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  1. #41
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    Quote Originally Posted by Zites View Post
    You experience does not jive, with Fighter.
    Since much what you list are epic abilities that any melee might end up using (which is odd to include in a discussion of class balance among melees) and gear swapouts (which obviously only apply if you have been playing long enough to have **** near perfect gear) . . . I am not convinced that your experience jives even slightly with that of the average player. It certainly doesn't jive with mine, though I will allow that most of my experience in epics on a melee is Paladins and Rogue assassins.

    In any case, have a nice rest of your weekend. I'm done here.

  2. #42
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    Quote Originally Posted by yfernbottom View Post
    Since much what you list are epic abilities that any melee might end up using (which is odd to include in a discussion of class balance among melees) and gear swapouts (which obviously only apply if you have been playing long enough to have **** near perfect gear) . . . I am not convinced that your experience jives even slightly with that of the average player.
    Perhaps, but intentions to agree and disagree are in my words, with goals layed bare the inequities of Fighter

    Quote Originally Posted by yfernbottom View Post
    It certainly doesn't jive with mine, though I will allow that most of my experience in epics on a melee is Paladins and Rogue assassins.
    I agree with your bold statement.



    Quote Originally Posted by yfernbottom View Post
    In any case, have a nice rest of your weekend. I'm done here.
    Thank you, palliations as I haven't had my meal yet.

  3. #43
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Zites View Post
    You experience does not jive, with Fighter.



    Its a break down for those who crave REDMEAT over soy lattes
    Does it really have anything to do with dietary choices that aren’t necessarily mutually exclusive

  4. #44
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    Quote Originally Posted by Oxarhamar View Post
    Does it really have anything to do with dietary choices that aren’t necessarily mutually exclusive
    Mayhap these appeal
    191926109-612x612.jpg37gh.jpg

  5. #45
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Zites View Post
    Mayhap these appeal
    If that is what you want to believe it is merely assumption

    Doesn’t have anything to do with the game

  6. #46
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    That's a lot of swagger for somebody who I recall asking the forums how to get his ATK high enough to hit mobs. :-D

    Chill, there is room for everybody.
    Last edited by LurkingVeteran; 03-11-2023 at 06:44 PM.

  7. #47
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    Quote Originally Posted by LurkingVeteran View Post
    That is not how it works in MMOs
    Sorry, but DDO is not supposed to be like all other MMO's to be honest. Hate to say it, but the fact SSG is trying to make it like other MMO's is probably part of the reason so many players have been quitting over the last several years.

  8. #48
    Community Member mpetrarca's Avatar
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    Quote Originally Posted by LurkingVeteran View Post
    That is not how it works in MMOs, and has traditionally not been how it works in DDO. I still don't think it's how it works in actually difficult content, some R10 are just too easy these days.

    Who care how things work in other MMO's, DDO was never intended to be like other MMO's. In fact SSG has seriously lost a lot of the player base trying to be just like other MMO's. I remember when WoW players were totally lost in this game, and the game was great back then. Oh how I miss Turbine, now we have SSG who very often copy things from other games, copying other games makes SSG a follower and followers are never winners.

  9. #49
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    I think balance in general helps retain players, or at least a healthy end-game. Otherwise, most classes that are not caster would be obsolete at cap.

    As I said earlier, it's also not historically correct to claim that casters in DDO outstripped melee in power. Casters were CC and Haste bots for most of DDO's history, including most of the first 10 years or so after release. IK's have sometimes had a niche, but casters being a serious DPS option is a fairly new concept in DDO that didn't really take off until the spell pass a few years ago, which effectively doubled or tripled end-game spell damage.
    Last edited by LurkingVeteran; 03-11-2023 at 08:13 PM.

  10. 03-11-2023, 09:26 PM


  11. #50
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by mpetrarca View Post
    Who care how things work in other MMO's, DDO was never intended to be like other MMO's. In fact SSG has seriously lost a lot of the player base trying to be just like other MMO's. I remember when WoW players were totally lost in this game, and the game was great back then. Oh how I miss Turbine, now we have SSG who very often copy things from other games, copying other games makes SSG a follower and followers are never winners.
    lol, I remember when we had Turbine and everyone called them ********. People were never happy. People will never be happy.

