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  1. #1
    Producer Tolero's Avatar
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    Sep 2007
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    Default U58 Lamannia 3 - Overview

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.


    Another Preview of Update 58 will be open today as of 3pm EDT on Tuesday, February 14th! It is expected to remain open into the afternoon (EDT) of Thursday, February 16th.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    This preview contains a look at the latest updates to all three Archetypes, the new free quest, new loot, latest changes to the Anniversary festival, and other U58 game changes and bugfixes.

    To access any new content that exists in the DDO Store during a preview, speak to Lord Poincelot in the Test Dojo to be granted preview server specific DDO points and then "purchase" the content/feature in the "New to DDO" category of the DDO Preview Store. You can speak to The Questgiver in the Test Dojo to be teleported directly into any new quests available in a preview.

    To provide a little more detail on what you can expect to see in this preview, please review the items below:

    New Archetypes


    An early look at three new Archetypes are available in preview 2! Try them out and let us know what you think in their respective feedback threads:
    • Archetype: Blightcaster (updated thread)
      • Blightcaster can be chosen as an option from the "Druid" class

    • Archetype: Dark Hunter (updated thread)
      • Dark Hunter can be chosen as an option from the "Ranger" class

    • Archetype: Acolyte of the Skin (updated thread)
      • Acolyte of the Skin can be chosen as an option from the "Warlock" class



    New Quest & Loot

    The Kill Ten Rats quest is available to try on Lamannia, as well as its loot. Speak with The Questgiver in the Test Dojo to be taken to Sharn and visit Frelda Brumlyn near the boat to Morgrave University. To see the loot, speak with The Loot Guy in the Test Dojo





    Bug Fixes
    • Level 32 augments now grant the correct amount and type of elemental resistance
    • Purge the Wicked's bonus critical confirmation no longer drops on Death.
    • Sorcerer's Eldritch Knight's capstone now provides its +2 Constitution
    • Wellspring of Power now shows the correct duration
    • Artificer Imbue now stays on through login/logout
    • Corrected text in Vile Chemist and Eldritch Knight (made sure that the level 3 imbue dice was spelled out in text)
    • Corrected text in Shiradi (Stay Toxic had a line about cold damage)
    • Shifters should no longer see a duplicate feat under their Shifter racial choice in the character sheet
    • Barbarians' Frenzied Berzerker's first core no longer says "duration: permanent" for no reason
    • The first core of Tiefling and Tiefling Scoundrel grants its +5 Spell Power again
    • Primal Avatar Mantle of Nature: Thorn now has its correct tooltip on the buff bar
    • Healing/repair/negative amp now only applies if you are actually healing from that damage type instead of if you are healing or taking damage from that type
    • Unquenchable Rage from Primal Avatar now does its intended effect
    • Luck of Olladra may now be used on friends
    • Divine Energy Resistance in Sacred Fist now correctly scales with Paladin level instead of Cleric level.
    • Absorption effects are now calculated nicer so that things apply more predictably
    • the chat feedback for absorption items now gives you better and more accurate number
    • Negative Energy Burst no longer consumes spell resistance charges when cast by undead players
    • A large variety of Cleric, Favored Soul, and Paladin abilities may now be used while moving.
    • The effects of Smoke Bomb are now correctly removed when you attack.
    • Ameliorating Strike from Warpriest now correctly heals undead players
    • The Inventory Heavy alert now has its correct text again
    • The Shield Specialty feat now grants its correct prr
    • Fixed some sound effects for Raptors and other Isle of Dread creatures that had bitrates that were much higher than normal, in the hopes that it may fix an issue where the game client crashes in Isle of Dread for some players when sound effects are enabled. If this bug had been affecting you in the past, please try playing Isle of Dread with sound effects on and let us know whether this helps.
    • Snowpeaks imbue filigree now stacks correctly
    • Battle Engineer cores now properly provide their universal spell power
    • Artificers should no longer see erroneous success percentages on the tooltips of scrolls and other UMD-related checks.
    • We have added a fix to address characters getting hung at the Loading Screens when moving between quests or public areas. During this Lamannia preview, we encourage players to please try grouping while playing dungeons and let us know if you experience any issues.


