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  1. #1
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    Default Reaper Reward System

    Reaper Reward System
    Not knowing how far along the Reaper pass is perhaps changing the system to Reaper Rewards

    Reaper Rewards would allow SSG to reset the reaper system and put some real difficultly back into the game while at the same time benefiting the players who already have obtained reaper xp

    Current Rxp maxes out at 24,336,000

    Simplify the Reaper Trees to just have boosts just like enhancement trees where you assign points and reset on TR LR ER RR or any type of reincarnation

    Gain each reward for

    Each Tier one is 400k

    Each Tier two is 800k

    Each Tier Three is 1.5 Million

    So a full set is 2.7 million per

    With a total of 27 Rewards this system still requires 24.3 million rxp to complete for every three rewards in each section you move up to the next Hit Point, Spell Point, To Hit Damage Bonus zone

    No More Stat or other bonuses just the basic boosts

    This might require some dc adjustments for quests but that is another issue all together

    Max Reaper boosts still remains at 13. 1 Base and 12 add ons

    This would greatly simplify the system and make reaper a bit harder perhaps

    no more spell dc or any extra calculations no more delay on entry for those who suffer from that

    Add in permanent cosmetics or plat cost who cares

    Open up the Reaper trader/crafter sooner



    Dread Adversary Rewards
    Melee Power Boost 10/20/30 Reaper Bonus to Melee Power for 30 seconds. Cooldown 40 seconds. gain Ghost Touch
    Ranged Power Boost 10/20/30 Reaper Bonus to Ranged Power for 30 seconds. Cooldown 40 seconds. gain Ghost Touch
    Tactical Power Boost 2/4/6 Reaper Bonus to confirm Tactical DC's for 30 seconds. Cooldown 40 seconds.
    Obtain all 9 Dread Rewards and gain +1 Reaper Boost
    Hit Point Bonus

    Heroic 1-6 / 7-14 / 15 - 20 awards 50/100/200
    Epic 21-23 / 24 - 27 / 28 - 30 awards 300/400/500
    Legendary 31 - 33 / 34 - 37 / 38 - 40 awards 600/700/800
    Dire Thaumaturge
    Spell Power Boost 15/30/45 Reaper Bonus to Universal Spell Power for 30 Seconds. Cooldown 40 seconds
    Spell DC Boost 1/2/3 Reaper Bonus to Spell DC's for 30 seconds. Cooldown 40 seconds
    Spell Efficiency 15/30/45 reduce the Spell point cost of your spells by 15/30/45% for 30 seconds. Cooldown 40 seconds.
    Obtain all 9 Dire Rewards and gain +1 Reaper Boost
    Spell Point Bonus
    Heroic 1-6 / 7-14 / 15 - 20 awards 50/100/200
    Epic 21-23 / 24 - 27 / 28 - 30 awards 300/400/500
    Legendary 31 - 33 / 34 - 37 / 38 - 40 awards 600/700/800
    Grim Barricade
    Reapers Luck 5/0/15 Reaper Bonus to Saving Throws for 30 seconds. Cooldown 40 seconds
    Reapers Resistance 10/20/30 PRR Reaper Bonus to PRR for 30 Seconds. Cooldown 40 seconds.
    Reapers Steadfastness +30/60/90 Reaper Bonus to Fortification and a +10/20/30 Reaper Bonus to Energy Resistance for 30 Seconds. Cooldown 40 seconds.
    Obtain all 9 Grim Rewards and gain +1 Reaper Boost

    To Hit & Damage Bonus

    Heroic 1-6 / 7-14 / 15 - 20 awards 1/2/3
    Epic 21-23 / 24 - 27 / 28 - 30 awards 4/5/6
    Legendary 31 - 33 / 34 - 37 / 38 - 40 awards 7/8/9

  2. #2
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    Currently reaper xp gives a reaper point once you reach 1K reaper points. the next one is a 4K reaper points. Third 9K etc.

    If I read your proposed system correctly it doesn't give anything until the player accumulates 400K reaper points. For a newish character who is just starting on getting reaper points, that's too much. they could go through an entire heroic/epic life cycle running reaper 1 on every quest on not get that many. They'll "rage quit" on running reaper long before they get there.

    The success of the current reaper system is that it has kept players invested in playing the game through a combination of increased difficulty and rewards of diminishing return. The first reaper point does not take much to get but every point afterwards takes more effort.

  3. #3
    Community Member Airmaiden's Avatar
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    The Reaper system is fine the way it is. The only things I would change are:

    1. Reaper bonuses only count in REAPER!

    2. Since DDO did not put a RxP Cap on this system, they need to do something for those above 156 Points......Cosmetics would be great!......maybe 2HP per point above 156?......the "Never Ending Grind".

