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Thread: Favour Trees

  1. #1
    Community Member
    Join Date
    Aug 2010
    Posts
    160

    Lightbulb Favour Trees

    The current favour rewards as far as feats go are pretty pathetic at best.

    They don't encourage players to complete content that isn't usually played on the live servers, except when it comes to hardcore for the favour tables.

    If there were favour trees, you could implement small, but stacking bonuses. Nothing game breaking... maybe some of them containing +1 to a particular DC type or a few extra hp at the top end of the bonuses. Oh, and you cant fill a tree without max favour. This could be adjusted so that once you got to a tree with 5 tiers you could just start increasing the cost of certain enhancements based on how much extra content is added to the game, rather than keep having to add new ones.

    I dunno, maybe its a stupid idea.
    I am a refugee of Devourer, abandoned by Coadmasters and washed up on the shores of the new world Thelanis under the rule of the Turbine empire. The locals are primative, the monsters are tough, and to survive in this savage land i must live by one philosophy... trust no one.

  2. #2
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

    Default

    It's not the worst idea (that's a low bar, believe me! ), but it kinda goes against the in-game premise of "Patron rewards".

    It would also be hard to increment some of the rewards - you could break "+5 Hit Points" up into 5 discrete chunks, but a +2 bonus (which is quite common) is almost there already, and there are many that are "all or nothing". <shrug>

    o https://ddowiki.com/page/Favor#Rewar...patron_faction

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