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  1. #1
    Community Member Cranjis's Avatar
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    Default Can we raise the max amount of players in a guild?

    Hey DDO community, SSG, and anyone else that might be reading. I am here to ask if there is a chance in the near future that the limit of 1,000 members per guild will be raised. The game is growing more popular and, with more people, guilds are becoming crowded. I mean this in a good way, but, my guild on Orien, The Wildcats, is now full almost all the time. I always get people asking to join and then having to wait until someone hits the inactive to kick mark (currently 1 month, I refuse to go below).

    I just want to provide a nice, active place for people on the server. I hope that SSG takes my thought into consideration.

    Thank you for reading.
    Chaotic Good but in real life

  2. #2
    Community Member Wahnsinnig's Avatar
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    Quote Originally Posted by Cranjis View Post
    Hey DDO community, SSG, and anyone else that might be reading. I am here to ask if there is a chance in the near future that the limit of 1,000 members per guild will be raised. The game is growing more popular and, with more people, guilds are becoming crowded. I mean this in a good way, but, my guild on Orien, The Wildcats, is now full almost all the time. .
    Just a question, go you allow bank characters in the guild? Most players only have 1-2 active characters, if you tell players to not add bank characters to the guild then that should give room for active players to join?

  3. #3
    Community Member Cranjis's Avatar
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    Quote Originally Posted by Wahnsinnig View Post
    Just a question, go you allow bank characters in the guild? Most players only have 1-2 active characters, if you tell players to not add bank characters to the guild then that should give room for active players to join?
    Yeah I don't want bank toons in my guild lol, no point to have someone in it that will never do anything. Plus it is all officers, so the guild chests are basically pick up/drop off what you please.
    Chaotic Good but in real life

  4. #4
    Community Member lbroyles's Avatar
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    Quote Originally Posted by Cranjis View Post
    Hey DDO community, SSG, and anyone else that might be reading. I am here to ask if there is a chance in the near future that the limit of 1,000 members per guild will be raised. The game is growing more popular and, with more people, guilds are becoming crowded. I mean this in a good way, but, my guild on Orien, The Wildcats, is now full almost all the time. I always get people asking to join and then having to wait until someone hits the inactive to kick mark (currently 1 month, I refuse to go below).

    I just want to provide a nice, active place for people on the server. I hope that SSG takes my thought into consideration.

    Thank you for reading.
    Cranjis for The Wildcats, this is a reasonable request.

  5. #5
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Cranjis View Post
    Yeah I don't want bank toons in my guild lol, no point to have someone in it that will never do anything.
    The Guild Panel needs a little more functionality, specifically, to be able to sort/scan by account. Some have voiced concern over abuse, but if a player does X, it doesn't matter which character did that, it's the player's action, and that player = the account. It's not like banning one character gets rid of the problem. :P

    Also, a "character history" of activity, leveling and/or guild contributions over time (wishlist = a curve or graph) would be incredibly useful for to see what guild members are actually, productively "active" vs. merely logging in. If nothing else, a "join date" so their Renown contribution can be judged vs. their time (doing that math, showing "renown/month" (or whatever), would be especially handy).

  6. #6
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    Quote Originally Posted by C-Dog View Post
    The Guild Panel needs a little more functionality, specifically, to be able to sort/scan by account. Some have voiced concern over abuse, but if a player does X, it doesn't matter which character did that, it's the player's action, and that player = the account. It's not like banning one character gets rid of the problem. :P

    Also, a "character history" of activity, leveling and/or guild contributions over time (wishlist = a curve or graph) would be incredibly useful for to see what guild members are actually, productively "active" vs. merely logging in. If nothing else, a "join date" so their Renown contribution can be judged vs. their time (doing that math, showing "renown/month" (or whatever), would be especially handy).
    It's time for a "guild pass" right?

    Raise max guild level to 320 ( and keep max guild level 10x max character level moving forward ), add new guild rewards, increase member cap by "x" for each level above 200, personally I'd like to see more customization options for the guild ships, but I suppose that's a lower priority than adding more functionality for looking at guild member "data" as noted above.

  7. #7
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    /signed

  8. #8
    Community Member Cranjis's Avatar
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    Quote Originally Posted by C-Dog View Post
    The Guild Panel needs a little more functionality, specifically, to be able to sort/scan by account. Some have voiced concern over abuse, but if a player does X, it doesn't matter which character did that, it's the player's action, and that player = the account. It's not like banning one character gets rid of the problem. :P

    Also, a "character history" of activity, leveling and/or guild contributions over time (wishlist = a curve or graph) would be incredibly useful for to see what guild members are actually, productively "active" vs. merely logging in. If nothing else, a "join date" so their Renown contribution can be judged vs. their time (doing that math, showing "renown/month" (or whatever), would be especially handy).
    Very reasonable requests. I wish there was also a way to let players know why they were kicked. I kick inactives, they log on, and only see "You were expelled from your guild". I think that phrasing is, first of all, a bit harsh. I'd like to see that changed as well. But getting more room should be top priority.
    Chaotic Good but in real life

  9. #9
    Community Member LeoLionxxx's Avatar
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    Quote Originally Posted by Cranjis View Post
    ...
    I wish there was also a way to let players know why they were kicked. I kick inactives, they log on, and only see "You were expelled from your guild". I think that phrasing is, first of all, a bit harsh. I'd like to see that changed as well. But getting more room should be top priority.
    That does sound like harsh wording!

