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  1. #81
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    I'd like to see some quest lines be releveled. Personally, I feel like there are so many quests to choose from up to and including level 7. I'd like to see Tangleroot, Sorrowdusk, and Thernal get releveled and tighten them up a bit. Those, again, to me, just are spread out too much for me. Maybe start them later and spread them out over 2-3 levels instead of 5. Not so much Thernal, but Thernal is just messed up level wise anyway imo.

    I like all those quests but I usually don't run them at all.

  2. #82
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    Quote Originally Posted by HumbleFriar View Post
    I really like the idea of the 'double up' life. It would take some work as it's counter to our current system (as this would be something at the start of a life vs at the end). Again, not committing to anything, but I'll bring this up.

    Also, when we look into the reaper changes, re-visiting the reward vs challenge, especially for pre-legendary levels will be discussed.

    Keep those ideas flowing. I love reading all the feedback, especially when you all keep it in a positive light looking towards the future.


    And yes, I've already thought of a way we could do the 'double life'.
    First- thank you for listening to the feedback!

    I'm not sure if the team would be open to this... but I'm just curious why "3" is the magic number? At one time, when there were less classes- no epic lives- no racial lives- etc., it made sense to have a decent amount of grind spread out over 3 PLs per class. If the development team were open to it, I think the most simple solution to the PL grind would be to grant all of the PL benefits after a single PL of each class/race/epic life while removing the double life benefits from iconics. That's still 15 heroic lives (including new archetypes), 15 racial lives, 9 iconic lives and 13 epic lives. That's still 52 lives per character to have "everything". It is still a significant amount of grind, would encourage more alt-play (without the need for shared past lives) and help in making the player community more receptive (actually excited in many cases) to additional lives being added in the future (IE: more archetypes, legendary PLs, etc.).
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  3. #83
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by HumbleFriar View Post
    I really like the idea of the 'double up' life. It would take some work as it's counter to our current system (as this would be something at the start of a life vs at the end). Again, not committing to anything, but I'll bring this up.

    Also, when we look into the reaper changes, re-visiting the reward vs challenge, especially for pre-legendary levels will be discussed.

    Keep those ideas flowing. I love reading all the feedback, especially when you all keep it in a positive light looking towards the future.


    And yes, I've already thought of a way we could do the 'double life'.

    get rid of enhancement trees, Replace with cosmetics. It makes zero sense to offer a difficulty setting to be rewarded with power to offset that difficulty you just spent development money on.

  4. #84
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    Quote Originally Posted by Retired_Old_Gamer View Post
    get rid of enhancement trees, Replace with cosmetics. It makes zero sense to offer a difficulty setting to be rewarded with power to offset that difficulty you just spent development money on.

    100%


    said it then, and it bears repeating
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  5. #85
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    Quote Originally Posted by Retired_Old_Gamer View Post
    get rid of enhancement trees, Replace with cosmetics. It makes zero sense to offer a difficulty setting to be rewarded with power to offset that difficulty you just spent development money on.
    Signed.

    Get less then 10 RP and low level R1 is easy compared to elite

  6. #86
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    Quote Originally Posted by HumbleFriar View Post
    Also, when we look into the reaper changes, re-visiting the reward vs challenge, especially for pre-legendary levels will be discussed.
    2 points:

    A: I understand the OP's point, but disagree with request for change. Many MMOs are all about the end game. The whole leveling thing is just a chore. DDO is not built like that. One can certainly play it that way, (and good on you if that's your thing) but you don't have to.

    Even w/all PLs I still TR. I like watching my character develop and grow as they level. I almost wish you had to run ALL heroic content to get to epic. That's actually one of my 3 most favorite things about hard core: it incentivizes playing content I usually skip. Several others have laid out ways to really speed up heroic leveling or how to mix it up to keep it more interesting.

