Originally Posted by
unbongwah
Two big things which pure Sacred Fist lacks: a Battle Trance* and access to monk stances. Hence why the most common splashes are monk and either cleric or Favored Soul. Also if you splash cleric or FvS before Sacred Fist, you can pick a deity and wind up with two: Path of Light (auto-granted by Sacred Fist) and whatever you chose. This in turn means having more than one Favored weapon to start which might open up new build options: e.g., dagger (Blood of Vol), longsword (Sovereign Host), or short sword (Vulkoor), all of which can become centered weapons with the correct feat or enhancement (Deadly Blades, Whirling Steel Strike, and Basic Ninja Training, respectively).
*SSG should've given Sacred Fists Warpriest instead of Radiant Servant. Rather than trying to shoehorn the party-healer role onto a class without Heal or Mass Cure spells, give them the tree which ups their tanking/survivability and also preserves access to Divine Might.
I am wondering if anyone does, say, monk 12 / Sacred Fist 6 / FvS 2: e.g., tier-5 Shintao for crit bonuses etc., tier-3 Sacred Defender for Durable+Hardy Defense (+25 PRR/MRR, +6 CON), tier-2 Warsoul for Haste Boost and Divine Might.