It's not on us, it's on them.
Doubling inventory size would cost them nothing and ease our pain considerably.
But they create artifical shortage, shortage that you can't make away with even if you bought all the storage space available.
So what's the point?
We can write and complain and they will do **** all.
And that's why I don't spend any money on Daybreak products anymore.
I'm a burned child, SWG, EQ2 and now DDO.
SWG did the NGE, sold us an expansion before they completely changed the game into something that didn't resemble what was there previously, at all.
EQ2 was a long painful death. It was the best game. Better than any offline or online game, it had vision, humor, graphics, great UI, great raids, awesome group dynamics but it got gradually butchered into a P2W platform with a skeleton of a game. Even my most hated MMO WoW is now a better game than EQ2. And I really hate WoW and what it has done to the MMORPG genre.
In DDO I was on the fence. I immediately liked it, especially Hardcore. It was fun creating builds, it was fun testing those builds in HC. You can earn points by playing and buy stuff with those points. So your time is not completely wasted (even if it is, considering you could do something productive instead of playing). The longer I played the more I saw that not all the glitters is gold. Especially lately with Daybreak swallowing EG7. Incompetence at the very top, ignorance towards customers.
There are enough people so who cares about the current suckers playing and paying.
I think that's their point of view. In EQ2 aka Darkpaw department they're even more aggressive, openly ridiculing their playerbase. All in all SSG was on the positive side. But we were asking for a storage space solution and we got this buggy mess instead and still no increased storage space.
You can't tell me that doubling space for each inventory bag (20 to 40) or purchasable extension (10 to 20) would make a huge impact on the real storage needs. How expensive it storage nowadays with 20 TB HDDs being the norm or 4 TB nvm drives.
This game was written or released in 2006, not much has changed. 2006 storage vs 2023 storage costs. Maybe they use 10 year old hardware, quite possible, why not.
But you can't tell me that 1 inventory slot costs more than $ 0.0000001 or thereabout and that giving 20 instead of 10 slots would hurt their bottom line.
This is an artificial problem created to make money and like I already wrote you can't solve this problem with buying all the storage extensions.
Likewise you get punished for buying (game) expansions. Filling your inventory with junk.
I've only been playing for 3 years almost and new characters I create have 1 1/2 bags filled on creation.
But you only have 3 bags when you start.
I wish this was against the law so we could sue them. Sure you can petition, but petitions aren't worth the paper (or electrons) they're written on. The only language those people understand is money.
Work against your player base, don't earn money.
I paid over 300€ so far in almost 3 years.
That's too much for a "free" game.
They got me, they got me good.
I will not support this company financially anymore, I wrote it before and I stand by it, until they change the storage situation and buy adequate hardware so lag free playing is possible and stop the anal behavior.
I'm still mad about dice rolls being disabled on HC. I'm mad about the sonic blast nerf and the FVS nerf and the butchering of the Cleric class.
SSG won't see a single cent from me in a very long while. But I will still provide them value by running public groups, inviting new players into established guilds and passing them equipment, thus playing into their evil money making scheme.
I'm about a year away from being done with the hamster wheel. And it's fun when you have a strong character who is almost invincible.
What isn't fun is running the same old content again and again.
What absolutely isn't fun is spending an hour each life into sort?*ng your inventory out, just moving stuff from the TR cache to the bank and inventory. There is no "TRANSFER ALL" button. You have to click and wait and click and wait. And often you click and then there's this funny little message "You have to wait to interact with your {bank,inventory} again", which sometimes can take several minutes.
I moved all my stuff from Thelanis to Orien yesterday.
Instead of playing and having fun I was doing clerk job work.
I had about 1200 items in the crafting bank. That means I had to click at least 1200 times. It took about 4 hours.
In the process I fed a good 200 items to sentient gems that were duplicate on both servers.
You should pay me for that kind of work. This isn't fun, it's work.
Find a solution, extend our storage space, we've been telling you FOR YEARS.
Fun is definitely subjective. Gear is an obnoxious pain in the bum that I wish didn't exist. All power should be inherent character power and gear shouldn't matter. But sadly, I am nearly the only person that thinks that and I have to play games designed for people that love gear.
