Originally Posted by
Amideus
So this is going to be long and details. Recently I have been using my past lives to expand my interests in this game. I used to play exclusively unarmed monk focused builds and I really stuck with that for the last 15 years. With Dark Apostate I was very excited. I always loved the idea of shadowy divine casters using darker magics. For background on this I am a mid tier player, I do mostly Elite solos, I have very little reaper points and about 30 total past lives between heroic, iconic, racial, and epic. I do not have completionist yet.
The Dark Apostate has introduced one of the coolest new visual effects in this game in a VERY long time. The Shroud form looks absolutely amazing. That is the most praise I am going to give this archetype now. The enchancement line is MASSIVELY undertuned, lacks a clear direction, has a lot of major flaws or issues, and just feels really really barren when compared to nearly every other enhancement line in the game. It's almost like someone reached back into 2014 and pulled out a dusty enhancement line and rebranded it.
Enhanced Shadowform - Stacking incorp and concealment is kind of nice. It suppliments not having blur as a divine caster. But needing it to stack up over the last 4 cores is just awful. The higher your level gets the weaker the benefit, and eventually once you start doing reaper the bypass will completely remove this bonus rendering it meaningless. Aside from that, the vast majority of the cores grant Apostate Dice which only scales with your imbue toggle or the temp HP from turning if you take that. Compare this to Pale Master where they get the full benefit of their form right away at the same place DA gets their initial form, and their subsequent cores enhance their form and style greatly. I know that you want this to be its own thing, but it's essentially a Cleric Pale Master, and so any look at this enhancement line has to be compared to the benefits that you get from Pale Master.
My suggestion is to entirely rework these cores. Give Shadowform flat incorp and concealment of whatever percentage feels right, and remove the scaling percentage from the other cores. In their place offer more bonuses. Light and negative spell power, multi-selector cores that lets you further enhance your form with defensive or offensive stats. Offer more HP and PRR/MRR for the melee focused builds, offer some kind of procs, offer higher DCs to necromancy. Undead augmentation is a perfect enhancement to pull from. The tree seems like it's a hybrid of caster focused and melee focused bonuses so make it FEEL like it. And make the Shadowform feel as epic as it looks. Because right now it's just a weaker version of Vamp Shroud and doesn't even stack with it.
You can keep the Imbue dice and the no saves for Curses. Those are fine. Honestly the no saves on curses is the best part of the cores but it doesn't have any spell pen so at higher levels and against some enemies the save doesn't even come into play. And it's so deep in the tree it's not worth a splash just to be a debuffer. If this really is so powerful, move it later in the tree to make the pure DA more powerful.
Pray for Mercy - This ability is just so weak. It does the least amount of damage out of any spell that cleric has. The scaling is terrible. 1d4 per level is crappy no matter who you are. And the SLAs are SUCH LONG COOLDOWNS. It's neat that the damage is doubled on cursed enemies, but that either seems to not be applying properly or it ONLY applies to specifically Bestow Curse itself which comes from your spell book, the SLA, and the proc from the imbue. I learned this used to be higher on testing and I just have zero idea why this would EVER have been nerfed. It's just SO WEAK. And it's even worse with the loss of the Negetive Energy Blast SLA from the trees. This aside from the imbue seems to be the primary function of the DA for identity and damage and it just NEVER feels like it's worth using. I could just ignore this entirely and take the SLAs just for the debuffs. The damage is honestly just a hiderance since I want to debuff at the start of a fight but that generates all aggro on me from the damage proc.
My suggestion is buff the damage. At least this should go back to being a 1d6 base and a 1d8 from the T5. This is of course a bare minimum change that still leaves the damage feeling like complete garbage. My suggestion would be to make this scale in damage with imbue dice in addition to spellpower. It would give caster focused DAs a reason for the imbue dice benefits from the cores. It would also buff the melee DA that weave the Bane and Bless into their rotation. And it would let you focus on the Imbue bonuses in later trees. It makes the primary gimmick of the DA feel like it's a focus rather than some kind of afterthought.
