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  1. #1
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    Default Half Elf Dilletante: Warlock - Fire Damage (Imbue) is so weak.

    Am playing through half-elf racial lives as a Dark Apostate. I took the Warlock Dilletante feat, and just for giggles, I took all of the +Imbue enhancements that I could from the Dark Apostate Tree (+5 dice). The damage is just so underwhelming, only reaching double digits with 6d4. It's just sorta sad when you see damage rolling out in 4 digits from your base spell, and then the addon damage for this feature is only double digits... Anyone else feel like this could be buffed some without making it overpowered?

    Meh.

  2. #2
    Uber Completionist rabidfox's Avatar
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    It's just a bad imbue. When used with any kind of AoE attack, it hits 1 target then triggers an internal cooldown that prevents it from effecting anyone else with that same AoE attack. The internal cooldown is like 2 seconds long so it makes it bad for single target attacks too. Sure it's got the flavor where it works on spell damage but everything about it mechanically is just so meh compared to every other imbue out there.

  3. #3
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by Ereshkigal View Post
    Am playing through half-elf racial lives as a Dark Apostate. I took the Warlock Dilletante feat, and just for giggles, I took all of the +Imbue enhancements that I could from the Dark Apostate Tree (+5 dice). The damage is just so underwhelming, only reaching double digits with 6d4. It's just sorta sad when you see damage rolling out in 4 digits from your base spell, and then the addon damage for this feature is only double digits... Anyone else feel like this could be buffed some without making it overpowered?

    Meh.
    Nope, it's fine. It is free damage for zero cost other than selecting that race.

    I use it on my bard a lot and it's awesome.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  4. #4
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Ereshkigal View Post
    Am playing through half-elf racial lives as a Dark Apostate. I took the Warlock Dilletante feat, and just for giggles, I took all of the +Imbue enhancements that I could from the Dark Apostate Tree (+5 dice). The damage is just so underwhelming, only reaching double digits with 6d4. It's just sorta sad when you see damage rolling out in 4 digits from your base spell, and then the addon damage for this feature is only double digits... Anyone else feel like this could be buffed some without making it overpowered?

    Meh.
    Imbued are hit or miss

    Some are better than others depending on the imbued, what it scales on & how much you are scaling it up

  5. #5
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by kmoustakas View Post
    Nope, it's fine. It is free damage for zero cost other than selecting that race.

    I use it on my bard a lot and it's awesome.
    Helf gets one dice for choosing Warlock dilly that’s not free nor are any of the expanded dice

  6. #6
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Oxarhamar View Post
    Helf gets one dice for choosing Warlock dilly that’s not free nor are any of the expanded dice
    13 Cha, not like you can take it for 8 Cha. And its at character creation screen only.

  7. #7
    Community Member Diracorvus's Avatar
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    I think it's fine, you can get all the racial stuff for free with racial past lives. It shouldn't be too strong.
    Better take a look at tabaxi, elfs and dragonborn. They feel badly balanced.

  8. #8
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Diracorvus View Post
    I think it's fine, you can get all the racial stuff for free with racial past lives. It shouldn't be too strong.
    Better take a look at tabaxi, elfs and dragonborn. They feel badly balanced.
    That’s not free either

  9. #9
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Diracorvus View Post
    I think it's fine, you can get all the racial stuff for free with racial past lives. It shouldn't be too strong.
    Better take a look at tabaxi, elfs and dragonborn. They feel badly balanced.
    Helf: Rogue Dilettante is way better; it'll apply on all attacks without the silly cooldown. Better off using an actual imbue toggle and grabbing that sneak die for anyone using weapons.

  10. #10
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    Yeah it's bad compared to weapon imbues but it's the only way to add imbue damage to spells, so kinda better than nothing lol

  11. #11
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by droid327 View Post
    Yeah it's bad compared to weapon imbues but it's the only way to add imbue damage to spells, so kinda better than nothing lol
    I think it's mostly a trap at that point, where it looks good on paper but not in play. To gear up/spend AP to get imbue dice for spells is likely better spent elsewhere; could be wrong and if so someone will post a build that works well with it someday.

  12. #12
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    Quote Originally Posted by rabidfox View Post
    I think it's mostly a trap at that point, where it looks good on paper but not in play. To gear up/spend AP to get imbue dice for spells is likely better spent elsewhere; could be wrong and if so someone will post a build that works well with it someday.
    Yeah, it used to be 1D4 / character level, for several years, without any investment required in imbue dice. It was still not exactly popular. The reason was that it hit one target, had a 2s internal CD, and disrupted breakable CC (e.g. electric loop).

    Then they removed it for some unknown reason and now gave it back with a steep investment required in imbue dice and exactly the same limitations that made it of limited use before.