    3. Put in Cosmetics for Reaper Point 100, 125, 150, 175 etc etc to like 300 Reaper points (approx. 90 million RxP)

    4. Add some more reapers.....or maybe just let reapers have the chance to be "Champs" in R8-10?

    5. Put Reaper quests back to "Can not be "re-entered"!

  4. #4
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    If anything reaper bonusses create too large a gap between new players and old players.

    Yet you want to convert the somewhat front loaded current system to a much more back loaded system?!?

    Currently, 400k rxp is 20 points, but you want it to be more like 1-3 points worth.

    That is obviously a horrible suggestion


    Counter suggestion:
    - Reaper points are earned the way they are now.
    - Reaper points 1-10 each add 10 hp and 10 spell points.
    - Reaper point 11-100 each add 5 hp and 5 spell points.
    - Each reaper point after that add 1 hp and 1 spell point (unlimited)
    Thats it. No dc, stats, spell/melee/ranged power, boosts etc.
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  5. #5
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Airmaiden View Post
    The Reaper system is fine the way it is. The only things I would change are:

    1. Reaper bonuses only count in REAPER!

    2. Since DDO did not put a RxP Cap on this system, they need to do something for those above 156 Points......Cosmetics would be great!......maybe 2HP per point above 156?......the "Never Ending Grind".

    3. Put in Cosmetics for Reaper Point 100, 125, 150, 175 etc etc to like 300 Reaper points (approx. 90 million RxP)

    4. Add some more reapers.....or maybe just let reapers have the chance to be "Champs" in R8-10?

    5. Put Reaper quests back to "Can not be "re-entered"!
    Yeah but there is Change incoming we don’t have a clue on what yet

    Think of it like the Destiny revamp we had no idea until preview then the first preview builder/spender system was scrapped and we got something different




    While cannot re-enter does add artificial challenge for wipes it creates more problems when a player drops group mid quest locking others put

    If you think re enter makes Reaper too easy don’t do it

  6. #6
    Community Member Diracorvus's Avatar
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    Reaper rewards need diminishing returns. I.e. the more points you collect, the less power you get per point. Then rxp wouldn't need to be capped and balance would be much easier.

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    Quote Originally Posted by Oxarhamar View Post
    Yeah but there is Change incoming we don’t have a clue on what yet

    Think of it like the Destiny revamp we had no idea until preview then the first preview builder/spender system was scrapped and we got something different




    While cannot re-enter does add artificial challenge for wipes it creates more problems when a player drops group mid quest locking others put

    If you think re enter makes Reaper too easy don’t do it
    You can reenter Reaper now. I has been that way for a while - since they fixed the reaper shard farming in Borderlands.
    Member of Spellswords on Ghallanda

  8. #8
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    Quote Originally Posted by Airmaiden View Post
    The Reaper system is fine the way it is. The only things I would change are:

    1. Reaper bonuses only count in REAPER!

    2. Since DDO did not put a RxP Cap on this system, they need to do something for those above 156 Points......Cosmetics would be great!......maybe 2HP per point above 156?......the "Never Ending Grind".

    3. Put in Cosmetics for Reaper Point 100, 125, 150, 175 etc etc to like 300 Reaper points (approx. 90 million RxP)

    4. Add some more reapers.....or maybe just let reapers have the chance to be "Champs" in R8-10?

    5. Put Reaper quests back to "Can not be "re-entered"!
    1. Agreed

    2. RXP needs to be capped. In fact if it were to stay with the trees it has, it should be more like the current ED system in that you cannot max out all trees and hence have to pick where you major in to add a challenge to the reaper mode itself. E.g you should only be able to get top tier in one reaper tree and gain max of say 80 reaper points.

    3. Yes, there should be cosmetics to be gained from reaper mode alongside of earning points with a cap on points to make it achievable. Maybe even make these a rare drop in end chests for players playing on reaper on certain difficulties.

    4. Agreed, more reapers and if possible, a larger variety of them so they threaten all play styles, classes and races.

    5. Agreed, may be even add a res limit on reaper mode to 3 lives per player for that extra challenge.

  9. #9
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    Quote Originally Posted by Airmaiden View Post
    The Reaper system is fine the way it is. The only things I would change are:

    1. Reaper bonuses only count in REAPER!

    2. Since DDO did not put a RxP Cap on this system, they need to do something for those above 156 Points......Cosmetics would be great!......maybe 2HP per point above 156?......the "Never Ending Grind".

