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  1. #1
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    Default +10 Treasure Hunter's Boost

    I hate when they have complex systems and they try to describe what a boost does with a single sentence. I can never tell for sure what it affects and what it doesn't.

    Does this bonus increase my chance to find a nebula fragment? Does it increase the chance of getting a reaper bonus on a named item? If I use a pirate treasure map or a greater dragonmark of finding to raise the loot level of a chest in a level 34 quest, will it raise the range of values that I can find on random loot, meaning that a "lucky" roll will get me even better loot?

    From what I've read, here's what I think it does:
    • Increase the probability of a higher value on random loot (+10 cha instead of +9)
    • Increase the probability of finding a masterful craftsmanship item in a chest
    • Increase the probability of finding a masterful craftsmanship item in the end rewards (Cordovan said it doesn't, but players have reported that it does)
    • Increase the chance of finding certain unspecified items, such as tomes, in certain chests.


    Here's what I think it doesn't do:
    • Increase the chance of getting named loot
    • Increase the chance of augment slots on random loot
    • Increase the chance of an extra ability on random loot
    • Increase the loot level of chests


    Does that look right? I saw conflicting info from SSG in past posts about this.

  2. #2
    Community Member Bjond's Avatar
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    My take-away on all the "loot boosts" was that they're essentially worthless except for discovery potions, which are the one and only way to increase named drops. Even "chest blesser" characters are completely pointless, as it seems to only increase quality of random loot. It's still junk and platinum is still nearly worthless.

    By far the biggest easy quality of life change they could do for the game would (imho) be to add colored dots to each icon showing augment slots. Second biggest would be another color for metal type. Having to paw through and check the mouse-over of each and every bit of trash to find things that are potentially useful some months in the future when needing a CC blank is a serious buzzkill for looting any chest.

    Alternatively, adding an auto-trash feature that marked any item as junk that lacked an augment slot would be nearly as good as dots on icons. That method wouldn't cover having to mouse-over quest rewards, though.

  3. #3
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Bjond View Post
    Alternatively, adding an auto-trash feature that marked any item as junk that lacked an augment slot would be nearly as good as dots on icons. That method wouldn't cover having to mouse-over quest rewards, though.
    I once suggested auto-dissolver to turn junk into essences when looting (could even made a VIP perk if they want to encourage subscriptions for all I care); it would save bag space and let me craft easier by building up a nice stash of essences.

  4. #4
    Community Member Bjond's Avatar
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    Quote Originally Posted by rabidfox View Post
    I once suggested auto-dissolver to turn junk into essences when looting (could even made a VIP perk if they want to encourage subscriptions for all I care); it would save bag space and let me craft easier by building up a nice stash of essences.
    I think I recall reading that post. It's a great idea, but proper junk tagging has to come first; ie. if it can't check for augment slots, I have to mouse over everything anyway. IIRC, Lynnabel once made some suggestions for color coding trash and none of his colors mattered at all to me (ie. all were trash).

    These are the things I'd want to mark as junk: directly equipable items that do not give SXP and either lack blueshine or have less than 2 augment slots. If junk tagging was sufficiently versatile, it could probably handle most general desires. Making it versatile enough to exclude stuff like 4 bonus lines one of which is deathblock is definitely going too far.

    Having it put a junk-mark on items offered as quest rewards (before you pick one) would be amazing, though.

  5. #5
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    In my opinion chests should give much less loot (1 or rarely 2 items instead of 5+ items) and instead increase the odd of getting good stuff (3 or 4 effects, multiple augments slots, mythic bonus).

    Quality over quantity is much more interesting and gives us a reason to look at the loot rather than simply ignore it.
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  6. #6
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    Quote Originally Posted by mikarddo View Post
    In my opinion chests should give much less loot (1 or rarely 2 items instead of 5+ items) and instead increase the odd of getting good stuff (3 or 4 effects, multiple augments slots, mythic bonus).

    Quality over quantity is much more interesting and gives us a reason to look at the loot rather than simply ignore it.
    +1

  7. #7
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    In my experience Treasure Hunters weekend dramatically increases the chance to get reaper items. I've tried to replicate this with Treasure Hunters pots, bit don't seem to get the same effect...it's hard to substantiate though with the drop rates being so low either way.

  8. #8
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    Quote Originally Posted by Bjond View Post
    My take-away on all the "loot boosts" was that they're essentially worthless except for discovery potions, which are the one and only way to increase named drops. Even "chest blesser" characters are completely pointless, as it seems to only increase quality of random loot.
    If you could boost the loot level (chest blesser and pirate treasure map help with this) enough to be able to get +16 abilities on random loot and you were lucky enough to pull an item with useful properties and you were lucky enough to pull max values for the item, you could get a pretty nice piece of gear. That's a lot of 'ifs', and I'm not sure if the first part is even possible. The current boost helps with the last part. If I knew it was a possibility, it could be fun to run elite TOEE looking for interesting random items.

    If there is a boost that makes a reaper bonus more likely to appear on a named item, that would be a pretty useful boost. I'm not sure if this (or any other boost) help with that, though.

