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  1. #1
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    Default Reaper Reward System

    Reaper Reward System
    Not knowing how far along the Reaper pass is perhaps changing the system to Reaper Rewards

    Reaper Rewards would allow SSG to reset the reaper system and put some real difficultly back into the game while at the same time benefiting the players who already have obtained reaper xp

    Current Rxp maxes out at 24,336,000

    Simplify the Reaper Trees to just have boosts just like enhancement trees where you assign points and reset on TR LR ER RR or any type of reincarnation

    Gain each reward for

    Each Tier one is 400k

    Each Tier two is 800k

    Each Tier Three is 1.5 Million

    So a full set is 2.7 million per

    With a total of 27 Rewards this system still requires 24.3 million rxp to complete for every three rewards in each section you move up to the next Hit Point, Spell Point, To Hit Damage Bonus zone

    No More Stat or other bonuses just the basic boosts

    This might require some dc adjustments for quests but that is another issue all together

    Max Reaper boosts still remains at 13. 1 Base and 12 add ons

    This would greatly simplify the system and make reaper a bit harder perhaps

    no more spell dc or any extra calculations no more delay on entry for those who suffer from that

    Add in permanent cosmetics or plat cost who cares

    Open up the Reaper trader/crafter sooner



    Dread Adversary Rewards
    Melee Power Boost 10/20/30 Reaper Bonus to Melee Power for 30 seconds. Cooldown 40 seconds. gain Ghost Touch
    Ranged Power Boost 10/20/30 Reaper Bonus to Ranged Power for 30 seconds. Cooldown 40 seconds. gain Ghost Touch
    Tactical Power Boost 2/4/6 Reaper Bonus to confirm Tactical DC's for 30 seconds. Cooldown 40 seconds.
    Obtain all 9 Dread Rewards and gain +1 Reaper Boost
    Hit Point Bonus

    Heroic 1-6 / 7-14 / 15 - 20 awards 50/100/200
    Epic 21-23 / 24 - 27 / 28 - 30 awards 300/400/500
    Legendary 31 - 33 / 34 - 37 / 38 - 40 awards 600/700/800
    Dire Thaumaturge
    Spell Power Boost 15/30/45 Reaper Bonus to Universal Spell Power for 30 Seconds. Cooldown 40 seconds
    Spell DC Boost 1/2/3 Reaper Bonus to Spell DC's for 30 seconds. Cooldown 40 seconds
    Spell Efficiency 15/30/45 reduce the Spell point cost of your spells by 15/30/45% for 30 seconds. Cooldown 40 seconds.
    Obtain all 9 Dire Rewards and gain +1 Reaper Boost
    Spell Point Bonus
    Heroic 1-6 / 7-14 / 15 - 20 awards 50/100/200
    Epic 21-23 / 24 - 27 / 28 - 30 awards 300/400/500
    Legendary 31 - 33 / 34 - 37 / 38 - 40 awards 600/700/800
    Grim Barricade
    Reapers Luck 5/0/15 Reaper Bonus to Saving Throws for 30 seconds. Cooldown 40 seconds
    Reapers Resistance 10/20/30 PRR Reaper Bonus to PRR for 30 Seconds. Cooldown 40 seconds.
    Reapers Steadfastness +30/60/90 Reaper Bonus to Fortification and a +10/20/30 Reaper Bonus to Energy Resistance for 30 Seconds. Cooldown 40 seconds.
    Obtain all 9 Grim Rewards and gain +1 Reaper Boost

    To Hit & Damage Bonus

    Heroic 1-6 / 7-14 / 15 - 20 awards 1/2/3
    Epic 21-23 / 24 - 27 / 28 - 30 awards 4/5/6
    Legendary 31 - 33 / 34 - 37 / 38 - 40 awards 7/8/9

  2. #2
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    Default

    Currently reaper xp gives a reaper point once you reach 1K reaper points. the next one is a 4K reaper points. Third 9K etc.

