Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
I wouldn't trust a single word coming out of Severlin's mouth. I bet the livecast went like this:
Player: Kensei is weak and boring, can you do something about it?
Sev: We are working on tweaking the kensei tree, it will happen soon(R).
The same thing happened regarding reaper in 2019:
Player: As a new player I am not able to enter reaper mode because mostly it is R8s or R10s
Sev: We are working on "leadership" model where the player with highest reaper points will be taken and shared with other players in the party.
My path from fighter to mage in Neverwinter Nights 2->DDO sounds similar to what you're experiencing in DDO. I started out only playing melee types, but I wanted a more active role in combat. Knockdown (or maybe it was trip?) didn't work right and I got bored just switching weapons to break enemy DR. Power attack was usually on and I was content with that for awhile, playing weapon master or barbarian builds. Next, I went str-based paladin, which gave me a few more buttons, some healing, and was a little more fun to play. I wasn't as reliant on a cleric healer which was nice. After that I decided to try cha-based paladin. I had even more fun with that, especially holy sword. Finally I broke down and went full cleric. I tried spell based with divine might/bless/etc. as a melee backup when i ran out of spells. I think I also tried monk which was fun, but i went back to cleric.
Then I moved on to DDO. I immediately decided to try wizard and haven't regretted it. Wizards aren't nearly as weak in the lower levels here as they are in other DnD games, and the self healing from pale master is really awesome. I've dabbled in sorcerer as well but I like wizard better (more variety). I'm not saying that fighters are boring in this game (i haven't played one so i don't know), just that you might find it a natural progression. On the flip side, there are a lot more build options in DDO than Neverwinter Nights, especially with epic destinies, so you might just have to wait for all of those to open up to enjoy fighter again. My advice is just experiment until you find something you enjoy.
Last edited by vik1; 03-09-2023 at 09:59 PM.
Message sent and message received are not always (usually, even) the same thing. Fighter is probably not the class for the OP. Fighter is kind of in a depressing state and I would love if some careful, intelligent help was given to it. That being said, there are buttons to push and it can be fun.
If having something resembling a WoW-style DPS rotation is more important to you, honestly Fighter, especially in epics, does somewhat emulate that. Haste Boost -> (Imp.) Sunder -> Shattering Strike -> Opportunity Attack -> Adrenaline + Boulder's Might -> Deadly Strike -> Opportunity Attack. There will be downtime but that's just how it is, at least there is a combo every 8 seconds. Paladin is the best Str melee if you like pushing buttons.
You are but a lamb, ignorant of your own ignorance. You no longer interest me.
If only those buttons mentioned were the only ones to press.
1-2 backup boosts, because you never have enough haste boosts.
Displacement clickies, 10 charges (5 buttons) feels like barely enough
Tenser Scrolls, every minute
Trance ability.
Second Wind, Primal Scream.
Epic Strike. If LD, also Legendary Rally & Action Hero.
Pots (Remove Curse/Disease/Blindness/Poison)
Situational scrolls (Invis, Resto, Raise Dead, Fire Shield, Teleport/Greater Teleport)
Swap items: PLIS, Voice, Jeweled Cloak, social skills, haggle, some peeps go as far as swapping gear for trash/bosses (DC/DPS)
GH scrolls/clickies
Deathward clickies
Jibbers, Estar Key, D12, whatever else.
Mount.
Weapon Swaps (a thrower to pull levers, main veapon to click after using a scroll, an on-swap filigree set, whatever else)
Intimidate, if you care.
Enough to fill 10 hot bars.
Last edited by magaiti; 03-10-2023 at 03:19 AM.
I don't want "a rotation". I want things I can do when certain things are happening.
- DPS, sure
- CC, single target, AOE
- Damage incoming
--- can break this out by different types
- Party member in trouble
I'll give some examples:
- DPS - this is relatively fine, except Adrenaline puts other things on timers
- CC - this is ... sort of? ok? But I want to be able to mix in dire charge, knight's challenge, tactics feats, and not have each of them on 15-20 second timers, some of which wait on other timers (epic strikes)
- damage incoming -
--- sure there are boosts, but this is again 30 sec timer limited
--- sure there is guard up, but this is again epic strike timer limited
- party member - would love more knight's challenge, sure we can throw in falconry bird strikes, type abilities. But either that's locked into falconry or behind epic strike timers
So on my fighter, whenever I want to do various things, I'm locked behind 20 seconds of waiting to do that thing, having to run over to do that thing, in a game where combat is immediate.