    Edit: lmao, even now that word is blocked. You can see the point, people are always unhappy. No point trying to please them all
    Last edited by Soulfurnace; 03-11-2023 at 10:00 PM.

  12. #51
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    Quote Originally Posted by mpetrarca View Post
    Who care how things work in other MMO's, DDO was never intended to be like other MMO's. In fact SSG has seriously lost a lot of the player base trying to be just like other MMO's. I remember when WoW players were totally lost in this game, and the game was great back then. Oh how I miss Turbine, now we have SSG who very often copy things from other games, copying other games makes SSG a follower and followers are never winners.
    Eh, I don't have access to any statistics, but I can tell you that SSG is the reason I'm back playing DDO. (o.0) I don't like everything they do, but they release content frequently and on a regular schedule, and that's better than it used to be - by about a million miles.

  13. #52
    Community Member the_one_dwarfforged's Avatar
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    I feel like people get hung up on the extremes. There can be something that exists between lvl 1 Fighter in 2005 and a level 32 Monk or caster today. Personally I feel like Fighter has an adequate number of things to do for damage, just maybe some of the Fighter exclusive ones that aren't One Cut or Opportunity Attack need to be buffed, specifically having reasonable CDs. I think where Fighter specifically really lacks is in active tools to defend itself. You have CC and that's it. Unfortunately this does nothing against red names and you can't trip or stun reapers (I haven't tested Adrenaline knockdown or Dire Charge since I came back to the game, but even if those work this would still be an issue for heroics). I have suggested giving Kensei an enhancement that grants them +% Dodge that ignores MDB/Dodge cap based on Str mod or some other number for 1-2 seconds upon blocking, possibly with an ICD if that's really necessary.

    I would love for Fighter to have more useful tools and for their damage attacks to be less laughable, but I don't want them to be Monk either. I think Monk combo attacks is a great idea that just doesn't translate well because it is too high maintenance for too little reward, and if it was appropriately rewarding for the effort it'd be broken so it's a catch 22. To me non-Monk melee gameplay became super fun when EDs came out because of Momentum Swing and Lay Waste. That's only two abilities, but they felt soooooo good to press (except in single target because of animation speed and AAs are OP).

    I'm sure this is an unpopular opinion but I would actually like it if things like Battle-Trances, Power Surge, Death Frenzy were removed from the game and their power was redistributed passively. Abilities that only buff your character with durations that exceed or match the CD are simply mental taxes. It would be one thing if we had limited resources and had to choose appropriate moments for these things, but generally they are either effectively no cost or we have means of regenerating uses of them. Funnily enough Fighter is the one case of this where the uses are hard capped because for some reason the devs decided to play hardball with Kensei but not literally anything else.
    Last edited by the_one_dwarfforged; 03-11-2023 at 10:29 PM.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  14. #53
    Community Member mpetrarca's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    lol, I remember when we had Turbine and everyone called them ********. People were never happy. People will never be happy.

    Edit: lmao, even now that word is blocked. You can see the point, people are always unhappy. No point trying to please them all
    First I can tell with your join date you joined during the Warner Brothers Turbine period, which still had a player base. Check out the DDOracle.com Menace of the Underdark - One Year Later report, back then Wayfinder server by it's lonesome self had 70-80% the traffic of all today's servers combined. Population numbers tell the story and happy or not the players are gone and now this game has the traffic of a browser game.

  15. #54
    Community Member magaiti's Avatar
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    Things were the same in tabletop D&D. Every new level, wizards get flashy new spells, fighters get +1 to-hit.
    What do you mean you don't like +1 to-hit?

  16. #55
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    Quote Originally Posted by magaiti View Post
    Things were the same in tabletop D&D. Every new level, wizards get flashy new spells, fighters get +1 to-hit.
    What do you mean you don't like +1 to-hit?
    Don't forget the bonus feats! At level 8, you qualify for Greater Weapon Focus, and you get another +1 to hit!

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