    If I read your proposed system correctly it doesn't give anything until the player accumulates 400K reaper points. For a newish character who is just starting on getting reaper points, that's too much. they could go through an entire heroic/epic life cycle running reaper 1 on every quest on not get that many. They'll "rage quit" on running reaper long before they get there.

    The success of the current reaper system is that it has kept players invested in playing the game through a combination of increased difficulty and rewards of diminishing return. The first reaper point does not take much to get but every point afterwards takes more effort.

  3. #3
    Community Member Airmaiden's Avatar
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    Default Reponse

    The Reaper system is fine the way it is. The only things I would change are:

    1. Reaper bonuses only count in REAPER!

    2. Since DDO did not put a RxP Cap on this system, they need to do something for those above 156 Points......Cosmetics would be great!......maybe 2HP per point above 156?......the "Never Ending Grind".

    3. Put in Cosmetics for Reaper Point 100, 125, 150, 175 etc etc to like 300 Reaper points (approx. 90 million RxP)

    4. Add some more reapers.....or maybe just let reapers have the chance to be "Champs" in R8-10?

    5. Put Reaper quests back to "Can not be "re-entered"!

  4. #4
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    If anything reaper bonusses create too large a gap between new players and old players.

    Yet you want to convert the somewhat front loaded current system to a much more back loaded system?!?

    Currently, 400k rxp is 20 points, but you want it to be more like 1-3 points worth.

    That is obviously a horrible suggestion


    Counter suggestion:
    - Reaper points are earned the way they are now.
    - Reaper points 1-10 each add 10 hp and 10 spell points.
    - Reaper point 11-100 each add 5 hp and 5 spell points.
    - Each reaper point after that add 1 hp and 1 spell point (unlimited)
    Thats it. No dc, stats, spell/melee/ranged power, boosts etc.
    Member of Spellswords on Ghallanda

  5. #5
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Airmaiden View Post
    The Reaper system is fine the way it is. The only things I would change are:

    1. Reaper bonuses only count in REAPER!

    2. Since DDO did not put a RxP Cap on this system, they need to do something for those above 156 Points......Cosmetics would be great!......maybe 2HP per point above 156?......the "Never Ending Grind".

    3. Put in Cosmetics for Reaper Point 100, 125, 150, 175 etc etc to like 300 Reaper points (approx. 90 million RxP)

    4. Add some more reapers.....or maybe just let reapers have the chance to be "Champs" in R8-10?

    5. Put Reaper quests back to "Can not be "re-entered"!
    Yeah but there is Change incoming we don’t have a clue on what yet

    Think of it like the Destiny revamp we had no idea until preview then the first preview builder/spender system was scrapped and we got something different




    While cannot re-enter does add artificial challenge for wipes it creates more problems when a player drops group mid quest locking others put

    If you think re enter makes Reaper too easy don’t do it

  6. #6
    Community Member Diracorvus's Avatar
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    Default

    Reaper rewards need diminishing returns. I.e. the more points you collect, the less power you get per point. Then rxp wouldn't need to be capped and balance would be much easier.

  7. #7
    Community Member Airmaiden's Avatar
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    Default Reponse

    Quote Originally Posted by Diracorvus View Post
    Reaper rewards need diminishing returns. I.e. the more points you collect, the less power you get per point. Then rxp wouldn't need to be capped and balance would be much easier.
    This is already the system we have.

    The 1st 21 points is a huge bonus , then from 22 to 84 is good, but not the big gains that the 1st 21 gave you..........then.........from 85 to about 100, you get the last of the benefits that really help most builds.

