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  1. #1
    Community Member
    Join Date
    Nov 2008
    Posts
    2

    Default Completionist Checklist

    Hi all!

    I'm fairly new to the game (I hadn't played in about 10 years, and played a bit on and off from launch until then). Because of that, I've had a lot of learning to do, and recently have been digging into reincarnation, past lives, and all of that. Doing some quick searches, I didn't find any sort of checklist to keep track of all of this, so I put one together and thought I'd share it. Feel free to use it if you'd like, and also let me know if you see any mistakes, or want me to update it in any way.

    Hope others find this useful.

    Code:
     
    Completionist Checklist
    
    Classes:
    
    [_][_][_] Alchemist
    [_][_][_] Artificer
    [_][_][_] Barbarian
    [_][_][_] Bard
    [_][_][_] Cleric
    [_][_][_] Druid
    [_][_][_] Favored Soul
    [_][_][_] Fighter
    [_][_][_] Monk
    [_][_][_] Paladin
    [_][_][_] Ranger
    [_][_][_] Rogue
    [_][_][_] Sorcerer
    [_][_][_] Warlock
    [_][_][_] Wizard
    
    
    Races:
    
    [_][_][_] Aasimar
    [_][_][_] Dragonborn
    [_][_][_] Drow Elf
    [_][_][_] Dwarf
    [_][_][_] Elf
    [_][_][_] Gnome
    [_][_][_] Halfling
    [_][_][_] Half-Elf
    [_][_][_] Half-Orc
    [_][_][_] Human
    [_][_][_] Shifter
    [_][_][_] Tabaxi
    [_][_][_] Tiefling
    [_][_][_] Warforged
    [_][_][_] Wood-Elf
    
    Iconic:
    
    [_][_][_] Aasimar Scourge
    [_][_][_] Bladeforged
    [_][_][_] Deep Gnome (Svirfneblin)
    [_][_][_] Morninglord (Sun Elf)
    [_][_][_] Purple Dragon Knight
    [_][_][_] Razorclaw
    [_][_][_] Shadar-Kai
    [_][_][_] Tiefling Scoundrel
    [_][_][_] Trailblazer
    
    
    Epic Past Lives:
    
    Arcane Sphere (+1% Absorbstion of Acid, Cold, Electric, and Fire Damage per stack):
    
    [_][_][_] Ancient Knowledge (+3 MRR per stack)
    [_][_][_] Arcane Alacrity (Cooldowns on your spells are reduced by 3%/6%/10%)
    [_][_][_] Eclipse Power  (+1 Spell Penetration per stack)
    [_][_][_] Enchant Weapon (Your mainhand equipped weapon gains +1 enhancement bonus per stack)
    [_][_][_] Energy Criticals (3% Critical Chance with Acid, Cold, Electric, Fire, and Sonic Spells per stack)
    
    Divine Sphere (+3 PRR per stack):
    
    [_][_][_] Ancient Blessing (+5 Positive, Negative, and Repair Healing Amplification per stack)
    [_][_][_] Block Energy (While blocking, +10% damage absorption against Acid, Cold, Electric and Fire damage, per stack)
    [_][_][_] Brace (+1 to all Saving Throws per stack)
    [_][_][_] Power Over Life and Death (+10 Positive and +10 Negative Energy Spell Power per stack)
    
    Martial Sphere (+2 AC and +1 AC per ten character levels per stack):
    
    [_][_][_] Ancient Tactics (+2 to Tactics DCs and +1 to Assassinate DCs per stack)
    [_][_][_] Doublestrike (+3% Doublestrike per stack)
    [_][_][_] Fortification (+10% Fortification per stack)
    [_][_][_] Skill Mastery (+1 to all skills per stack)
    
    Primal Sphere (+3 maximum HP and +4 per ten character levels per stack):
    
    [_][_][_] Ancient Power (All Weapons +2 to Attack per stack, 2h Weapons you also gain +2 Damage per stack)
    [_][_][_] Colors of the Queen (Your unarmed, melee, and ranged attacks and spells have a 7% chance to produce a random effect. This triggers at most once every 30 seconds. Additional stacks of this past life reduce the triggered effect 
                  cooldown to 20 seconds and then 10 seconds.)
    [_][_][_] Doubleshot (+3% Doubleshot per stack)
    [_][_][_] Fast Healing (Each minute you heal with positive energy, 5 HP + 5 HP per every 5 character levels. Healing is doubled (two ticks every minute) and tripled (three ticks every minute) with two or three stacks)

