Blighted Wolf updates are in along with a few other changes. New or changed things will be
colored.
Blightcaster
New Archtype for Druid
New Tree: Blightcaster
Replaces: Nature's Protector.
Themes: Death, Famine, Decay, Plague, Poison, Insects, Moss, Fungus. Bleached Bones. Scavengers.
Summary:
Thesis statement: Death is a necessary part of life.
A dark take on druid that celebrates the cycle of death & decay. This druid's power still comes from the "cycle" of nature, it just focuses at the end of that cycle.
BASE CLASS PROGRESSION:
LEVEL 1: Disease Immunity - (applies to natural diseases like other immunities)
LEVEL 2: Wild Shape - Plague Wolf (
art is in!)
Basic Wolf Form replaced by Plague Wolf: Transform into a magically diseased wolf.
- 10% Combat Style bonus to attack speed, a +3 bonus to attack while flanking
- +10% enhancement bonus to movement speed.
- While in wolf form, you gain access to a number of spells and enhancements that require Wolf form, but the cooldowns on your non-animal form spells are increased to 2.5 times their normal length.
Bonus Feat: Imbue Toggle that only functions when in any animal form, pick 1 of 2.
- Biting Acid: 1d6 acid damage with all melee attacks. Scales with spell power. This can only be used in Wolf or Hive forms.
- Biting Poison: 1d8 poison damage with all melee attacks. Scales with spell power. This can only be used in Wolf or Hive forms.
LEVEL 4:
Minor Elemental Kin Form Pick (1 of 2)
WildShape - Thorn-Kin:
- (
Art is in but it's bugged. changing equipment removes parts of it and the art stays stuck on you when you leave form)
You create a suit of living thorny wood around your body armoring you from harm. Note: Note this will be gearset over-ride instead of an animal form so the player will fight with their regular weapons. Basically you become a knight in plate mail made of wood and thorns.
- +1 bonus to caster level and max caster level of Physical and Poison spells
- 10% exceptional bonus to armor class and 50% fortification.
- You gain access to the thorn imbue.
- 10% vulnerability to fire damage
WildShape - Hive Keeper:
You give part of yourself to the hive, gaining insect like reflexes and senses. Your bodily fluids become poisonous to others, and the swarm is always close.
- +1 bonus to caster level and max caster level of Poison and Acid Spells
- You gain 25% concealment and Evasion.
- Your reflex saves are increased by 1 for every 3 druid levels.
- 10% vulnerability to cold. Your diplomacy checks are reduced by 5 (Jeff Goldblum early in The Fly)
BONUS FEAT - Thorn Imbue: Your weapons sprout sharp thorns adding 1d6 piercing damage to all your weapon attacks. Scales with spell power.
LEVEL 5: Venom Immunity
LEVEL 8: Minor Elemental Kin Form Pick (1 of 2) - lets you pick the other form from level 4
LEVEL 11:
Wild Shape - Blighted Wolf
The Blight claims your animal form and turns it into something else...: (
Updated stats! Changed to plant zombie wolf! I really gotta get a yellow musk creeper reference in here somewhere...)
(Art is NOT in yet )
- you gain a 10% Combat Style bonus and 15% bonus to movement speed
- Grants a 10% profane bonus to Max Hit Points and +1 Imbue dice.
- You are considered a Plant making you immune to most forms of Stun, Sleep, Paralysis, Mind Effects and Drowning.
- Gain 100% Fortification and take 15% additional damage from fire.
- You get Wolf spell access as before.
BONUS FEAT: Imbue Toggle pick the other one from level 2.
LEVEL 13:
You gain access to advance wild shape forms.
WildShape - Thorn Knight: - (upgrade to thorn kin)
A more advanced version of Thorn Kin where you actually become a plant under the armor.
- You are considered a plant for purposes of most immunities, poison, sleep, paralysis, stun, mind effects. You can no longer drown in water.
- +3 bonus to caster level and max caster level of Physical and Poison spells
- You gain 10% absorption against piercing damage and 5% absorb against blunt damage.
- You gain +2 imbue dice
- 10% exceptional bonus to armor class and 100% fortification.
- 15% vulnerability to fire damage
WildShape - Hive Master:
You have become one with the swarm. Your body shifts between yourself and a cloud of insects, as you merge in and out of the swarm.
(Art is in)
- You are considered vermin for the purposes of immunities and are immune to mind effects and knock down.
- +3 bonus to caster level and max caster level of Poison and Acid Spells
- You are ethereal to monsters while tumbling.
- You gain 50% concealment as displacement and Improved Evasion.
- You gain +2 Imbue Dice and +1 to Reflex saves for every 2 druid levels (Max 10)
- 15% vulnerability to cold and -15 on diplomacy checks (Yeah Jeff is just pretty creepy now).
