Originally Posted by
Deslen
When the new imbue dice system was rolled out, a few classes, pure fighter in particular, got hosed. As one of the handful of players who main a pure fighter, I lost 16d6 damage per swing. All sentient weapon procs were converted to imbue dice. Don't have an imbue? Well, too bad. Big middle finger. As a 'consolation', fighters were handed a bit of self healing that, while admittedly nice, is useless in high skulls.
Some posited at the time that this loss did not amount to much, but it was a loss all the same, while many got to truly enjoy a new system. I think that true compensation, something that could make kensai unique and interesting, is well within reach.
I suggest giving Kensai the ability to bypass DR with their signature weapon. A sorcerer can burn a fire elemental with his fireball and scorching ray, why can a kensai not slash skeletons apart with his blades?
If nothing more, as part of the capstone, let Kensai gain mettaline as well as aligned, blunt, piercing, and slashing to weapons they wield. Archers already gain blunt/piercing/slashing on their arrows as they so choose. Why not fighters?
If the devs feel it would be better spread out, then perhaps Core 12 could pick up Physical Types (Blunt/Piercing/Slashing), Core 18 could pick up Metalline, and Core 20 could pick up Aligned.
Having now spent some time playing caster, it is a bewildering world of difference. A little bit of set up, and I can use one element to destroy literally everything, weather it is logical or not. Why can the kensai, the true master of a given type of weapon, not do the same?