    Gameplay Changes
    • Smoke Bomb's SP cost has been reduced to 6 SP.
    • The Destiny Feat Spirit Blades now has a faster casting time, faster projectile speed, and better homing.
    • Warlock:
      • Base Eldritch Blast dice are now 1d8
      • Base Pact dice are now 1d6
      • The single-target basic Eldritch Blast now scales with 125% Spell Power
      • Enervating Shadow stance now scales with 150% Spell Power
      • All other Eldritch Blast Shapes now scale at 100% Spell Power
      • The level 15 Warlock Pact Special abilities now scale as if they were spells and are modified by bonus Spell DCs.
      • The feat Nimble Fingers now requires the Trapfinding feat and not Rogue/Artificer levels.


    UI Changes
    • There is a new gameplay option: Show Detailed Chest Information (Default: false)
      • While true, the first time you touch a chest (and generate its loot) the chest will print out some information about its ransack info into your chat log. Only you can see this info.

    • A series of changes have been made to tooltip generation.
      • The names of Feats and Enhancements are now bigger in their tooltips to make it easier to parse what they are
      • SLA tooltips now display spell info, such as their spell point cost, spell DC, and spell school, automatically
      • Certain aspects of enhancements no longer show in the tooltip (such as prereqs) if you own the enhancement and are looking via your character sheet. when hovered over in the tree they will show their AP cost and prereqs as usual

    • A series of large changes have been made to how we display Feats to the players. See below for more info.
      • Character Creation:
        • Feats now display in neat categories that are easier to parse and sort through
        • The summary at the bottom and at the last stage in advancement shows you all feats without category view so that you just get a list of what feats you have without them being condensed underneath a click block
        • The collapse/expand button uptop plays nice with them so you can collapse all/expand all with one click

      • Character Sheet:
        • Feats now display in neat categories that are easier to parse and sort through
        • Collapse/expand button works with them
        • Feats that are acquired on a temporary basis now display an indicator below their name stating as such

      • Level Up Screen:
        • This largely looks exactly the same because the categories here were already visible in the same way they were before
        • Categories now have well formatted labels that actually match the +/- button in relative vertical area, which makes everything look a little nicer
        • You may now click anywhere on the category to open and close it which means you no longer have to press the tiny little +/- button to open/close things
        • There is a new check box at the top that is checked by default. when unchecked, the feat window will hide all feats that you are not actually able to train. in practice this cuts about 60% of the elements out of the window making it a lot easier to find what you want but this will obviously shift up and down depending on test cases
        • There are two new buttons up top, collapse all and expand all. they collapse all and expand all categories, just as they do in the other two panels.
        • Slightly modified the list of feats showed to the player during level up to exclude even more feats that they will never qualify for (right now we only show you a subsection and this cleans the subsection up just a bit)
        • The Granted Class Feats section at the top now shows the feats as they exist on you and not just their category, meaning that you actually see those feats and their icons right at the top without them being under a click block
        • The summary panel on the following page also now shows the feats as they exist sans category, meaning you see the feats and their icons without seeing the category and the feats are no longer under a click block

      • Feat Swap Screen:
        • Feats now display with the levels taken next to them at a glance so it's easier to parse what levels you took feats at

      • Journals have a slightly more readable font and contrast!
      • Bank - Crafting storage now has a sorting option: Alphabetical (A-Z) or (Z-A) or Legacy Sort (the old way)
      • Hovering over your Enhancement Points now displays a formatted tooltip explaining some basics about your character, the points they've earned, and the tomes they've used.


    Preview 3 Known Issues

    • There are stub icons in Acolyte of the Skin: True Patron: Fiend (feat), Fiendish Forms, Fiendish Glare, Eldritch Blast Shape Beam, Drink Their Fear, Skin Adaption, Glare of the Pit, Fiendish Symbiosis
    • There are stub icons in Dark Hunger: Opportune Moment, Death Stalker, Hunter in the Dark, Slayer in the Dark, Snap Trap, Smoketrap (spell icon), Snap Trap (spell icon), Death Attack
    Last edited by Tolero; 02-14-2023 at 03:02 PM.