LEVEL 15:
Timeless Body (as druid)
LEVEL 17:
2nd Wildshape Elemental Form Pick (Thorn Knight, HiveMaster)
....
DRUID FEATURES REMOVED FROM SUBCLASS
- No Wild Empathy
- No Goodberry
- No Wolf Companion
- No Bear Form
- No Fire or Water Elemental Forms
- No Auto Memorized Spells
SPELL BOOK ADJUSTMENTS:
New Spells:
These appear in BOTH base druid and Blightcaster books.
Thorn Strike- Level 1: Conjuration - Cost: 2 Sp, Cooldown 2.0 seconds. You hurl a magical thorn at your target dealing 5 to 7 points of Piercing damage per caster level (up to a maximum of 50 to 70 damage at caster level 10).
Thorn Bloom- Level 3: Conjuration, Cost: 15 SP, Cooldown 3.5. Point Blank AOE - Thorns blast out from your body inflicting 5 to 10 points of Piercing damage per caster level (up to a maximum of 50 to 100 damage at caster level 10) to all nearby foes. Reflex save for half.
Thorn Wave- Level 6: Conjuration, Cost: 25 SP, Cooldown 4.5. Cone - You hurl a wave of magical thorns in front of you dealing to all targets in front of you for 6 to 11 points of Piercing damage per caster level (up to a maximum of 90 to 165 damage at caster level 15). Reflex save for half.
Grasping Roots- Level 6: Conjuration, Cost: 30 SP, Cooldown 20 seconds. Duration 10 seconds. Powerful thorny vines rip out of the ground seizing all enemies in the area. Enemies save vs Reflex or become entangled, with a re-occuring Strength save to break free. Targets also take 1d6 in piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
Thorn Lance-Level 8: Conjuration, Cost: 20 SP, Cooldown 5.5. Bolt - You hurl a great thorn lance at your target dealing 9 to 14 points of Piercing damage per caster level (up to a maximum of 180 to 280 damage at caster level 20). The lance will damage all enemies in front or behind the target.(Has updated art)
Blight Caser Only Spells:
Thorn Blade: Level 2 - Summons a single scimitar of blight that does a mix of acid and poison damage instead of slashing damage, and uses the wielder's Wisdom instead of Strength for determining attack and damage bonuses. Has a duel wield version.
Blighted Breath: Level 5 - Sends out a breath of poisonous gas in a frontal cone dealing 1d8+2 points of Poison damage per caster level (up to a maximum of 45 to 150 damage at caster level 15) with a Reflex save for half damage. They must also make a Fortitude save or be Blinded for 10 seconds. If you are using the Biting Acid Imbue this damage is converted into 1d6+2 Acid damage per caster level (up to a maximum of 45 to 120 damage at caster level 15).
Plant Growth- Level 5: copy of Animal Growth for Plants (Now in Build!)
New Animal Spells: - Blight Caster Only
[INDENT]Blighted Charge: Requires Any Wolf - Cost: 25 sp Cooldown: 15. You leap forward with the speed and ferocity spewing blight around you as you pass. You attack enemies in your path, dealing an extra 5(W), with a +1 bonus to critical threat & multiplier, and targets caught in your wake are Blinded and Helpless for 8 seconds. A successful reflex save negates this effect. For 10 seconds after the charge you gain +3 Imbue Dice. Stun vs Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength + Necromancy Bonuses."
Jaws of Doom: Any Wolf - Cost: 20 Cooldown: 30 seconds. As your jaws close over your enemies, they feel their life end. This attack deals an extra 10(W), +1 bonus to critical threat and multiplier, and your foe must save vs Fortitude or dies as if slayed by a vorpal weapon (Does not affect Oozes, Undead, Constructs or Elementals). Death vs Fortitude DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength + Necromancy Bonuses.
Blighted Bite: Valid Forms: School: Evocation Cost: 10 sp. Any Plague Wolf. You gain +2 Imbue dice while in any wolf form for 20 minutes.
Revamped Spells: - applies to all class versions of these spells.
Contagion - focused down to 3 versions instead of 7.
