Originally Posted by
kpak01
So, there's different aspects.
Think of this: both melee DPS and tanks are fighting in melee range with melee weapons, so you could technically call both "melees", but a DPS build is different from a tank build. It's not perfectly cut-and-dry; you want your DPS to be kind of tanky (you can't just ignore defense), and tanks often have some DPS (for hate), and it's possible to have a hybrid, but usually you focus most on one of the two, and focusing on one is a lot easier to figure out, too.
I feel the same way about "casters" as about "melees": a DC caster and a nuker are different in the same way a tank and a melee DPS are different. Yes, you have aspects of both regardless, and yes it's possible to do a hybrid, but it will be a lot easier to figure out and be effective if you decide to focus on one of the two at first. You can move more to a hybrid as you master it.
What excites you more? CC & instakills, or big damage numbers? (If you have a regular group you play with, you could consider what would best aid that group.)
Another thing to bear in mind, either way, for Druid (since you mentioned it) and other casters like Wizard and Cleric, is that you can freely swap out spells at every tavern and shrine. Look over the spell list, and don't hesitate to swap in the specific spells that will be more useful in a specific situation. Simple examples: It astonishes me that in Dryad & Demigod, Druids in the party don't bother CCing the giant beetles. Or instakilling the wraiths & skulls in THtH. Or passing weapon buffs when there's no Arti or Alch with better ones. Or buffing their Barb/Druid-splash Bear-form DPS partymate. (Or even pulling out their Wolf pet to get the Str levers in Tempest Spine.) Casters can have a lot of flexibility and utility, that's often just wasted by people who don't bother to learn and use it.