Emptying the TR cache is definitely faster now that I have mules. TRing used to be a multi-hour process as I needed to keep gear for a dozen classes on one character. Now I don't even keep that much stuff on my main guy so TRing is quick. I used to dread TRing and now it goes by fast.
Don't get me wrong, I still hate gear. I still would switch to a system where all power comes from the character itself in a heartbeat. But if I have to play this game with item sets and new gear released with every single quest pack, I would much rather have a place to put it in an orderly fashion. I absolutely despise farming for gear. I run every quest once per life only. When it comes time to switch gear sets I want to already have the entire set and that can only happen by keeping it as I find it.
DDO doesn't have a great system, but having space to store things is far and away better than not having it. It would be nice if the game had a orderly way to keep track of what items you have found, but I will have to settle for typewritten lists in the meantime. Is it fun having to write out the lists? No, not really. But overall it is less miserable than the nightmare of trying to figure out exactly what is important enough to keep in one character's inventory.
When the servers come back up I am going to be running the level 3 Gatekeeper's quests and Saltmarsh on R6 to try and get some gear with good bonuses. I'm looking forward to it. It sounds fun. And it would absolutely never happen if I didn't have the place to keep a set of level 3 gear. The fun I am about to have is only made possible by having the space to store the gear with nice bonuses that I am about to find.
I am here to support a better system. I am not telling anyone to do what I am doing. What I am doing is a Band-Aid on a poorly designed system. What we need is something better. People are regularly suggesting better systems and it is high time we implement one of them. This is a much easier fix than the lag so let's spend a patch prioritizing this one.
I feel you. I did the same thing for the first 10 years. I hate mules with a passion. I have never been willing to make one in any game ever...until DDO. DDO broke me. I read through the forums and one day realized that what other people were doing was vastly more enjoyable than what I was doing. It was a pain to make all those mules and type out all that gear from all those quests, but the mental vacation I am now able to take makes the game so much more fun for me and getting gear is, for the first time ever, something I actually look forward to instead of dreading.
Please note I am not in any way suggesting you should do the same. I hate rewarding SSG by buying mules because they refuse to make a game with a decent inventory system. I'm merely expressing empathy for your situation and saying I fully understand. This game used to cause me a lot of mental anguish because of the inventory system and at least my current "fix" is less painful and obnoxious.
Sometimes I pull one out just to watch it die over and over. That's how much I hate hires.
I have a mule for each level and each of those also keeps a type of items for double augment crafting blank and others keep tomes, cosmetics etc. Makes things easy to find.
I think it would be a fine compromise if mythic/reaper items either couldn't be crunched or lost their bonuses when converted to essences. Same with augments, either destroy them or they have to be removed. If you think about all the gear you use over an entire life in any given TR, how much of it even has those bonuses? How many of those bonuses could you live without?
At the very least this could turn 15 alts worth of loot into maybe 5.
If I can read the dev tracker, you can too.
Well, all my TR gear that can have augment slots, have them and they are filled. Which would be annoying to lose, for sure, but if they got auto-removed, it would just be a matter of putting them back in, so no biggie.
I do have mythic on a fair bit of my named TR items, but not many reaper bonuses. My cap gear has even more mythic, and some reaper bonuses as well.
But to be fair, losing the mythic bonuses for my TR gear would be a fairly minor thing for me personally. So I'd mostly have to concentrate on keeping the cap gear, and this would definitely help cut down on bank mule numbers.
DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.
I suppose the real question is if you're use-case is more common or not.
I know in my case none of my TR-gear bellow lvl 15 has no augments. Some of it might have reaper bonuses or mythic, not sure. Since I have to wear the ML15 stuff all the way to 29, that stuff tends to be augmented out the wazu.
If I can read the dev tracker, you can too.
You really think those who advocate minimalist approach don't consider themselves "clever"?
Naive...
ESO has excellent solution in stickerbook but divines help you if you're not ESO+ (VIP).
You have half as much currency max for currency used to replicate gear.