    From 101 to 156, you are basically trying to get 200K to 300+K Reaper XP to get 4HP inside reaper (the tree benefits normally do little to nothing for you ....ie MP, RP, Tactical DC's do nothing for casters........MP, Tactical DC's and spell DC's do nothing for ranged toons etc etc)

    When you get over 156 points, you get NOTHING....even though you can still get RxP/ Reaper points. (this should have been addressed over 4 years ago when people hit this level of reaper points)

  8. #8
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    Quote Originally Posted by Oxarhamar View Post
    Yeah but there is Change incoming we don’t have a clue on what yet

    Think of it like the Destiny revamp we had no idea until preview then the first preview builder/spender system was scrapped and we got something different




    While cannot re-enter does add artificial challenge for wipes it creates more problems when a player drops group mid quest locking others put

    If you think re enter makes Reaper too easy don’t do it
    You can reenter Reaper now. I has been that way for a while - since they fixed the reaper shard farming in Borderlands.
    Member of Spellswords on Ghallanda

  9. #9
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    Default

    Quote Originally Posted by Airmaiden View Post
    The Reaper system is fine the way it is. The only things I would change are:

    1. Reaper bonuses only count in REAPER!

    2. Since DDO did not put a RxP Cap on this system, they need to do something for those above 156 Points......Cosmetics would be great!......maybe 2HP per point above 156?......the "Never Ending Grind".

    3. Put in Cosmetics for Reaper Point 100, 125, 150, 175 etc etc to like 300 Reaper points (approx. 90 million RxP)

    4. Add some more reapers.....or maybe just let reapers have the chance to be "Champs" in R8-10?

    5. Put Reaper quests back to "Can not be "re-entered"!
    1. Agreed

    2. RXP needs to be capped. In fact if it were to stay with the trees it has, it should be more like the current ED system in that you cannot max out all trees and hence have to pick where you major in to add a challenge to the reaper mode itself. E.g you should only be able to get top tier in one reaper tree and gain max of say 80 reaper points.

    3. Yes, there should be cosmetics to be gained from reaper mode alongside of earning points with a cap on points to make it achievable. Maybe even make these a rare drop in end chests for players playing on reaper on certain difficulties.

    4. Agreed, more reapers and if possible, a larger variety of them so they threaten all play styles, classes and races.

    5. Agreed, may be even add a res limit on reaper mode to 3 lives per player for that extra challenge.

  10. #10
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    Default

    Quote Originally Posted by Airmaiden View Post
    The Reaper system is fine the way it is. The only things I would change are:

    1. Reaper bonuses only count in REAPER!

    2. Since DDO did not put a RxP Cap on this system, they need to do something for those above 156 Points......Cosmetics would be great!......maybe 2HP per point above 156?......the "Never Ending Grind".

    3. Put in Cosmetics for Reaper Point 100, 125, 150, 175 etc etc to like 300 Reaper points (approx. 90 million RxP)

    4. Add some more reapers.....or maybe just let reapers have the chance to be "Champs" in R8-10?

    5. Put Reaper quests back to "Can not be "re-entered"!
    The trouble is that the devs have already indicated they plan to replace the current system with a single "Battle pass style" line where players are automatically given bonuses. The stated reasons are lag reduction and to make the system more new player friendly.

    1) That bell has already been rung and the bonuses that do apply out of reaper tend to be rather small and more beneficial for weaker characters. It's a very useful incentive for players to do reaper.

    2) couldn't hurt.

    3) Don't we already have reaper vendors that allow you to buy cosmetics once you've reached a certain reaper XP?

    4) Not more reapers. The frequency is already high enough as it is. But I could see giving them more MRR and similar upgrades. The basic idea is that you don't want to make them any harder for melee types while reducing their vulnerability to nukers. ( and maybe some missile deflection ) And avoid making reaper types that are impossible for some character types to defeat.

    5) If they could find a way to do it without locking others out of the quest. But I think this fell into the category of caused more problems than it solved.

  11. #11
    Community Member DaviMOC's Avatar
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    On the reaper points higher than 156 they could turn it in some kind of currency for the cosmetics and maybe some spendable utilities such as +1 hearts, mirror of glamering, toolkits, teleportation scrolls with no umd, etc.

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