- Blinding Sickness: Target goes blind and they take 1d4 ability damage to strength and dexterity
- Cackling Fever - Target is stunned for 6 seconds and takes 1d4 ability damage to wisdom and intelligence
- Slimy Doom - Target takes 4d6 acid damage +1 per caster level every 3 seconds
Melf's Acid Arrow - Now does 1d6 acid damage per caster level (Max caster level 10 for 10d6). Applies damage and ticks twice again over 6 seconds (Damage occurs 3 times in total)
(fixed the missing tick problem)
Black Dragon Bolt - is being updated to do 1d10 acid damage per caster level (Max caster level 25, caps at 25 to 250 damage). Applies damage and ticks three again over 8 seconds (Damage occurs 4 times in total)
(additional tick of damage added)
Spells Added to the Druid spell book for Blightcaster
- 1st level - Night Shield, Thorn Strike, Chill Touch, Acid Spray
- 2nd level - Gets Contagion at level 2 instead of 3, Melf's Acid Arrow, Web
- 3rd level - Acid Blast, Thorn Bloom, Stinking Cloud
- 4th level - Fear, Acid Rain, Plant Growth, Wave of Fatigue
- 5th level - Negative Energy Burst, Blighted Breath, Cloud Kill
- 6th level - Negative energy ray, Jaws of Doom, Blighted Bite, Thorn Wave
- 7th Level - Acid Fog, Wave of Exhaustion, Horrid Wilting
- 8th level - Black Dragon Bolt, Thorn Lance
- 9th level - Acid Well, Wail of the Banshee, Rend the Soul, Blighted Charge
Spells Removed from Druid Book for Blightcaster
- No Animal Summons
- No Basic Cure Wound Spells or the Heal Spell (you keep Vigor but get them 1 level later, no mass regeneration)
- No Fire Spells
- No Sun Spells
- No Fire Shield
- No Bear Spells
- No Elemental Fire/Water Elemental Form Spells (this includes elemental toughness)
Skills: as Druid
Past Life
Blightcaster:
Past Life: x3 (stacks)
+5 Acid and Poison Spell Power
BLIGHT CASTER TREE:
Core 1:
The Cycle of Decay - You gain 5 Force, Poison, Negative, and Acid Spell Power per core in this tree.
Core 3:
Spread the Blight - Your offensive spells now apply a 10 second debuff called Blight: reduces saves by 1 and incoming positive healing by 20%.
Core 6:
Death Eater - You gain 1 temporary hit point equal to your wisdom score whenever you kill an enemy (Creatures 2 levels below you do not count). These hit points remain until damage removes them or the quest ends. This can stack 3 times and is refreshed on each kill.
Core 12:
Know the End - You gain Know the End which acts as a permanent Death Block. Blight effect is improved to reduces saves by 2 and incoming positive healing by 40% for 10 seconds. Death Eater max stack size increased to 4.
Core 18:
Vile Eruption - Earth Quake now deals 2d6 + 1 per caster level in acid damage every 3 seconds in addition to it's regular effects. Death Eater max stack size increased to 5.
Core 20:
Master of Decay:
- +2 Wisdom & Con
- SLA Creeping Doom Cost: 20 spell points Cooldown: 15 seconds
- Blight now reduces saves by 4 and positive healing by 60%
TIER 1:
Prickly: 1/2/3 PRR, rank 3: +1 to damage with weapon attacks.
Kiss of the Blight: You gain 5/10/15% Absorption against Poison and Acid Damage.
Pick Your Poison I Multi Selector
SLA: Thorn Strike 3 ranks, cooldown 7/5/3 Spell Cost 3,2,1
SLA Acid Spray 3 ranks Cooldown 12/8/4 seconds , 4/3/2 SP cost
Sharp Edges 1: Spell Crit +1 to Force/Neg/Poison/Acid Spell Crit Chance. (costs 1 AP, instead of the usual 2)
Lore of the Great Plagues: You gain a +1/2/3 saving throw bonus against poison and disease. Rank 3: Gain 5 Poison and Negative Spell Power.
TIER 2:
Defiled Growth - Your Entangle, Spike growth & Grasping Thorns spells now cause 1d4 negative energy damage per spell level every 2 seconds.
(changes the art of these spells when you take this)
Meta Selector, Empower, Max, Quicken
Pick your Poison II Mutli Selector
SLA Splinter Bolt 3 ranks, Cooldown 8/6/4, Spell Cost, 6,4,2
SLA Melf's Acid Arrow 3 ranks, Cooldown 8/6/4, Spell Cost, 6,4,2
Sharp Edges II: Spell Crit +1 to Force/Neg/Poison/Acid Spell Crit Chance. (costs 1 AP, instead of the usual 2)
Every Rose Has it's Thorn - Spike Growth damage is increased by 100%.
When using Any Thorn shape or Blighted wolf form you gain 15 PRR & MRR for standing inside any entangle, spike growth or grasping root spell effect.
TIER 3:
Out Break - upgrades the contagion and insidious spores spells to also hit enemies near the primary target.
