Hope this will generate some discussion and maybe help me improve my build. Please note that I do not have racial completionist or class completionist.
I use this build to solo reaper 6 quests and may try doing reaper 8 solo at some point. In a group this build can deal significant damage even up to r10.
Currently I am a pure level 20 Blightcaster (please note this build runs in Hive Form), Shifter (Wildhunt) as race, with the following feats:
1. Maximize
3. Empower
6. Quicken
9. Past life Wizard
12. Spell Focus Evocation
15. Greater Spell Focus Evocation
18. Heighten
21. Wellspring of Power
22. Epic Spell Power Acid
24: Burst Of Glacial Wrath
25. Epic Spell Power Poison
27. Embolden
28. Epic Spell Power Force (this is a leftover from trying Ruin and Greater Ruin, subject to change)
30. Intensify Spell
30. Scion of the Plane of Earth
31. Legendary Toughness
Stats are: Str 8, Dex 10, Con 16, Int 14, Wis 18, Cha 8
Skills are: Balance 11, Concentration 23, Diplomacy 23, Heal 23, Listen 16, Spot 23, Spellcraft 23, Tumble 1, UMD 11
HP: 1759 (2429 Reaper)
PRR: 114 (125 Reaper)
MRR: 88
Saves: Fort 70, Reflex 72, Will 89 (these are all reaper values with Greater Heroism)
As for gear I am currently using 7 piece autumn to get the legendary bonus to crit damage. I do not have a Gem of Many Facets with Elder's set on it yet. I messed around with a few other gear sets including Walking Ancestor for more con with 3-4 piece autumn to retain the 25 USP and 6% universal crit. I may try fitting in 5 piece dread set at some point for more PRR and Profane Spellpower.
I will only list the relevant stats on each item along with augments.
Head: Legendary Crown of Leaves: +2 Profane Well Rounded (Green slot: Topaz of Greater Necromancy)
Neck: Celestial Insignia: Angelic Grace, Healing Amp +53, Quality Con 3, Quality PRR 8 (Green slot: Diamond of Con 14)
Trinket: Bottled Rainstorm: Quenched, Insightful Power of the Frozen Storm +74, Quality Power of the Frozen Storm +36, Fire Res +52 (Blue slot: Diamond of Festive Con +2, Green slot: Diamond of Dex +12)
Goggles: Random Gen: Wisdom 15, Insightful Wisdom 6
Goggles alternative: Legendary Collective Sight: Wisdom 13, Insightful wisdom 6, Quality Resistance +2 (Blue slot: Your choice of augment)
Armor: Leathers of the Celestial Sage: Fortification 146%, Dodge 13%, Sheltering +34, Parrying +6, Blurry, Deathblock, Insightful Spell Focus Mastery +3 (Green slot: Sapphire of Natural Armor +11, Blue Slot: Sapphire of Protection +11) It has come to my attention that this version is not available anymore. If you do not have this use the alternative armor and cloak listed.
Cloak: Legendary Cloak of Autumn: Acid Absorb 34%, Insightful Con +6, Feat: Wind Through the Trees, Lesser Displacement (Green slot: Topaz of Greater Transmutation)
Alternative Armor: Legendary Robe of the Autumn Winds or Legendary Leaf Mail: Exceptional Spell Lore 5%, Exceptional Spell Power +15, Physical Sheltering +33, Parrying +6 (Robe has both a Blue and a Green augment slot, The light armor only has a Green slot.)
Alternative Cloak: Legendary Walking Ancestor's Shroud: Charisma +14, Spell Focus Mastery +5, Insightful Spell Focus Mastery +3 (Green augment slot and Colorless augment slot)
Note with alternatives you will need to slot in insightful con and fortification or find fortification elsewhere. Other options for augments slots include MRR and Dodge or really whatever you want. Robes will probably hit or be near the MRR cap of 50 without the augment. You will need to stick to a Robe or Light armor to retain evasion from hive master form. You could use Cladding of Dead Leaves if you wanted but you would lose evasion.
