Was just seeing what the AI could come up with after a little bit of guidance. The results were very surprising to say the least.
Link to ChatGPT (https://openai.com/blog/chatgpt)
Below is the full conversation...
Code:
Smokewolf
Please help me build a level 32 Wizard for Dungeons and Dragons Online. Specifically I would like a Pale Master, that uses the best possible combination of Equipment that's appropriate for the class and level. Also include Epic Destinies, Racial and Class feats, while Ideally maximizing Intelligence, Constitution, Spell DC's, Physical and Magical Resistance Ratings. Please keep in mind that the Wizard will sometimes need to melee during situations where the spells are not very well suited. So I'd suggest using a Bastard Sword and Shield, with the necessary feats needed to maximize physical combat. The Epic Destinies that could be best suited for this build are Exalted Angel, Unyielding Sentinel, Shadowdancer and Magus of the Eclipse. However you can only use three of the Destinies that I've provided, so I'll let you decide how to spend my 64 Epic Destiny points to maximize the builds potential. Some other Details of that may be helpful... No green steel equipment, Wizard will start using +8 Stat Tome, please use the equipment from Update 50 onwards as some of the older gear may not be suitable.
Sure, I can help you create a level 32 Pale Master Wizard for Dungeons and Dragons Online. Here is a build that should meet your requirements:
Race: Human
Starting Stats (after adding +8 Tome):
Strength: 8
Dexterity: 8
Constitution: 22
Intelligence: 34
Wisdom: 8
Charisma: 8
Class Feats:
Maximize Spell
Empower Spell
Heighten Spell
Quicken Spell
Spell Focus: Necromancy
Greater Spell Focus: Necromancy
Toughness
Power Attack
Cleave
Great Cleave
Epic Feats:
Epic Toughness x3
Epic Spell Focus: Necromancy
Epic Spell Penetration
Perfect Two Weapon Fighting
Overwhelming Critical: Slashing
Blinding Speed
Racial Feats:
Greater Spell Focus: Necromancy
Enhancements:
Pale Master (41 APs):
Dread Necromancer
Skeletal Knight
Deathless Vigor
Rejuvenation Cocoon
Pale Master's Undead Form
Master of Undeath
Energy Drain
Necrotic Blast
Skeletal Minions
Negative Energy Burst
Archmage (20 APs):
Improved Mage Armor
Improved Shield
Energy Criticals
Greater Ruin
Arcane Barrier
Improved Elemental Resistance
Kensai (10 APs):
Weapon Focus: Slashing
Weapon Specialization: Slashing
Toughness
Destiny Points:
We will spend the 64 Epic Destiny points across three of the four epic destinies you've suggested:
Exalted Angel (24 EP):
Divine Might
Divine Will
Lay on Hands
Resilience of Battle
Toughness
Unyielding Sentinel (20 EP):
Unyielding Defense
Unbreakable
Unyielding Sentinel Stance
Toughness
Shadowdancer (20 EP):
Sneak Attack Training
Improved Uncanny Dodge
Shadowdancer's Escape
Toughness
Magus of the Eclipse (0 EP):
We will not spend any points in this destiny.
Equipment:
Here are some recommended pieces of equipment for your Pale Master Wizard. Note that some of these may be difficult to obtain:
Head: Legendary Enduring Convalescence Helm
Neck: Legendary Swirling Smoke Necklace
Trinket: Legendary Charm of Undying Will
Cloak: Legendary Pansophic Circlet
Belt: Legendary Animated Rope
Ring 1: Legendary Ring of Shadows
Ring 2: Legendary Ring of the Master Artificer
Gloves: Legendary Archmagi Gloves
Boots: Legendary Acute Boots
Bracers: Legendary Slave Lords' Bracers
Armor: Legendary Shroud of the Abbot
Weapon and Shield:
Epic Ornamented Bastard Sword of Pure Good
Legendary Anarchic Orb
Legendary Invulnerability Shield
With this build, you will have high Intelligence and Constitution for better spell DCs and survivability. You will also have a high physical resistance rating due to the Pale Master enhancements and the Kensai enhancements, as well as good magical resistance ratings due to the Archmage enhancements. You will be able to use your Bastard Sword and Shield effectively due to the Kensai enhancements, and your melee damage output will be decent due to the Power Attack, Cleave, and
Smokewolf
Looks pretty good for a first attempt. Just a few corrections for you... Kensai enhancement Tree is not part of the Wizard class and cleaves are not really needed as Wizards have access to their own versions of it via eldritch knight. Precision is far better than power attack in the later game.