    DB's +2 MCL is equal to about 20-40 damage, on all targets in an AoE, without CD. It would require about +30 imbue dice to get something comparable (~75dmg /2s) with the limitations above. You would be better off investing in something else. A "trap", as the poster above suggested.

    The only reason to use it is when you for some reason play HElf on an EK or other caster with some free imbue dice and fire focus. In that case it's maybe a 3% "free" damage increase. Not something worth basing your build around.
    Last edited by LurkingVeteran; 03-01-2023 at 04:17 PM.

  13. #13
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    Isn't it so that Dark Apostate get their own Imbue?
    Perhaps it's better to toggle that one on then.

  14. #14
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    Quote Originally Posted by rabidfox View Post
    I think it's mostly a trap at that point, where it looks good on paper but not in play. To gear up/spend AP to get imbue dice for spells is likely better spent elsewhere; could be wrong and if so someone will post a build that works well with it someday.
    I did. I posted how you could replace warlock actual pact with helf-warlock pact on an ES warlock to bump your 2 sec aura from 10 to 30 base pact die since it was based on caster level, and also remove the save, allowing strength/melee gearing and abyssal pact death aura dust/ooze debuffing with twf ash/vacuum for maximum warlock raid dps. There was a thread complaining about abyssal warlocks, and I wanted to show how good they could be.

    SSG nerfed warlock dili the very next patch to 1d6, and eventually reworked it into the imbue you have today. Trololo!
    Last edited by Tilomere; 03-03-2023 at 02:51 AM.

  15. #15
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Tilomere View Post
    I did. I posted how...

    ...SSG nerfed warlock dili the very next patch... ...Trololo!
    Why post the build if you know it will get nerfed?

  16. #16
    Community Member mbartol's Avatar
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    Quote Originally Posted by Mindos View Post
    Why post the build if you know it will get nerfed?
    Why indeed? SSG will happily nerf whole swathes of players when a select few are clever enough to create a powerful build. Especially when the devs are developing a new shiny.

    Knowing this, why post any build, then? Or videos? Or achievements?
    Ghallanda: Tervail (solo player)

  17. #17
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    Quote Originally Posted by Tilomere View Post
    I did. I posted how you could replace warlock actual pact with helf-warlock pact on an ES warlock to bump your 2 sec aura from 10 to 30 base pact die since it was based on caster level, and also remove the save, allowing strength/melee gearing and abyssal pact death aura dust/ooze debuffing with twf ash/vacuum for maximum warlock raid dps. There was a thread complaining about abyssal warlocks, and I wanted to show how good they could be.

    SSG nerfed warlock dili the very next patch to 1d6, and eventually reworked it into the imbue you have today. Trololo!
    Kind of doubt it had anything to do with this. It was capped at one hit every 2s, while the pact dice on the area hits *everything* every 2s. Aura without its large AoE is kind of pointless, and the DPS negliable.

  18. #18
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by LurkingVeteran View Post
    Kind of doubt it had anything to do with this. It was capped at one hit every 2s, while the pact dice on the area hits *everything* every 2s. Aura without its large AoE is kind of pointless, and the DPS negliable.
    The nerf occurred alongside them patching it to not friendly fire on healing walls during one of the HC seasons.

  19. #19
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    Quote Originally Posted by LightBear View Post
    Isn't it so that Dark Apostate get their own Imbue?
    Perhaps it's better to toggle that one on then.
    DA imbue doesn't work with spells.

    Helf imbue does.

  20. #20
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Ereshkigal View Post
    Am playing through half-elf racial lives as a Dark Apostate. I took the Warlock Dilletante feat, and just for giggles, I took all of the +Imbue enhancements that I could from the Dark Apostate Tree (+5 dice). The damage is just so underwhelming, only reaching double digits with 6d4. It's just sorta sad when you see damage rolling out in 4 digits from your base spell, and then the addon damage for this feature is only double digits... Anyone else feel like this could be buffed some without making it overpowered?

    Meh.
    None of the dilletante feats are super strong and they are intended to be small bonuses. In general giving extra damage per spellcast is easy to abuse which is why they always put timers on things. Perhaps they should just give a straight up boost to spellpower which is easier to measure.

    Quote Originally Posted by Tilomere View Post
    I did. I posted how you could replace warlock actual pact with helf-warlock pact on an ES warlock to bump your 2 sec aura from 10 to 30 base pact die since it was based on caster level, and also remove the save, allowing strength/melee gearing and abyssal pact death aura dust/ooze debuffing with twf ash/vacuum for maximum warlock raid dps. There was a thread complaining about abyssal warlocks, and I wanted to show how good they could be.

    SSG nerfed warlock dili the very next patch to 1d6, and eventually reworked it into the imbue you have today. Trololo!
    They fixed it because it wasn't working as intended or as advertised. That thread might have been the way they found out about the bug, but it wasn't really a nerf in response to an op build. It was not intended to give that much damage.
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