Bracers 1: Legendary Green Dragonscale Bracers: 10% Spell Cost Reduction, Vitality +44, Poison Resistance +50 (Green slot: Sapphire of False Life +54)
Bracers 2: Legendary Hallowed Castigators: Swapped in to heal only. Devotion +142, Healing Lore +21%
Belt: Legendary Black Satin Waist: Quality Wisdom +3, Spell Penetration +8, Quality Spell Focus Mastery +2, Spell Resistance +38 (Green slot: Festive Wisdom +2)
Ring 1: Dino Bone Ring: Acid Spell Crit Damage 35%, Sacred Spell DC's +2 (Blue slot: Sapphire of Resistance +10, Green slot: Globe of True Imperial Blood, Yellow slot: Draconic Soul Gem)
Ring 2: Legendary Ring of Fall's Decay: Acid Spellpower 142, Acid Spell Crit Chance 21%, Nullification 142, Void Lore 21% (Green slot: Essence of Pomura's Momento)
Boots: Legendary Sunken Slippers: Quality Cha +3, Insightful Potency +49, Quality Potency +24 (Yellow slot: Topaz of Greater Conjuration)
Gloves: Legendary Deadringers: Profane Spell Focus +2, Wizardry +269, Insightful Wizardry +134 (Green slot: Topaz of Greater Evocation)
Weapon 1: Dino Bone Quarterstaff: Potency +102, +2 Exceptional Spell DC's, +5 Equipment all Spell DC's, +5% Exceptional Universal Spell Crit Chance, Exceptional Wisdom +2, final slot will go to either vulnerability stacking or MRR Debuff when I get the resources
Weapon 2: Staff of the Summer Solstice: This is only swapped in to cast Call Lightning Storm to proc Legendary Affirmation
This puts relavent spellpowers before metamagic and with pots at: 892 Acid, 750 Cold, Electric 765, Force 777, Negative 808, Poison 807, Positive 808
Crit Chances: 63% Acid, 38% Cold, 38% Electric, 33% Force, 54% Negative, 46% Poison, 42% Positive (with Castigators)
Crit Damage: Acid 100%, Cold/Electric/Negative 40%, Force 50%
Wisdom in Reaper with pots and Wildhunt Shift: 108
Spell DC's: Conjuration 115, Evocation 117, Transmutation 112, Necromancy 109, Illusion 107 (These all increase by 3 when reaper clicky is active. Blightcaster also applies a debuff on offensive spellcast that debuffs all saves by 4 so these dc's can be treated as 4 higher after you hit mobs with a spell.)
I have 91 enhancement points total: 11 in Shifter for casting while Shifting, 41 in Blightcaster, 26 in Season's Herald, 13 in Feydark Illusionist
I have 69 destiny points: I have spent 35 in Draconic, 12 in Primal Avatar, 22 in Fatesinger
I was considering dropping fatesinger which would result in -2 to all stats and I would also lose 10% discount on spell costs and also dropping the Draconic Mantle. I would then put more points into Primal Avatar to pick up Thorn Mantle, Ever Green, cores 2 and 3, and maybe more universal spellpower in tier 4, Draconic points would be shifted to get more fort and reflex saves and no fail fort saves on a 1. The remaining points would be put into either Magus of the Eclipse for Cold/Negative spellpower and 10% spellpoints as well as more will saves or into Shadowdancer for DDoor, Force/universal spellpower and more reflex saves to make evasion from hive form more effective.
Damage Spells against most quest enemies and trash includes: Earthquake, Burst of Glacial Wrath, Greater Color Spray, Grasping Thorns, Salt Ray and Tsunami for CC this is then followed by Black dragon breath, Acid Well and Shard Storm for raw damage. Earthquake can do a significant amount of acid damage given time. It appears that it does something like 2d6+1 acid damage per caster level rather then just 2d6+1 as the enhancement states. It also appears to apply a lingering dot effect for 30 seconds that ticks every 3 seconds even if the mob leaves the earthquake after the initial dot tick.
Against bosses the spells used changes to: Black dragon bolt, Creeping Doom SLA, Carrion Swarm, Rend the Soul, Poison, Greater Creeping Cold (if I remember to press it), Earthquake, Storm of Vengeance, Acid Well and Shard Storm. Priority goes to keeping Carrion Swarm stacked at 3.
Special mentions go to Word of Balance and Necrotic Ray as these can deal decent damage. Finger of Death and Wail of the Banshee are sometimes usable of low fort mobs. Also remember to keep Call Lightning Storm going with second staff to generate temp hp. This build can generate up to 2403 temp hp between Legendary Affirmation, Death Eater, Rejuv Cocoon and Shard Storm.
Any comments are welcome especially those that can help me reconfigure the gear or destinies and I hope this can generate some more talk regarding endgame Blightcaster.
Thank you!
-Anniyon (Sarlona)