  2. #2
    Players Council 2015
    Join Date
    Jun 2010
    Posts
    0

    Default

    Here is what I use:


    =================================================
    Reincarnation: Heroic [0] <15 classes x 3 each = 45 lives>
    -------------------------------------------------
    Requires: Level 20 and not Iconic race. (Returns to level 1, resets favor.)
    Recieve: A Heroic class past life feat.
    Class Completionist requires a single past life in each class: +2 to all skill and ability scores, stacks with Racial Completionist.
    -------------------
    [0]Alchemist: +1/2/3 to Transmutation spell DCs, +20/40/60 spell points.
    [0]Artificer: +1/2/3 to Intelligence skills, +1/2/3 Use Magic Device skill.
    [0]Barbarian: 10/20/30 hit points.
    [0]Bard: +2/4/6 to saves vs. Enchantments and Illusions, +1/2/3 Bard Songs.
    [0]Cleric: +1/2/3 to Conjuration spell DCs, +1/2/3 Turn Undead charges, you Turn Undead 2/4/6 levels higher.
    [0]Druid: Your summoned creatures, charmed minions, and hirelings gain +2/4/6 to all ability scores.
    [0]Favored Soul: +1/2/3 to Spell Penetration, +20/40/60 spell points.
    [0]Fighter: +1/2/3 to attack rolls, +1/2/3 to tactical feat DCs.
    [0]Monk: +1/2/3 to damage rolls.
    [0]Paladin: +10/20/30 positive healing amplification.
    [0]Ranger: +2/4/6 damage with ranged weapons (missile weapons only, not thrown), +2/4/6 to all elemental resistances.
    [0]Rogue: +2/4/6 to saves vs. traps, +1/2/3 damage when sneak attacking.
    [0]Sorcerer: +1/2/3 to Evocation spell DCs, +20/40/60 spell points.
    [0]Warlock: +3/6/9 Magical Resistance Rating.
    [0]Wizard: +2/4/6 to Spell Penetration checks, +2/4/6 to wand DCs.

    =================================================
    Reincarnation: Iconic [0] <9 iconic races x 3 each = 27 lives>
    -------------------------------------------------
    Requires: Level 30 and must be Iconic race. (Returns to level 1, resets favor.)
    Recieve: Both Iconic race and Heroic class past life feats.
    There is no Iconic "Completionist" feat.
    Only 1 active Iconic stance allowed.
    -------------------
    [0]Aasimar Scourge(Ranger): Stance +2/4/6% Doublestrike, Passive +1/2/3 Fortitude save.
    [0]Bladeforged(Paladin): Stance +10/20/30 Repair Spell Power, Passive +5/10/15% Fortification.
    [0]Deep Gnome(Wizard): Stance +1/2/3 Illusion Spell DCs and +5/10/15 Acid Spell Power, Passive +3/6/9 Magical Resistance Rating.
    [0]Purple Dragon Knight(Fighter): Action Boost you and allies within your aura gain +10/15/20% movement speed and +1/2/3 Saving Throws for twenty seconds, Passive +3/6/9 Physical Resistance Rating.
    [0]Razorclaw Shifter(Barbarian): Stance +1/2/3 attack and damage with Melee Weapons, Passive +1/2/3 Will Save.
    [0]Shadar-kai(Rogue): Stance when you are hit below 50% hit points, you gain 25% incorporeality for 6/12/18 seconds. This can occur once every two minutes and stacks with Ghostly Essence durations, Passive +1/2/3% Dodge.
    [0]Morninglord(Cleric): Stance +10/20/30 Light and Alignment Spell Power, Passive +3/6/9 Positive Spell Power.
    [0]Tabaxi Trailblazer(Monk): Stance +1/2/3 to Trip DCs, Passive +1/2/3 to Saving Throws vs. Traps.
    [0]Tiefling Scoundrel(Bard): Stance +10/20/30% Movement Speed (does not stack with Striding/Speed items or Haste), Passive +1/2/3 Reflex Save.