    3. Put in Cosmetics for Reaper Point 100, 125, 150, 175 etc etc to like 300 Reaper points (approx. 90 million RxP)

    4. Add some more reapers.....or maybe just let reapers have the chance to be "Champs" in R8-10?

    5. Put Reaper quests back to "Can not be "re-entered"!
    The trouble is that the devs have already indicated they plan to replace the current system with a single "Battle pass style" line where players are automatically given bonuses. The stated reasons are lag reduction and to make the system more new player friendly.

    1) That bell has already been rung and the bonuses that do apply out of reaper tend to be rather small and more beneficial for weaker characters. It's a very useful incentive for players to do reaper.

    2) couldn't hurt.

    3) Don't we already have reaper vendors that allow you to buy cosmetics once you've reached a certain reaper XP?

    4) Not more reapers. The frequency is already high enough as it is. But I could see giving them more MRR and similar upgrades. The basic idea is that you don't want to make them any harder for melee types while reducing their vulnerability to nukers. ( and maybe some missile deflection ) And avoid making reaper types that are impossible for some character types to defeat.

    5) If they could find a way to do it without locking others out of the quest. But I think this fell into the category of caused more problems than it solved.

  10. #10
    Community Member DaviMOC's Avatar
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    On the reaper points higher than 156 they could turn it in some kind of currency for the cosmetics and maybe some spendable utilities such as +1 hearts, mirror of glamering, toolkits, teleportation scrolls with no umd, etc.

  11. #11
    Community Member Airmaiden's Avatar
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    Quote Originally Posted by Diracorvus View Post
    Reaper rewards need diminishing returns. I.e. the more points you collect, the less power you get per point. Then rxp wouldn't need to be capped and balance would be much easier.
    This is already the system we have.

    The 1st 21 points is a huge bonus , then from 22 to 84 is good, but not the big gains that the 1st 21 gave you..........then.........from 85 to about 100, you get the last of the benefits that really help most builds.

    From 101 to 156, you are basically trying to get 200K to 300+K Reaper XP to get 4HP inside reaper (the tree benefits normally do little to nothing for you ....ie MP, RP, Tactical DC's do nothing for casters........MP, Tactical DC's and spell DC's do nothing for ranged toons etc etc)

    When you get over 156 points, you get NOTHING....even though you can still get RxP/ Reaper points. (this should have been addressed over 4 years ago when people hit this level of reaper points)

  12. #12
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    Quote Originally Posted by Airmaiden View Post
    When you get over 156 points, you get NOTHING....even though you can still get RxP/ Reaper points. (this should have been addressed over 4 years ago when people hit this level of reaper points)
    Aye, similar to heroic xp, epic xp etc you should stop earning rxp when maxed.
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  13. #13
    Community Member Airmaiden's Avatar
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    Quote Originally Posted by mikarddo View Post
    Aye, similar to heroic xp, epic xp etc you should stop earning rxp when maxed.
    The XP bar maxes out in heroic, Epic and Legendary.......but RxP keeps adding up. DDO should have capped it like every other XP table.

    They need to do something soon for those people that have more than 156.......but they have been saying that for 4 years now!......so doubt it!

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    Quote Originally Posted by Airmaiden View Post
    The XP bar maxes out in heroic, Epic and Legendary.......but RxP keeps adding up. DDO should have capped it like every other XP table.

    They need to do something soon for those people that have more than 156.......but they have been saying that for 4 years now!......so doubt it!
    I dont follow your logic at all.

    You knew very well that rewards are given up to 156 points. That was clear and you obviously knew. Yet you expect to get something for having gone past the very clear goal.

    So, they made the mistake of letting rxp continue to add which - which has served for bragging rights for several years. Thats the only reward that you can reasonable expect. Thus you already earned your reward.

    It is fairly obvious that SSG cannot add more rewards past 156 points now, in particular because you and some others would get those instantly. That would be like letting people earn past the level cap and then suddenly instantly go up in level once the cap is raised.

    Thus I find your expectations unreasonable and without logic.
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  15. #15
    Community Member Airmaiden's Avatar
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    Quote Originally Posted by mikarddo View Post
    I dont follow your logic at all.

    You knew very well that rewards are given up to 156 points. That was clear and you obviously knew. Yet you expect to get something for having gone past the very clear goal.

    So, they made the mistake of letting rxp continue to add which - which has served for bragging rights for several years. Thats the only reward that you can reasonable expect. Thus you already earned your reward.

    It is fairly obvious that SSG cannot add more rewards past 156 points now, in particular because you and some others would get those instantly. That would be like letting people earn past the level cap and then suddenly instantly go up in level once the cap is raised.

    Thus I find your expectations unreasonable and without logic.



    They (DDO's Sev and Cordo) have been stating that "We need to do something because we did not put a reaper XP Cap on" for 4+ years now.......instead of Capping it over 4 years ago (which would have been the easiest to do). That in it's self shows people that there might be something coming out, so keep playing the game/ grinding.