Thank you for the feedback! You are correct, Kensai is not part of the Wizard class and Precision is a better feat than Power Attack for the later game. I apologize for the mistake.
Here's an updated build:
Race: Human
Starting Stats (after adding +8 Tome):
Strength: 8
Dexterity: 8
Constitution: 22
Intelligence: 34
Wisdom: 8
Charisma: 8
Class Feats:
Maximize Spell
Empower Spell
Heighten Spell
Quicken Spell
Spell Focus: Necromancy
Greater Spell Focus: Necromancy
Toughness
Epic Feats:
Epic Toughness x3
Epic Spell Focus: Necromancy
Epic Spell Penetration
Perfect Two Weapon Fighting
Overwhelming Critical: Slashing
Blinding Speed
Precision
Racial Feats:
Greater Spell Focus: Necromancy
Enhancements:
Pale Master (41 APs):
Dread Necromancer
Skeletal Knight
Deathless Vigor
Rejuvenation Cocoon
Pale Master's Undead Form
Master of Undeath
Energy Drain
Necrotic Blast
Skeletal Minions
Negative Energy Burst
Archmage (20 APs):
Improved Mage Armor
Improved Shield
Energy Criticals
Greater Ruin
Arcane Barrier
Improved Elemental Resistance
Eldritch Knight (12 APs):
Cleave
Great Cleave
Critical Mastery
Improved Critical: Slashing
Destiny Points:
We will spend the 64 Epic Destiny points across three of the four epic destinies you've suggested:
Exalted Angel (24 EP):
Divine Might
Divine Will
Lay on Hands
Resilience of Battle
Toughness
Unyielding Sentinel (20 EP):
Unyielding Defense
Unbreakable
Unyielding Sentinel Stance
Toughness
Shadowdancer (20 EP):
Sneak Attack Training
Improved Uncanny Dodge
Shadowdancer's Escape
Toughness
Magus of the Eclipse (0 EP):
We will not spend any points in this destiny.
Equipment:
Here are some recommended pieces of equipment for your Pale Master Wizard. Note that some of these may be difficult to obtain:
Head: Legendary Enduring Convalescence Helm
Neck: Legendary Swirling Smoke Necklace
Trinket: Legendary Charm of Undying Will
Cloak: Legendary Pansophic Circlet
Belt: Legendary Animated Rope
Ring 1: Legendary Ring of Shadows
Ring 2: Legendary Ring of the Master Artificer
Gloves: Legendary Archmagi Gloves
Boots: Legendary Acute Boots
Bracers: Legendary Slave Lords' Bracers
Armor: Legendary Shroud of the Abbot
Weapon and Shield:
Epic Ornamented Bastard Sword of Pure Good
Legendary Anarchic Orb
Legendary Invulnerability Shield
With this build, you will have high Intelligence and Constitution for better spell DCs and survivability. You will be able to use your Bastard Sword and Shield effectively due to the Eldritch Knight enhancements, and your melee damage output will be decent due to the Precision and Improved Critical: Slashing feats. You will also have good physical and magical resistance ratings due to the Pale Master and Archmage enhancements.
Smokewolf
Is there a reason you chose Human for the race as I would of thought that the Gnome would make a better Wizard?