  2. #2
    Community Member Zeklijan's Avatar
    Join Date
    Oct 2009
    Posts
    276

    Default Bombardier - Smoke Bomb SLA

    With the update to Smoke Bomb, and it's SP reduction, the incentive to take the tier 4 bombardier SLA for smoke bomb is very low. The base spell is cheaper and has a lower cooldown.

    Personally, I think replacing it with something else would be nice.

  3. #3
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
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    Default

    So, does U58 include any work on the VIP improvements?

    (yeah, I'm a funny guy)
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  4. #4
    Community Member Tap4black's Avatar
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    May 2006
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    0

    Default

    Quote Originally Posted by Dandonk View Post
    So, does U58 include any work on the VIP improvements?

    (yeah, I'm a funny guy)
    You misspelled U158.....................
    I've met and chatted with both Dave Arneson and Gary Gygax.
    To both of you, I raise a glass in toast and say THANK YOU!

    Jaxx - LAVA DIVERS - Khyber

  5. #5
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
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    0

    Default

    Quote Originally Posted by Tap4black View Post
    You misspelled U158.....................
    Hah, good point, my bad
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  6. #6
    Community Member DarkChilde's Avatar
    Join Date
    Feb 2006
    Posts
    68

    Question Warlock Dice Types

    Warlock:
    Base Eldritch Blast dice are now 1d8
    Base Pact dice are now 1d6
    Do these new dice changes effect Epic Eldritch Blast & Epic Pact Dice

  7. #7
    Community Member J1NG's Avatar
    Join Date
    Jun 2009
    Posts
    1,755

    Default

    Quote Originally Posted by DarkChilde View Post
    Do these new dice changes effect Epic Eldritch Blast & Epic Pact Dice
    I haven't tested it, but I would imagine it should not affect them, as those prodvide an additional amount (much like Imbue) and thus the change of the dice itself, (in theory) "should not" impact on the additional dice that those abilities provide.

    J1NG
    Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
    Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
    Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...

  8. #8
    Community Member Firebreed's Avatar
    Join Date
    Dec 2009
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    935

    Default

    Quote Originally Posted by Tolero View Post
    Snowpeaks imbue filigree now stacks correctly
    The Imbue Dice filigree from Snowpeaks didn't stack with the raid augment that grants Imbue Dice in the previous preview; was this fixed for preview 3?

  9. #9
    Community Member MIvan's Avatar
    Join Date
    Jun 2012
    Posts
    129

    Default

    Quote Originally Posted by Tolero View Post
    [*]A series of large changes have been made to how we display Feats to the players. See below for more info.
    These are nice trifles.
    However if you want do something that realy helps, add a filter for feat name. Or at least an option to sort them A-Z.

  10. #10
    Community Member
    Join Date
    Sep 2009
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    54

    Default

    Hi! Hello, i know this isn't the right place. But somehow we have a bug that's going on for about 3 years on barbarian Ravager tree:

    The following enhancements were tested on lamma land and they don't do anything at all:

    1) Laughter

    2) Mutilate

    3) Festering Wound

    4) Dismember


    Hope this minor things get fixed on this patch





    Quote Originally Posted by Tolero View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.


    Another Preview of Update 58 will be open today as of 3pm EDT on Tuesday, February 14th! It is expected to remain open into the afternoon (EDT) of Thursday, February 16th.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


    This preview contains a look at the latest updates to all three Archetypes, the new free quest, new loot, latest changes to the Anniversary festival, and other U58 game changes and bugfixes.

    To access any new content that exists in the DDO Store during a preview, speak to Lord Poincelot in the Test Dojo to be granted preview server specific DDO points and then "purchase" the content/feature in the "New to DDO" category of the DDO Preview Store. You can speak to The Questgiver in the Test Dojo to be teleported directly into any new quests available in a preview.