And unless that gear set is nearly complete in stickerbook you're looking at expensive replication of entire 5 piece set.
And that's without even looking at getting it upgraded.
Main reason I quit ESO was that I dod not want to keep subscription and playing crafter without it makes DDO storage woes mild in comparison.
I don’t think not having gear would make the game more fun
Equipping your character is an integral part of role playing
If you feel like you have to keep everything incase you want to use it later that’s fine but it’s much less stress to go minimal especially if you hate gear
I also think it’s annoying that we get new items constantly with nowhere new to store them I just don’t collect everything
After 3 past lives I said screw this. This is why every life, I simply adventure with spell mats, a staff, and a suit of +1 leather! I am serious here, why bother when there is no way I can add any benefit to parties who have 100+ reaper each, 50+ past lives each, etc. I actually had one group ask me why I was playing a healer and was told they are not needed anymore and that I was wasting a DPS slot!
i like the idea of adding equipment to a leger as a one time thing, and not allowing to add the item if there is a gem or augment in it. the problem is ssg is making money off mules, bank space, ransack etc. maybe if we had to pay shards to copy an item from our ledger they would think about it. or just let us pull from the ledger and remove the item from the ledger until we add it back... i would rather not have to craft an item i already farmed, but i have a **** ton of random materials i never use (yet still haven't got enough for any lgs gear...).
i have always hated encumberance and inventory management in games, and the gear tetris in this game is crazy. I do think they have made great improvements lately and nee to build on that. 400 items for the character bank would be a good start, since trying to make sure you get house K and coin lords favor every life can be a pain, and the number of bound to character items get larger every life. I have only been playing for a few years, but i have around 250 items in my reincarnation cache, and thats after moving all my scrolls, potions, components, lowbie gear and almost anything that isnt character bound (i keep items i plan on using next life). I have 19 mules and a google doc that i spend more time with than i would care to.
portable closets that we can rename would help with the excess of character bound items maybe, they each hold 20 pieces of gear.
i feel like they thought about this long and hard and gave us what they could, but I hope they are still trying, cuz sorry to say, i have also felt like i would rather just keep my character at max level and play less than deal with inventory again. this is a big problem for ssg. they have to weigh weather losing players due to lack of inventory management solutions is worth the money they are making off bank slots, mules, ransack etc.
Really? Cuz I don't feel like they've thought about ANYTHING "long and hard". Their "Answer" to storage problems was 40 additional bank slots at a huge markup. Their VIP reward offerings are a joke(not even a funny one). Their response to the daily complaints about storage issues are to ignore it. Even just simple things like fixing the broken drop rates so re-farming items doesn't take years, is too much.
What we are seeing here is not the result of concise discourse. This apathy.
If I can read the dev tracker, you can too.
I have hated the fact that DDO is a Barbie dress-up game for many years. I want to play a character who's power is inherent to the character. My cleric should be powerful because his god makes him so, not because he found just the right dress to put on. Sadly, the munchkin campaign that is DDO makes gear far, far too important. I played as a minimalist for many years, piking my way through quests because I simply was not strong enough to handle them myself. I gave up about a year after Ravenloft came out when I learned just how OP the level 10 Ravenloft gear was. At that point I finally accepted that I was going to have to play Barbie dress-up if I wanted to participate in in DDO without piking.
I don't like that I have to do it, but the game is far less miserable than it used to be. I actually enjoy playing quests on high reaper now and being well-dressed is certainly a factor in making that possible. I have advocated for minimalism for many years (specifically by having a Cannith crafting system with gear that levels with you so you can simply craft one set of gear with all the features you want, put it on at level 1, and use it all the way to level 32). Naturally such a request gets ignored so I have become one of the masses, putting on my lipstick and makeup because apparently my clothes is what actually determines how powerful I am.
I don’t see it as a dress up game there are far too few cosmetics for that
Gear has always been important in role playing games I would consider a game without that to be less interesting
It’s not the gear alone if you want gear alone just unselect all the enhancements reaper points and turn off your feats
Gear is just one piece of the puzzle
Last edited by Oxarhamar; 03-23-2023 at 04:42 PM.