You are correct that Gnomes can make excellent Wizards due to their racial bonuses. Gnomes get a +2 racial bonus to Intelligence, which is great for boosting spell DCs, and a +1 racial bonus to all saving throws, which helps with survivability. In addition, Gnomes also have access to the Illusion DC enhancement in their enhancement tree, which can be very useful for crowd control.
The reason I chose Human for the race is because of their extra feat at level 1, which allows for more customization and flexibility in the build. The extra feat can be used to take Toughness at level 1, which provides a significant amount of extra hit points throughout the game. Additionally, Humans can take the Greater Spell Focus: Necromancy feat as a racial feat, which frees up a regular feat slot for something else.
However, if you prefer to play a Gnome instead of a Human, here's a revised build:
Race: Gnome
Starting Stats (after adding +8 Tome):
Strength: 8
Dexterity: 8
Constitution: 22
Intelligence: 36
Wisdom: 8
Charisma: 8
Class Feats:
Maximize Spell
Empower Spell
Heighten Spell
Quicken Spell
Spell Focus: Necromancy
Greater Spell Focus: Necromancy
Toughness
Epic Feats:
Epic Toughness x3
Epic Spell Focus: Necromancy
Epic Spell Penetration
Perfect Two Weapon Fighting
Overwhelming Critical: Slashing
Blinding Speed
Precision
Racial Feats:
Illusion DC
Enhancements:
Pale Master (41 APs):
Dread Necromancer
Skeletal Knight
Deathless Vigor
Rejuvenation Cocoon
Pale Master's Undead Form
Master of Undeath
Energy Drain
Necrotic Blast
Skeletal Minions
Negative Energy Burst
Archmage (20 APs):
Improved Mage Armor
Improved Shield
Energy Criticals
Greater Ruin
Arcane Barrier
Improved Elemental Resistance
Eldritch Knight (12 APs):
Cleave
Great Cleave
Critical Mastery
Improved Critical: Slashing
Destiny Points:
We will spend the 64 Epic Destiny points across three of the four epic destinies you've suggested:
Exalted Angel (24 EP):
Divine Might
Divine Will
Lay on Hands
Resilience of Battle
Toughness
Unyielding Sentinel (20 EP):
Unyielding Defense
Unbreakable
Unyielding Sentinel Stance
Toughness
Shadowdancer (20 EP):
Sneak Attack Training
Improved Uncanny Dodge
Shadowdancer's Escape
Toughness
Magus of the Eclipse (0 EP):
We will not spend any points in this destiny.
Equipment:
Here are some recommended pieces of equipment for your Pale Master Wizard Gnome. Note that some of these may be difficult to obtain:
Head: Legendary Enduring Convalescence Helm
Neck: Legendary Swirling Smoke Necklace
Trinket: Legendary Charm of Undying Will
Cloak: Legendary Pansophic Circlet
Belt: Legendary Animated Rope
Ring 1: Legendary Ring of Shadows
Ring 2: Legendary Ring of the Master Artificer
Gloves: Legendary Archmagi Gloves
**Bo
Smokewolf
I like the build so far except for Blinding Speed... Far as I know of, no one really uses it.
You are correct that Blinding Speed is not a commonly used feat in DDO, as it is often considered less useful compared to other feats. Instead, I would recommend taking the Mental Toughness feat, which grants extra spell points based on your Intelligence modifier. This will give your Pale Master Wizard more spell points to work with, which can be especially helpful when using abilities like Energy Drain and Negative Energy Burst. Here is the revised feat selection:
Class Feats:
Maximize Spell
Empower Spell
Heighten Spell
Quicken Spell
Spell Focus: Necromancy
Greater Spell Focus: Necromancy
Toughness
Mental Toughness
Epic Feats:
Epic Toughness x3
Epic Spell Focus: Necromancy
Epic Spell Penetration
Perfect Two Weapon Fighting
Overwhelming Critical: Slashing
Precision
I hope this updated feat selection better suits your preferences.