    To provide a little more detail on what you can expect to see in this preview, please review the items below:

    New Archetypes


    An early look at three new Archetypes are available in preview 2! Try them out and let us know what you think in their respective feedback threads:
    • Archetype: Blightcaster (updated thread)
      • Blightcaster can be chosen as an option from the "Druid" class

    • Archetype: Dark Hunter (updated thread)
      • Dark Hunter can be chosen as an option from the "Ranger" class

    • Archetype: Acolyte of the Skin (updated thread)
      • Acolyte of the Skin can be chosen as an option from the "Warlock" class



    New Quest & Loot

    The Kill Ten Rats quest is available to try on Lamannia, as well as its loot. Speak with The Questgiver in the Test Dojo to be taken to Sharn and visit Frelda Brumlyn near the boat to Morgrave University. To see the loot, speak with The Loot Guy in the Test Dojo





    Bug Fixes
    • Level 32 augments now grant the correct amount and type of elemental resistance
    • Purge the Wicked's bonus critical confirmation no longer drops on Death.
    • Sorcerer's Eldritch Knight's capstone now provides its +2 Constitution
    • Wellspring of Power now shows the correct duration
    • Artificer Imbue now stays on through login/logout
    • Corrected text in Vile Chemist and Eldritch Knight (made sure that the level 3 imbue dice was spelled out in text)
    • Corrected text in Shiradi (Stay Toxic had a line about cold damage)
    • Shifters should no longer see a duplicate feat under their Shifter racial choice in the character sheet
    • Barbarians' Frenzied Berzerker's first core no longer says "duration: permanent" for no reason
    • The first core of Tiefling and Tiefling Scoundrel grants its +5 Spell Power again
    • Primal Avatar Mantle of Nature: Thorn now has its correct tooltip on the buff bar
    • Healing/repair/negative amp now only applies if you are actually healing from that damage type instead of if you are healing or taking damage from that type
    • Unquenchable Rage from Primal Avatar now does its intended effect
    • Luck of Olladra may now be used on friends
    • Divine Energy Resistance in Sacred Fist now correctly scales with Paladin level instead of Cleric level.
    • Absorption effects are now calculated nicer so that things apply more predictably
    • the chat feedback for absorption items now gives you better and more accurate number
    • Negative Energy Burst no longer consumes spell resistance charges when cast by undead players
    • A large variety of Cleric, Favored Soul, and Paladin abilities may now be used while moving.
    • The effects of Smoke Bomb are now correctly removed when you attack.
    • Ameliorating Strike from Warpriest now correctly heals undead players
    • The Inventory Heavy alert now has its correct text again
    • The Shield Specialty feat now grants its correct prr
    • Fixed some sound effects for Raptors and other Isle of Dread creatures that had bitrates that were much higher than normal, in the hopes that it may fix an issue where the game client crashes in Isle of Dread for some players when sound effects are enabled. If this bug had been affecting you in the past, please try playing Isle of Dread with sound effects on and let us know whether this helps.
    • Snowpeaks imbue filigree now stacks correctly
    • Battle Engineer cores now properly provide their universal spell power
    • Artificers should no longer see erroneous success percentages on the tooltips of scrolls and other UMD-related checks.
    • We have added a fix to address characters getting hung at the Loading Screens when moving between quests or public areas. During this Lamannia preview, we encourage players to please try grouping while playing dungeons and let us know if you experience any issues.


    Gameplay Changes
    • Smoke Bomb's SP cost has been reduced to 6 SP.
    • The Destiny Feat Spirit Blades now has a faster casting time, faster projectile speed, and better homing.
    • Warlock:
      • Base Eldritch Blast dice are now 1d8
      • Base Pact dice are now 1d6
      • The single-target basic Eldritch Blast now scales with 125% Spell Power
      • Enervating Shadow stance now scales with 150% Spell Power
      • All other Eldritch Blast Shapes now scale at 100% Spell Power
      • The level 15 Warlock Pact Special abilities now scale as if they were spells and are modified by bonus Spell DCs.
      • The feat Nimble Fingers now requires the Trapfinding feat and not Rogue/Artificer levels.


    UI Changes
    • There is a new gameplay option: Show Detailed Chest Information (Default: false)
      • While true, the first time you touch a chest (and generate its loot) the chest will print out some information about its ransack info into your chat log. Only you can see this info.