  9. #9
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    I've always assumed they increase the chance of mythic/reaper bonuses appearing. If so that's pretty nice boost for endgame gearing, if you're into min/maxing.

  10. #10
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Splunge View Post
    I hate when they have complex systems and they try to describe what a boost does with a single sentence. I can never tell for sure what it affects and what it doesn't.

    Does this bonus increase my chance to find a nebula fragment? Does it increase the chance of getting a reaper bonus on a named item? If I use a pirate treasure map or a greater dragonmark of finding to raise the loot level of a chest in a level 34 quest, will it raise the range of values that I can find on random loot, meaning that a "lucky" roll will get me even better loot?

    From what I've read, here's what I think it does:
    • Increase the probability of a higher value on random loot (+10 cha instead of +9)
    • Increase the probability of finding a masterful craftsmanship item in a chest
    • Increase the probability of finding a masterful craftsmanship item in the end rewards (Cordovan said it doesn't, but players have reported that it does)
    • Increase the chance of finding certain unspecified items, such as tomes, in certain chests.


    Here's what I think it doesn't do:
    • Increase the chance of getting named loot
    • Increase the chance of augment slots on random loot
    • Increase the chance of an extra ability on random loot
    • Increase the loot level of chests


    Does that look right? I saw conflicting info from SSG in past posts about this.
    I used one at lvl 1 quests to see the difference it just make the loot higher level even & the end rewards as well

  11. #11
    Community Member Halciet's Avatar
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    One day I decided to drink 120 Hours worth of my +15s
    120 Hours of looting later, my determination is that the only significant difference (end result) is that you get more beams coming out from your chests.
    Out of 4 characters looting during that 120 hour period the only one to not pull a store item was the character running the +15. The chance is so low that it is substantially insignificant (which is fine, not sure why it affects this anyway)

    Getting a random gen drop that exceeds Cannith Crafting is practically unheard of. Cannith Crafting an item that exceeds current named loot is uncommon.



    Even the fabled Legendary Craftsmanship drops can still roll statistics below what a normal item of the same level can roll.

    If Treasure boost increased the chance for Mythic/Reaper to any degree it would be useful. If it increased the chance for augment slots it would be useful.

    Enjoy your big blue beams.

  12. #12
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    I just ran TOEE with the treasure hunter's boost, a +15 treasure hunter's elixir, and a chest blesser. It was my main toon and 5 boxes to help loot. I only ran the first quest (first level and earth temple).

    The chest blesser no longer raises the loot level of the chest. I can't find anything that still does. It looks like all of that was converted to a treasure hunter's boost.

    Quote Originally Posted by Halciet View Post
    Enjoy your big blue beams.
    Yep, that's pretty much what happened. I got a lot of them. They were big. They were blue.

    Based on the amount of plat, it looks like all of the chests were loot level 34, which was disappointing. I expected them to be level 36 since I was running a L34 quest on R1. I'm basing this on a post from almost 10 years ago, though, so maybe they've changed the amount of plat in chests since then: https://forums.ddo.com/forums/showth...Epic-Loot-Caps. I found several items that had level 34 properties on them (+15 abilities, +15 dodge, +12 resistance, etc.), but nothing that was really outstanding. There was one item that had a good combination but no augment slots.

    I did get a ton of augments, though. I wasn't counting how many rares I found, but I think it was 4. I got 11 augments. One of the chests only had one, and the reset had more. It's a really small sample size, and I may have just gotten lucky, but it's possible that the treasure hunter boost is increasing the chance of getting TOEE augments. One of the devs did mention in the past that it increases the chance of tomes and some other items.

  13. #13
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Fauxknight View Post
    In my experience Treasure Hunters weekend dramatically increases the chance to get reaper items. I've tried to replicate this with Treasure Hunters pots, bit don't seem to get the same effect...it's hard to substantiate though with the drop rates being so low either way.
    Agree and MANY people on Sarlona are busy looking for items with reaper bonuses as well. So while it's impossible to prove one way or the other, many people have experienced higher reaper bonus drops on these weekend and believe this.
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  14. #14
    Community Member Bjond's Avatar
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    If we're blue-skying, I'd punt all chests permanently and just make everything directly buyable for platinum. Give the game a real economy. To those who counter with "but then I'd never run raids or quest xyz or .." .. I'd say why are you running them now?

    If it's not fun enough to do in and of itself, don't play it. The draw of a game should be that it's fun. For instance, I run a ton of raids. For almost all of them, there's nothing there I want. I do like building up a rune-supply for if&when on a new build, but I also like putting gear up to pass and I really like the raids themselves.

    If it was a pure currency-based system (such as we experience in RL), I'd still run the raids. I like them. I even always build my characters with raids in mind and try to keep a variety parked at cap so I can swap about. IMHO, the way looting is structured in this MMO smacks of developer fear that their game isn't good enough. Not fun enough. It therefor NEEDS that extra incentive to entice people to run quests or do raids.

    To any dev reading this, well, be confident. We are often extremely hard on y'all (and deservedly so for the bugs ), but the creative side of the force is strong in this one.

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