On a caster, I can literally do all of those things basically on "instants" (more or less) - and can definitely do all of those actions within a few seconds. But more importantly, I can do them whenever I want to push that button, and they just immediately happen.
So, no, I don't want a "rotation". I want to be able to do things, in combat, when I want to do them, that affect the combat.
Last edited by boredGamer; 03-10-2023 at 10:55 AM.
None of that is specific to Fighter though. All of that existing is why I mentioned economy of action though, the real gameplay loop in DDO is maintaining 400 short duration buffs with no CDs.
I agree with this mindset and would love for it to exist more in this game for melees. Unfortunately if you are looking for that in this game I think you will only ever cause yourself misery. The devs have repeatedly shown that either they are quite out of touch with what is genuinely "OP", or that they intentionally want front line melees to be much simpler and generally more helpless compared to other classes. Also seems apparent that aside from Barb, being "tanky" is something they really want you to have a shield for and sacrifice a lot of DPS for in addition to having a lower baseline level of utility and choice of actions.
As much as I hate to say it... it is difficult to balance the juggernaut style of character because if they are just a little too strong they faceroll everything. Not that I think the state of melees being what it is in this game starts from a balance problem, but a misperception or prejudice.
You are but a lamb, ignorant of your own ignorance. You no longer interest me.
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Completely agree with this. If you want a playstyle that has 2 minute buffs you need to renew constantly and a ton of buttons, Pally has you covered. If that's too simple, go Monk.
I don't think it's a bad thing that there are some classes available for players that want a more straightforward character. If you want a caster that's relatively simple to play, go warlock. If you want a relatively simple melee, go fighter or maybe barb.
If fighter is boring to you, there are a ton of other melee classes to pick from. If every class was as complicated to play as a Monk, we would lose players that enjoy the more straightforward classes.
Even something simple like warlock has ways to deal with things. Evards, instakills, temp hp, etc.
Don't need crazy combos, just need more interesting things.
Counterattack, for example, should be an auto-stun auto-crit on next attack. As is, it's barely worth it unless you're already doing that.
Some of us don't want to punch things as a melee.
Monk is actually a really bad example of an active combat design because it just has super clunky rotations that net you like 10% more damage if you focus all your attention on the button mashing. There is very little thought required for that.
What people in this thread are asking for are melee abilities that affect combat in a meaningful way, like counters, dashes, protection moves etc. I think there already is some stuff in there if you go deep in tactics as a THF, but it's quite unrefined (e.g. long CDs) and takes a lot of investment. I think they should have given a dash to all melee classes at L1, and all tank classes should get some kind of intercept move that rushes to an ally and gets aggro, as well as some kind of active defense move that acts as emergency button if heals are delayed. Reapers being immune to melee tactics when a caster has 19 options to CC them is also rather strange.
Wrong plz keep your advise for casters n range ty.
Wrong again. There are Core abilities, Action Boost, Active Abilities, Battle Trance, Epic Destinies, Reaper Boosts, Constant Weapons and Gear Swaps,
Heal and O-C-H-I-T Buttons ECT.
Core abilities
1.Power Surge
2. One Cut:
Action Boost
1.Haste Boost
2.Sprint Boost or Defense Boost or Melee Power Boost if you know what your doing you will have one of these on your hot bar preferably Sprint.
Active Abilities
1.Reed In The Wind, only the first core works because the team is so good at their job
2. Shattering Strike
3.Opportunity Attack
4.Liquid Courage
5.A Good Death
6.Deadly Strike
7.Group Action Boost
Battle Trance One of these if you know what your doing.