Meta Selector - Empower, Max, Quicken
SLA Enveloping Swarm - 3 ranks, Cooldown 16,12,8, Cost 8,6,4
Sharp Edges III: Spell Crit +1 to Force/Neg/Poison/Acid Spell Crit Chance. (costs 1 AP, instead of the usual 2)
Stat Boost - Wis/Con
TIER 4:
Poison of the Hydra -
The Poison spell is now greatly enhanced when cast. Still doing it's original effect it now also applies to up to five targets, strips poison damage immunity for 30 seconds and immediately does 2 to 5 Poison damage per caster level on application and for every 4 seconds up to 12 seconds. Fortitude save for half damage. Creatures immune to constitution damage will still ignore that aspect of the spell, but will take poison damage.
Unkindness of Ravens - 120/90/60 second cool down, A swarm of ravens blasts through you and a narrow path ahead. Enemies in the way take 1d3 piercing damage per druid level and must save vs confusing and blind separately DC: 20+ druid level + Conjuration DC. If you have a raven summon active from the falconry tree when you used this ability you gain the More Unkindness to Come effect for 10 seconds; All your spells and attacks apply 1d6 piercing damage to blind targets for every druid level. This damage can only apply once every two seconds.
Pick your Poison III Multi Selector
SLA Thorn Bloom - 3 ranks, Cooldown 16, 12, 8, Cost: 20,15, 10
SLA Acid Rain - 10 SP cost, Cooldown 20/16/12 seconds
Sharp Edges IV: Spell Crit +1 to Force/Neg/Poison/Acid Spell Crit Chance. (costs 1 AP, instead of the usual 2)
Stat Boost, Wis/Con
Tier 5:
Thorns in your side - Multi Selector -
Poisoned Thorns - Your Splinter Bolt and Thorn Spells now also cause additional 2 points of Poison damage for every spell level. This scales with spell power.
Vile Thorns - Your Splinter Bolt and Thorn Spells now also cause additional 1 point of Acid damage for every spell level. This scales with spell power.
SLA Grasping Thorns - Spell Like Ability: Powerful thorny vines rip out of the ground seizing all enemies in the area. Enemies save vs Reflex or become entangled, with a re-occuring Strength save to break free. Targets also take 1d6 in piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
Everything Decays - Gain 5/10/15 Acid & Poison Spell Power Rank 3:
Your spells remove Acid Immunity for 30 seconds.
Doomsayer - Gain a +1 Bonus to Conjuration, Evocation and Necromancy DCs
ADDITIONAL CHANGES....
Changes to Seasons Herald
Core 3 (level 6) updated to : +1 to max caster level of your season. Your Shillelagh does one extra W of damage. Your plant spells like entangle, spike growth and grasping thorns will no longer be dispelled by fire effects.
Both Child of Summer and Elder of Winter now effect thorn spells.
Changes to Nature's Warrior: -
- Howl of Winter renamed and changed to Howl of the Hunter: Casting Howl of Terror now grants you the effect Howl of the Hunter for 10 seconds which grants a +10 exceptional bonus to Double Strike, 5% bonus to spell crit and 15% to spell crit damage to all spells. This will only occur once every 30 seconds. Passive: You gain a +5% primal bonus to Max Hit Points
- Great White Wolf Gets a multi selector with the alternate called Bad Wolf - 10/20/30 acid spell power, 10/20/30% Acid Resistance
- Jaws of Winter get's renamed "Jaws of the Wolf" - Gain 10 times your character level in temporary HPs for 30 seconds after using Jaws of Winter or Jaws of Doom
- Extra Wild Empathy gets a multi-selector option called Dead Nerves - gain 5/10/15 Hit Points.
- Athletic Hunter's 3rd rank now grants a +1 Reflex/Fortitude save instead of another wild empathy charge
- Brother Wolf gets a multi selector option called Lone Wolf, grants 1/2/3 bonuses for To Hit, PRR, MRR
- Flight Gets a Multi Selector option called Play Dead. Increases Unconscious range by 10/20/30.
KNOW ISSUES
- Art still missing for Blighted Wolf, and Thorn Kin and Thorn Blight art is buggy atm
- Contagion still has some issues where it's not doing multiple stat damage types on two of it's types. tool tips not updated yet.
- Haven't updated standard druid Cold Breath yet.
- Spike growth does not appear to be effect by child of summer or Thorn kin, when it is both a thorn and a force spell.
BUG FIXES FROM PREVIOUS PREVIEW
Thorn Strike tool tips corrected
Splinterbolt no longer has an extra hit in it
Greater Vigor is now in the level 6 spells
Black Dragon Bolt (8th level spell) now ticks 4 times consistently up from the originally intended 3.
The new thorn spells now support Eschew Material.
The new thorn spells are now affected by the bonus to caster level from season herald's Child of Summer
Blighted Breath is now considered both acid and poison for spell level bonuses
Blighted Breath is now of the conjuration school
Blighted Breath DC now benefits from +Spell focus Mastery items
Hive Master should now provide bonuses to Acid caster level