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  1. #41
    Bounty Hunter slarden's Avatar
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    Apr 2011
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    Quote Originally Posted by Cordovan View Post
    I don't think the comment was meant to indicate a mechanic that hadn't been found yet. At the time players were largely just trying to DPS brute force their way through the raid rather than work through the mechanics, and that comment was (I think) intended to be a general indicator that the mechanics of the raid will help with completion.
    I think this is a misunderstanding of the problem groups were having. Groups understood and executed on the mechanics very quickly. The problem is that if the group didn't have strong dps to bring down the boss fast they would get overwhelmed and fail.

    That is still the case, but in general dps is much better and especially the low end of single-target dps. The quest is very easy to complete with high dps and much harder without it. Now the boss is down in seconds the final time it comes up so the mechanics causing pug groups to fail aren't even seen any more except on higher difficulties.
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  2. #42
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Cordovan View Post
    ....I appreciate a good tease as much as anyone, but I'd hate to see players dedicate time and resources for a wild goose chase.
    Like when several of us were abusing Guck when Searing Heights was released hoping for a new version of a Muckbane type weapon?

    (No one would confirm/deny whether any new weapon had been added...)
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