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  1. #21
    Community Member kmoustakas's Avatar
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    As a main artie for the last few years, I am happy to see some artie love. Maybe if one of the new destinies has something to offer artificers specifically we'll get more.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  2. #22
    Community Member archest's Avatar
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    rare scrolls are part of the game. there are plenty available in the AH at different times. everyone wants everything now. it will not take that long to collect them and purchase them at the AH over time.
    I do it with several types of scrolls that are rare. they aren't BTC or BTA so can be collected, traded and given by anyone or by any character played.

    It's nice to have higher level wands available for spells not available to other class's
    a wand of deadly would be a welcome addition.

    for example having the shield spell only available at level 1 ( which is only available to wizard type class without going eldritch knight).
    its a 5 min buff at level 1. there are wands which are level 10 which makes it a 10 min buff. for someone who is not wizard this is a good thing.

    another is Master's Touch which is only available in the portable hole to purchase.
    either you get a mate to by some or you find it on the AH.
    with the real value at lower levels and teleport only available to higher levels being the only way to the portable hole.

    part of the game

    if I listed the rare scrolls I collected they would be more expensive in the AH then they are now.
    so i wont.

  3. #23
    Community Member Bacab's Avatar
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    Quote Originally Posted by kmoustakas View Post
    As a main artie for the last few years, I am happy to see some artie love. Maybe if one of the new destinies has something to offer artificers specifically we'll get more.
    I would even settle for a "Construct" tree
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  4. #24
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    Quote Originally Posted by Xanthain View Post
    Wouldnt putting these scrolls in vendor hands just lead to less Artis ? im all for more scrolls in Vendor hands, but taking away things that are unique to a class just diminishes their value and leads to less of them in the general population
    I dont know the reason why there are very few artis at level cap, running R10s and R1 raids. Maybe the class is not fun to play, maybe other classes bring more to the table. I have more chance of asking SSG to add their spells to guild vendors rather than do a arti revamp and wait for players to roll one. It is also faster just to add the scrolls to the vendors (as scrolls are already in the game as rare drops). Lynnabel can do this in an hour, with eyes closed.

  5. #25
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Valtan View Post
    I dont know the reason why there are very few artis at level cap, running R10s and R1 raids. Maybe the class is not fun to play, maybe other classes bring more to the table. I have more chance of asking SSG to add their spells to guild vendors rather than do a arti revamp and wait for players to roll one. It is also faster just to add the scrolls to the vendors (as scrolls are already in the game as rare drops). Lynnabel can do this in an hour, with eyes closed.
    Yes they could add rare scrolls but that defeats the purpose of rare scrolls

  6. #26
    Community Member Antheal's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    Yes they could add rare scrolls but that defeats the purpose of rare scrolls
    And what *is* the purpose of rare scrolls?

    I mean other than to railroad the player into always taking those spells at level-up so that they're available?
    Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!

  7. #27
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    Quote Originally Posted by Oxarhamar View Post
    Yes they could add rare scrolls but that defeats the purpose of rare scrolls
    Yes I remember having to take Dimension door as a wizard during level up, but now even my barb has a DD. Things change in games, especially in DDO. And this is not some game breaking change - no one wants to play an arti, especially at level cap for high reaper runs, let us have the spells as vendor scrolls and be done with that.

  8. #28
    Community Member the_one_dwarfforged's Avatar
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    Fighter doesn't have Otto's Dancing Ball, it is time to make this a feat with a Dc scaling off of your STR.

    Rogue doesn't have 400 PRR, it is time to give them heavy armor support in their enhancement trees.


    I find it very interesting that the "solution" to the "problem" of there being a low number of people with artificer levels at a given time on a given day is to take something that is nearly exclusive to Artificer and make it easily available for everyone. Is this an April Fools thread?
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  9. #29
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    Quote Originally Posted by the_one_dwarfforged View Post

    I find it very interesting that the "solution" to the "problem" of there being a low number of people with artificer levels at a given time on a given day is to take something that is nearly exclusive to Artificer and make it easily available for everyone.
    The "solution" to the "problem" of low artificers would be to make class super attractive for lot of people to roll an artificer and give ME the buffs, but that would involve SSG to spend lot of time and resources, which will not happen. What I am asking requires low effort, low-hanging fruit from SSG's end.

  10. #30
    Community Member archest's Avatar
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    if they would just fix the artificer Lightning Sphere: Spell Like Ability: Lightning Sphere (Activation Cost: 8/6/4 spell points. Cooldown: 15/10/5 seconds.)
    so when to toss it it actually goes where you aim it.

  11. #31
    Savage's Husband Phoenicis's Avatar
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    Quote Originally Posted by archest View Post
    if they would just fix the artificer Lightning Sphere: Spell Like Ability: Lightning Sphere (Activation Cost: 8/6/4 spell points. Cooldown: 15/10/5 seconds.)
    so when to toss it it actually goes where you aim it.
    Lightning Sphere, and all other 'lob' spells IMO, need the same tracking as the core 2 rogue mechanic tanglefoot ability. it arcs up, then as it starts to come down tracks the mob you had targeted when you tossed it.

    It still misses if some terrain gets in the way, but not nearly as bad as most other 'lob' spells/abilities.

  12. #32
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Antheal View Post
    And what *is* the purpose of rare scrolls?

    I mean other than to railroad the player into always taking those spells at level-up so that they're available?
    Obviously so you can’t buy them from the vendor and use them at your leisure

  13. #33
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Valtan View Post
    Yes I remember having to take Dimension door as a wizard during level up, but now even my barb has a DD. Things change in games, especially in DDO. And this is not some game breaking change - no one wants to play an arti, especially at level cap for high reaper runs, let us have the spells as vendor scrolls and be done with that.
    That’s weird because the chart had more than 0 Arti so apparently players do play them both leveling & at cap even if it’s not the most popular

  14. #34
    Community Member SurlyYuri's Avatar
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    Quote Originally Posted by archest View Post
    if they would just fix the artificer Lightning Sphere: Spell Like Ability: Lightning Sphere (Activation Cost: 8/6/4 spell points. Cooldown: 15/10/5 seconds.)
    so when to toss it it actually goes where you aim it.

    And fix hand cannons so the bolts don't swing out wide and hit the walls all the time or the bolts aren't so lazy that my grandma can dodge them.

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