    Who has ever said "They cannot add more above 156"........besides you!?


    Reaper XP grinding is the only "NON PAY 2 WIN" grind in the game....everything else have a "pay to win button".

    Reaper also have HUGE diminishing returns the higher you get.....so great for new players.....(Play reaper to get 21 points= huge power gain).

    Too many people have or are leaving the game because there is not "carrot" to chase............I suggest adding Cosmetics from 100 RP to 300 RP and give them something to grind for!

    DDO F%$#ed up by NOT putting a cap on RxP like every other XP grind in the game, I think they should at least add reaper cosmetics (Who cares if some people might instantly acquire them.....they have been grinding/ playing / buying XP pots for years).

  16. #16
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Airmaiden View Post
    Reaper XP grinding is the only "NON PAY 2 WIN" grind in the game....everything else have a "pay to win button".
    People pay-to-win with reaper by triple-boxing to 30, running first-time bonuses, rinse and repeat. 0 to wings in 1 month. 0 to cap in a few months. In some cases people triple-stoned to 30 without buying boxes which is problematic, but that is SSG's problem not mine.

    Quote Originally Posted by Airmaiden View Post
    Reaper also have HUGE diminishing returns the higher you get.....so great for new players.....(Play reaper to get 21 points= huge power gain).
    Agree, I always recommend that people with limited time focus on reaper rather than past lifes as the payback is much greater as power from reaper trees is more impactful than the total of all past lifes combined - due mostly to the high hp gained. The front-loading is a good design.

    Quote Originally Posted by Airmaiden View Post
    Too many people have or are leaving the game because there is not "carrot" to chase............I suggest adding Cosmetics from 100 RP to 300 RP and give them something to grind for!
    It's a very small % of the population that have everything and therefore a very small % of the people leave for that reason. I do think adding more cosmetics is worth considering, but not more power. I personally think having a cap on reaper is a good thing just like past lifes are essentially capped and not unlimited. In my experience the power gap and staring the massive grind to close the gap is a much more common reason people leave the game, but I suppose it depends on the circles you run with.

    Quote Originally Posted by Airmaiden View Post
    DDO xxxxxx up by NOT putting a cap on RxP like every other XP grind in the game, I think they should at least add reaper cosmetics (Who cares if some people might instantly acquire them.....they have been grinding/ playing / buying XP pots for years).
    SSG definitely dropped the ball by not addressing the issue up front. It seems likely they were unsure of the direction and preferred not to commit. They completely avoided those discussions.

    It sounds like a reaper update is on the horizon. Perhaps adding more cosmetics will be part of that process.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  17. #17
    Community Member Airmaiden's Avatar
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    Quote Originally Posted by slarden View Post
    People pay-to-win with reaper by triple-boxing to 30, running first-time bonuses, rinse and repeat. 0 to wings in 1 month. 0 to cap in a few months. In some cases people triple-stoned to 30 without buying boxes which is problematic, but that is SSG's problem not mine.



    Agree, I always recommend that people with limited time focus on reaper rather than past lifes as the payback is much greater as power from reaper trees is more impactful than the total of all past lifes combined - due mostly to the high hp gained. The front-loading is a good design.



    It's a very small % of the population that have everything and therefore a very small % of the people leave for that reason. I do think adding more cosmetics is worth considering, but not more power. I personally think having a cap on reaper is a good thing just like past lifes are essentially capped and not unlimited. In my experience the power gap and staring the massive grind to close the gap is a much more common reason people leave the game, but I suppose it depends on the circles you run with.



    SSG definitely dropped the ball by not addressing the issue up front. It seems likely they were unsure of the direction and preferred not to commit. They completely avoided those discussions.

    It sounds like a reaper update is on the horizon. Perhaps adding more cosmetics will be part of that process.





    People pay-to-win with reaper by triple-boxing to 30, running first-time bonuses, rinse and repeat. 0 to wings in 1 month. 0 to cap in a few months. In some cases people triple-stoned to 30 without buying boxes which is problematic, but that is SSG's problem not mine.



    The "Pay to win" in your example does NOTHING to get you RxP, you still need to actually PLAY the game to get RxP......This example is just how to spend $120.00 to get you back to 1st time completions faster (saving a day or two).


    Let's say someone can run 100 x R10 quests in a week:

    10K RxP per quest x 100 quests = 1million RxP per week

    1 Million Reaper XP per week for 24 weeks solid = Reaper Capped toon


    Assuming someone bought 3 boxes per life for this entire grind, it would equal $120.00 x 24 weeks= $2,880.00....Well done!!!! You Won DDO with you wallet!

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