchemist spells are self only. If the ED can expand upon this and make it a "mass-*" group one. One good example is Greater Evolution. People will love Alchemists more than bards if that can be group buffed.
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