1. Divine Might or Know the Angles or ect.
Epic Destinies
1.Dire Attack or
2.Action Boost: Tactics
3.Legendary Rally
4.Epic Moment Action Hero or Unbridled Fury and The Great Leveler
5.Epic Strike
6.Speed or Strength
7.Primal Scream
Reaper enhancements
1.Reaper's Imbuement
2.Reaper's Deadly Strikes
3.Reaper's Strike
Weapons and Gear Swaps
1.Jewel Cloke or Ion Stone
2.Helm of Unrest
3.Weapon Swaps
4.Weapon Swaps
5.Weapon Swaps
6.Weapon Swaps
Heal and O-C-H-I-T Buttons
1.Wind
2.Bar-Heal
3.You get it right?
This isn't event all of them but lets try a little math what do you say?
18-30 buttons to push at exactly the right time and hope for no lag or kill stealing. Now who really is using the brain dead play style is it not casters and ranged.
Monks who don't use 90% of the stuff. LOL, 1-3 finishers, spam jade and spin kicks, then abundant step to next mob what a joke. You guys are wrong again.
The best thing monk is good for if Water or Fire stance and you need only one level for that.
This is you best option for dps 18Kensei/1Fav,1Monk. Syn mixes warlock I believe in with 18 kensei but I don't care enough to try to work it out.
Pure Barbarian, Ranger, Rouge or EK Mixing with Fav, ect.
This has all already been covered:
DPS Increase: - 1.Power Surge 2. One Cut, 2. Shattering Strike 3.Opportunity Attack 5.A Good Death 6.Deadly Strike, 6.Speed or Strength, 7.Primal Scream
Boosts behind 30 second timers - which mostly people use for DPS increase, occasionally sprint increase, Action Boost: Tactics - have fun waiting if you need one of them after you boosted a different one.
Battle Trance/KTA/DM (and dc increase)
Just a tax if you don't put them in your build, but on their own, they don't *do* things. It's like boosting DC's for a caster and then casting once every 20 seconds. Who cares.
Liquid Courage
Reed In The Wind
These actually are decent in that they actual *do something* besides DPS. Liquid courage is somewhat annoying though in that you can't combine it in high reapers really with any healing you'll be doing. And if someone is healing you, it probably doesn't matter.
1.Dire Attack, 5.Epic Strike
Epic strikes which all lock themselves into cooldowns
3.Legendary Rally, 4.Epic Moment Action Hero or Unbridled Fury and The Great Leveler
Yeah cool, ever destiny has these, just wait 5 more minutes
2.Reaper's Deadly Strikes, 3.Reaper's Strike
Cool more boosts with 30 sec delays
Weapons and Gear Swaps
Oh man, nothing says good gameplay like GEAR swaps with built in delays.
Heal and O-C-H-I-T Buttons
1.Wind - what an option.
2.Bar-Heal
Mmm, self heal only that doesn't scale into reaper. It has made fighter much more enjoyable to play, y'know, giving them abilities outside of DPS increases.
Anyone with basic competence will just AHK all the like buttons together, so you have 4 or 5 "types" of abilities. Again, none of them really that interesting. Having *more* buttons is not what anyone is discussing. Sure, you could put all your skill buttons on there also and mash away.
"Hope for no lag or kill stealing" - really, really sounds fun. You're not pushing buttons at "exactly the right time" when they have 30sec to 5 minute cooldowns. Unless you just mean boosting up for a boss fight, really engaging.
If you play any class at a high level, it will not be all that straightforward in this game ... as this long oddly angry post illustrates.
However, in my experience the bare minimum number of abilities you need to even be competent tends to involve more complex rotations on a Monk of Pally than a Fighter or Barb. YMMV of course . . .
Yea its not fun, it what happens when those who don't have real world physically prowess design Melee, they add barriers, stumbling blocks and hoops to jump through. Expositing their inherent bias for real world physically prowess, as if one can not have both Brains and Brawn in the real world.
This is also why they do casters so well, it suites them.
As to what is and what is not interesting, I argued they would be plenty Interesting
if these abilities worked and couldn't be derailed by Casters/Ranged Dominance, coupled with the undo and overwhelming odds stacked against Melee in R5-10.