Apostate's Curse The damage on this imbue feels pretty low too, and it's really upsetting on top of this because it brings up a whole new issue with being a Gish styled tree. The Curse Imbue obviously wants the class to have a melee route in addition to the spell route. That's fine. What's not fine is how utterly weak this route is and how restrictive it gets. First, the imbue dice scaling is low. It's lower than every other imbue scaling including the Sacred Fist imbue and Eldritch Knight. It does the least damage, has the most restrictions, and really just feels overall confusing. First, the imbue only works on your favored weapons. As a cleric you get 1. This by itself should make this do more damage. It's highly restritive and requires you to multiclass to gain access to more favored weapons or wait for the ED to get it which just never a good sign. Secondly, the way the curse tree scales effects is more frustrating. As a melee you want to take the fighting style feats, and you need to focus on increasing your damage and your crits. But as a cleric you can't do that. You'd have to either splash fighter levels for bonus feats or just go without. Because you ALSO want metamagic feats since the dice scales with spellpower and you're wanting to weave in bless/bane/prayer. Wizards get free metamagic feats, allowing them to get BOTH feats without restricting themselves if they want to focus entirely on EK. This is yet another instance where the enhancement tree is just worse than the sam kind of benefits out of Wizard. This class should feel unique and powerful. Lean into what makes it special, not limit the benefits to just be bad Wizard.
My suggestion is to remove the Favored Weapon restriction, and instead grant a BENEFIT for favored weapons. Give crit threat to combo with the curse proc. Give increasing bonuses when using a favored weapon. Less hard restrictions, more conditional benefits. And buff the dice or the scaling. It's very weak for a class that actively sucks for the melee damage. It's super weird that Sacred Fist does both twice the damage with their imbue and SIGNIFICANTLY more damage with their raw hits. And no, the Pray for Mercy damage every 15 seconds isn't making up for that...
Benediction Harm scales off 2x Spellpower now. That alone is fine for the healing portion but then this weird thing is added to it. It can now kill enemies. That's cool, let's try it out... oh wait it doesn't get METAMAGIC! You allow it to scale but then it can't get any benefit from Empower, Maximize, or Intensify at ALL.
Make this T5 into a SLA that does the same thing. It's now a Spell Like Ability that can scale with Metamagic for spellpower and also give the 2x spellpower scaling and kill requirement. This fixes the weak single target damage without having to be Death Domain, and it makes the enhancement line feel better.
Cursed Words This used to be a Channel Divinity for aoe curse. Give this back. This SLA currently SUCKS. You need an AOE curse to double your evil damage. The crit proc from imbue is extremely unreliable, and the caster focused versions just get nothing. With the SLAs being on such long cooldowns we need a way to aoe curse. If the damage isn't going to be doubled from the debuffs with Bane/Bless/Prayer then this should 100% be back to an aoe ability. Especially with how utterly trash the damage to undead is. Seriously it's doing like 200 damage at level 26. By comparison my evil damage is 600-700 from bane and bless.
Overall I was really excited to play this archetype. I thought FINALLY here's a style of caster I can really relate to. I was LOVING the visual design of the form it's just epic. But then the rest of the enhancement line is super taxed for it... Just why? Why is this SO UNGODLY WEAK? It's not even good enough for heroics. The other trees just do better. Like it works, but it works in a way that you have to MAKE it work. In fact I didn't even swap to that tree until level 8. It was just that much worse than everything else.
I really don't want to have to wait 3-5 years while other things are fixed before this gets revisted. I would really like to see these archetypes get proper support. They are the first new major interesting thing to this game and I really would like to see them succeed. This is the one MMO I constantly find myself coming back to and that I don't mind continuing to support with a VIP sub, but it HAS TO BE SUPPORTED. And that starts by listening to player feedback and properly updating and patching thigns in a timely manner.