Have you ever hopped in a thread and had an idea what you were going to say and then as you read the thread, everything you were thinking was already said and probably more spelled out/thought you than you were capable of?
Also, as you go into it, you realize some of the things you said but didn't realize it bothered you as much as it did until you see it said?
That was this thread for me.
I literally agree with 99% of everything said here.
So i just want to add a couple of my thoughts. Hope these are as helpful as the things listed above.
Falconer made Warpriest kinda bad/redundant. The early DR in Warpriest at level 3 is helpful for a couple levels, but just getting Adamantine Heavy Armor sort of reduces how "special" the DR is. Many good chains/adventure packs have Addy Full Plate as a reward. Want to say Sorrowdusk/CO6 and the Carnival?
I think Warsoul is OK. When I do pure Favored Soul, I stay pure and I always am WF. I need the Crit stuff from Warsoul from C6 and T5. Divine Champion T5 from Warsoul should have Medium Armor, Mythril Body AND Adamantine Body. Everybody who has been here a long time KNOW that the most popular Warforged Favored Soul build was "Soul Survivor". It leveraged the 10 dr/adamantine + the addy body feats and the racial DR in Warforged. You could be walking around at level 20 with DR/15 ish with heavy investment (a feat and lots of AP). Back at 20 cap, that was really nice. Today, DR15 wouldn't matter that much when monster hit for so much more than they use to.
Thematically, Lord of Blades is all about Adamantine...so why should his chosen champion be forced into Mythril Body? I already "lose" a feat having to pick a body feat; at least let me pick the GOOD BODY feat.
To make War Priest and Warsoul a lot better: make Ameliorating Strike be treated like temporary Hit Points or reduce the self-healing penalty from it in reaper.
Also the ability "Radiant Flourish" (in both trees) where you swat a monster and get some light damage. Make this scale with Radiant Spell Power rather than Melee Power.
I would also like the Ability from T5 "Divine Power" allow 3 choices. +6 Strength OR Charisma OR Wisdom or even CON...the +6 STR is generally a waste because you would normally be using WIS or CHR to hit/dmg. Though I can see how this melee ability could possibly benefit spell casting too much? But its not like a DC caster is going T5 in War Priest or War Soul?
Also could allow the ability "Smite Weakness" which gives stacks of vulnerability...allow that to reduce a monster's Fortification.