    I suggest sending a message via the in-game mail system. Not very convenient, but seems like the most viable approach (short of some update to let you send such a mail message on expulsion).
    That's not lag, it's just DDO trying to become turn-based again.
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  10. #10
    Community Member Cranjis's Avatar
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    Quote Originally Posted by LeoLionxxx View Post
    That does sound like harsh wording!

    I suggest sending a message via the in-game mail system. Not very convenient, but seems like the most viable approach (short of some update to let you send such a mail message on expulsion).
    That'd work, but mail does get returned if said person doesn't log on to see it, and it doesn't say who the person was that it was originally sent to.

    Plus, with how many inactives my guild cycles through on a daily basis, a mailing system would prove tedious.
    Chaotic Good but in real life

  11. #11
    Community Member Seph1roth5's Avatar
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    I'm no programmer but isn't 1000 a nonsensical number anyway? Like...if it can store that can't it store up to 9999? Not that that's what the max should be, but just saying lol it should be super easy to raise the cap some.
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  12. #12
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    Quote Originally Posted by Seph1roth5 View Post
    I'm no programmer but isn't 1000 a nonsensical number anyway? Like...if it can store that can't it store up to 9999? Not that that's what the max should be, but just saying lol it should be super easy to raise the cap some.
    I think it has more to do with the renown required for existing guild levels, and how difficult they wanted that to be, and to encourage more smaller guilds instead of having a few humongous ones. Not saying I agree with those things, but that those were the reasons behind them.

  13. #13
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    I will be honest. I think 1000 is already too high a number and see no reason why it should be upped.

    Not knowing people in the guild and blindly kicking them out if not online for 30 days does not sound like a good reason to up the limit.
    Member of Spellswords on Ghallanda

  14. #14
    Bounty Hunter slarden's Avatar
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    The real issue with the guild system is that it over-incentivizes large guilds. Increasing the size limit would simply make that problem worse. We would end up with one guild on hardcore although at least people wouldn't be booted after 24 hours off the game.

    Players such as myself are able to get enough renown to level up a small guild, but the typical player or small group of casual friends can't. Most small guilds don't make it or advance extremely slowly.

    In my case I started playing with friends and family including a minor child. Joining a large guild was never an option. That child is now an adult, but we would leave the game before we'd leave our small guild. The situation was much worse for small guilds back in 2011/2012 due to decay, before saga guild rewards were an option and before guild ship rewards were more front-loaded.

    Still the incentive is very high for new or transferring players (excluding those moving as a decent sized guild or a guild that is highly active) to join a large guild due to the cost of airships and the high level you have to be to get a decent sized plat ship.

    If there was one simple fix SSG could make to the guild system it would be bringing down the level of plat ships to where you can get at least 2/3 of the items on a plat ship based on your guild level.
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  15. #15
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    Quote Originally Posted by mikarddo View Post
    I will be honest. I think 1000 is already too high a number and see no reason why it should be upped.

    Not knowing people in the guild and blindly kicking them out if not online for 30 days does not sound like a good reason to up the limit.
    Eh, maybe on Hardcore it could use an increase. Maybe.

    but after thinking about it, I think the OP is worried about the added renown loss that comes with bumping someone from the guild before 30 days of inactivity. Perhaps that's the tweak they could ask for instead of increasing membership cap.

  16. #16
    Founder Tyrande's Avatar
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    Quote Originally Posted by Cranjis View Post
    [...]but, my guild on Orien, The Wildcats, is now full almost all the time. [...]
    I know cats grow like bunnies.

    Maybe let the successor take up guildmaster-ship on a second guild, called "Wildcats II" and invite new people to the second guild "Wildcats II"?

    You can also try sending Cordovan or submit a help request (not from in game) a private message and see if they have a solution. I know they can help rename guilds.
    Last edited by Tyrande; 02-21-2023 at 09:06 AM.

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  17. #17
    Community Member Cranjis's Avatar
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    Quote Originally Posted by Ereshkigal View Post
    but after thinking about it, I think the OP is worried about the added renown loss that comes with bumping someone from the guild before 30 days of inactivity. Perhaps that's the tweak they could ask for instead of increasing membership cap.

    Nah, I don't care about renown or levels really, once you have everything bought, none of that really matters. I just want to give folks that need a guild a guild.
    Chaotic Good but in real life

  18. #18
    Community Member Captain_Wizbang's Avatar
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    +1, yes drop decay and a higher account limit has been LONG OVERDUE for years.

  19. #19
    Community Member Cranjis's Avatar
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    Quote Originally Posted by mikarddo View Post
    I will be honest. I think 1000 is already too high a number and see no reason why it should be upped.

    Not knowing people in the guild and blindly kicking them out if not online for 30 days does not sound like a good reason to up the limit.
    Ill be honest too. Orien is a big server, and its not getting any smaller. Game keeps growing, server keeps growing, guild keeps growing. When your guild cant grow anymore, and its main purpose is to give anyone that needs a guild a place to stay, you are left with two options: kick people that havent been on for a while (and of course offer them a spot if/when they get back), or raise the amount. I dont like having to kick people at such a low time, but its not like i have a variety of choices.
    Chaotic Good but in real life

  20. #20
    Community Member Cranjis's Avatar
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    For recruiting purposes: Wildcats might be teetering on the edge of being full, but that doesn't mean you cannot get in. I make sure that if someone is looking for a spot, they get it.
    Chaotic Good but in real life

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