    • A series of changes have been made to tooltip generation.
      • The names of Feats and Enhancements are now bigger in their tooltips to make it easier to parse what they are
      • SLA tooltips now display spell info, such as their spell point cost, spell DC, and spell school, automatically
      • Certain aspects of enhancements no longer show in the tooltip (such as prereqs) if you own the enhancement and are looking via your character sheet. when hovered over in the tree they will show their AP cost and prereqs as usual

    • A series of large changes have been made to how we display Feats to the players. See below for more info.
      • Character Creation:
        • Feats now display in neat categories that are easier to parse and sort through
        • The summary at the bottom and at the last stage in advancement shows you all feats without category view so that you just get a list of what feats you have without them being condensed underneath a click block
        • The collapse/expand button uptop plays nice with them so you can collapse all/expand all with one click

      • Character Sheet:
        • Feats now display in neat categories that are easier to parse and sort through
        • Collapse/expand button works with them
        • Feats that are acquired on a temporary basis now display an indicator below their name stating as such

      • Level Up Screen:
        • This largely looks exactly the same because the categories here were already visible in the same way they were before
        • Categories now have well formatted labels that actually match the +/- button in relative vertical area, which makes everything look a little nicer
        • You may now click anywhere on the category to open and close it which means you no longer have to press the tiny little +/- button to open/close things
        • There is a new check box at the top that is checked by default. when unchecked, the feat window will hide all feats that you are not actually able to train. in practice this cuts about 60% of the elements out of the window making it a lot easier to find what you want but this will obviously shift up and down depending on test cases
        • There are two new buttons up top, collapse all and expand all. they collapse all and expand all categories, just as they do in the other two panels.
        • Slightly modified the list of feats showed to the player during level up to exclude even more feats that they will never qualify for (right now we only show you a subsection and this cleans the subsection up just a bit)
        • The Granted Class Feats section at the top now shows the feats as they exist on you and not just their category, meaning that you actually see those feats and their icons right at the top without them being under a click block
        • The summary panel on the following page also now shows the feats as they exist sans category, meaning you see the feats and their icons without seeing the category and the feats are no longer under a click block

      • Feat Swap Screen:
        • Feats now display with the levels taken next to them at a glance so it's easier to parse what levels you took feats at

      • Journals have a slightly more readable font and contrast!
      • Bank - Crafting storage now has a sorting option: Alphabetical (A-Z) or (Z-A) or Legacy Sort (the old way)
      • Hovering over your Enhancement Points now displays a formatted tooltip explaining some basics about your character, the points they've earned, and the tomes they've used.


    Preview 3 Known Issues

    • There are stub icons in Acolyte of the Skin: True Patron: Fiend (feat), Fiendish Forms, Fiendish Glare, Eldritch Blast Shape Beam, Drink Their Fear, Skin Adaption, Glare of the Pit, Fiendish Symbiosis
    • There are stub icons in Dark Hunger: Opportune Moment, Death Stalker, Hunter in the Dark, Slayer in the Dark, Snap Trap, Smoketrap (spell icon), Snap Trap (spell icon), Death Attack

  11. #11
    Community Member Bjond's Avatar
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    Dec 2018
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    1,938

    Default

    Quote Originally Posted by Dandonk View Post
    So, does U58 include any work on the VIP improvements?
    The QOL stuff they've done so far looks pretty good. I didn't see any mention of VIP changes, but since you brought it up, there are two I'd like:

    • VIP may select any class at L1 when playing Iconic races.
    • VIP may start any character at L20 (doing so removes the ability to acquire Iconic/Heroic/Racial PLs for that life).

  12. #12
    Rakshasa Lord neain2008's Avatar
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    Aug 2010
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    117

    Default

    Quote Originally Posted by Bjond View Post
    The QOL stuff they've done so far looks pretty good. I didn't see any mention of VIP changes, but since you brought it up, there are two I'd like:

    • VIP may select any class at L1 when playing Iconic races.
    • VIP may start any character at L20 (doing so removes the ability to acquire Iconic/Heroic/Racial PLs for that life).
    ooh, those would be amazing. but would prolly cut into their +1 heart sales by far too much xD
    World - Khyber
    Main - Starcandra
    Guild - Baatezu INC

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