    =================================================
    Reincarnation: Racial [0] <14 non-iconic races x 3 each = 42 lives>
    -------------------------------------------------
    Requires: Level 20 and not Iconic race. (Returns to level 1, resets favor.)
    Recieve: A Racial past life feat.
    Racial Completionist requires 3 Reincarnations of each non-Iconic race: +2 to all skill and ability scores, stacks with Heroic Class Completionist.
    Ability raises do not count for feat prerequisites or skill points.
    -------------------
    [0]Aasimar: +1 Heal, +1 Wisdom, +1 Racial Action Point.
    [0]Dragonborn: +1 Spellcraft, +1 Charisma, +1 Racial Action Point.
    [0]Drow: +1 Search, +1 Intelligence, +1 Racial Action Point.
    [0]Dwarf: +1 Balance, +1 Constitution, +1 Racial Action Point.
    [0]Elf: +1 Spot, +1 Dexterity, +1 Racial Action Point.
    [0]Gnome: +1 Use Magic Device, +1 Intelligence, +1 Racial Action Point.
    [0]Half-Elf: +1 Diplomacy, +1 Charisma, +1 Racial Action Point.
    [0]Half-Orc: +1 Intimidate, +1 Strength, +1 Racial Action Point.
    [0]Halfling: +1 Move Silently, +1 Dexterity, +1 Racial Action Point.
    [0]Human: +1 Haggle, +1 Wisdom, +1 Racial Action Point.
    [0]Shifter: +1 Spot, +1 Dexterity, +1 Racial Action Point.
    [0]Tabaxi: +1 Tumble, +1 Dexterity, +1 Racial Action Point.
    [0]Tiefling: +1 Spellcraft, +1 Charisma, +1 Racial Action Point.
    [0]Warforged: +1 Repair, +1 Constitution, +1 Racial Action Point.

    =================================================
    Reincarnation: Epic [0] <17 epic past life feats x 3 each = 51 lives>
    -------------------------------------------------
    Requires: Level 30. (Returns to level 20.)
    Recieve: Choice of an Epic past life Feat.
    Epic Completionist requires 12 Epic past lives: +1 Destiny Point, stacks with itself. <51 lives / 12 completionist feats = 4.25 destiny points>
    -------------------
    Arcane sphere: (Passive Bonus: +1% Absorption of Acid, Cold, Electric, and Fire damage per stack)
    [0]Energy Criticals: +3/6/9% Critical Chance with Acid, Cold, Electric, Fire, and Sonic Spells.
    [0]Enchant Weapon: Your mainhand equipped weapon gains +1/2/3 enhancement bonus. (Stacks with other effects and the Enchant Weapons spell)
    [0]Arcane Alacrity: Cooldowns on your spells are reduced by 3/6/10%.
    [0]Ancient Knowledge: +3/6/9 MRR.
    [0]Eclipse Power: +1/2/3 Spell Penetration.

    Divine sphere: (Passive Bonus: +3 PRR per stack)
    [0]Power Over Life and Death: +10/20/30 Positive and Negative Energy Spell Power.
    [0]Brace: +1/2/3 to all Saving Throws.
    [0]Block Energy: While blocking, +10/20/30% damage absorption against Acid, Cold, Electric and Fire damage. (Does not require having a shield equipped)
    [0]Ancient Blessings: +5/10/15 Positive, Negative, and Repair Healing Amplification.

    Martial sphere: (Passive Bonus: +2 AC per stack and +1 AC per ten character levels)
    [0]Doublestrike: +3/6/9% Doublestrike.
    [0]Skill Mastery: +1/2/3 to all skills.
    [0]Fortification: +10/20/30% Fortification.
    [0]Ancient Tactics: +2/4/6 to Tactics DCs and +1/2/3 to Assassinate DCs.

    Primal sphere: (Passive Bonus: +3 maximum HP per stack and +4 per ten character levels)
    [0]Double Shot: +3/6/9% Doubleshot.
    [0]Fast Healing: Each minute you heal with positive energy, 5/10/15 HP + 5 HP per every 5 character levels.
    [0]Colors of the Queen: Attacks and spells have a 7% chance to produce a random effect. Triggers every 30/20/10 seconds. (Stacks with Shiradi Champion's Double Rainbow)
    [0]Ancient Power: +2/4/6 to Attack. If you are fighting in Two Handed Fighting style, you also gain +2/4/6 Damage.
    .

  3. #3
    Community Member
    Join Date
    Nov 2008
    Posts
    2

    Default

    Thanks for sharing! Much more detailed than mine. Appreciate it.

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