    B. I look forward to a reaper overhaul. I find the enhancement trees boring, oddly restrictive, and uninspiring. Reaper play itself could use some small tweaking--in particular the jump from R4 to R5 (it's all about the Vengeance Reapers (quick fix -- swap Vengeance with Despair Reapers).
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  7. #87
    Community Member MagicalDad's Avatar
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    Quote Originally Posted by Frezar14 View Post
    I'd like to see some quest lines be releveled. Personally, I feel like there are so many quests to choose from up to and including level 7. I'd like to see Tangleroot, Sorrowdusk, and Thernal get releveled and tighten them up a bit. Those, again, to me, just are spread out too much for me. Maybe start them later and spread them out over 2-3 levels instead of 5. Not so much Thernal, but Thernal is just messed up level wise anyway imo.

    I like all those quests but I usually don't run them at all.
    The issue I always had with Threnal, Sorrowdusk and Tangleroot, other than the annoying level spread which made it harder to get a party together, is the repetitive action of 'run a quest, come back to the origin point, receive one further objective, retread the same ground, make slightly more progress, repeat'. Tangleroot is the *worst* about it, but the others are almost as terrible. The best solution I have seen to this was the (somewhat) recent update to Catacombs, where the quest giver waits for you at the end of the quest, advances the story, and channels you directly into the next part. It is just as immersive and a lot more fun to run. Even in STK, where you are running multiple quests but step from one to the other with no interruption, is acceptable.
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  8. #88
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    ^
    Yes, to me it never made sense that levels of questlines are different. Lorewise they are clearly meant to be played in one go. And QoL wise too, so you don't have to travel back to the place, a few levels later. It would be nice if old quest lines were normalized to a single level (or 2 at most) like in epics.

  9. #89
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    Quote Originally Posted by HumbleFriar View Post
    I really like the idea of the 'double up' life.

    And yes, I've already thought of a way we could do the 'double life'.
    I like this thread, it is the first time for ages that I have gone back to read every post.

    My "main" toon runs in a two-man group with my housemate most evenings. He uses Sovereign XP potions and therefore so do I -- to keep us in sync. He uses "wish for memories" for racial past lives, but I don't (or didn't, as I have now completed them all). We have some missions we like to run every life because they are fun, some because they are good XP and some because we want the saga rewards to get our guild ever-closer to 200.

    One of my alts, that I play a lot now that I am retired, does not use XP potions. I get to play most (but not all) of the heroic missions up to level 16 each life. I deliberately skip a few that I struggle with (The Pit, Spies -- I can't time the jumps right), but I still end up XP capped at several points because there are so many missions available. When in a pick-up group, I now know most quests well enough that I can keep up with a zerger, but a few years ago that was not the case and I found that, for me, zerging consisted of running down empty corridors hoping to get to the end chest before everyone else had recalled. The XP per minute was great, but I usually prefer to savour the moment, try out bluff-pulls or other tricks for my current build.

    I like the idea of a "double XP life" where you get a bonus past life feat. Because I really enjoy having lots of racial action points to spend on my main toon, I'd love to earn extra action points during a double life (10 ranks per level instead of 5 = double xp). These could be "use on anything" action points, or limited to, say, universal trees -- I'm cool with anything like that. I always struggle with action point choices as most classes have too many good options that I can't have everything that I'd like. Based on my alt who does not use XP potions, I'd struggle to reach 7.6 million XP without using some XP potions, even allowing for the wilderness zones. Over the years I have built up a stash of XP potions from 5% to 30%, so I'd use up some of those each time I ran a double XP life. I might even (gasp!) have to re-run some missions, just like the old days, but more likely I'd just run some of the neglected level 17+ missions. There was a time when Dreaming Dark, Shavarath and the Path of Inspiration were all popular groups of missions that we would run every life. I have not run any of these in years, except on one Hardcore life (the one before the Hounds).

    And, while I am here, could I make a suggestion for XP potions to last for X dungeons, rather than 3 hours. The constant countdown of the timer encourages zerging (or zerg-like behaviour) and discourages taking time to "smell the roses" (e.g. optional objectives, bluff-pulls, completing a mission with almost no kills, etc) -- why, you might find that people start running those stupidly long missions again (yes, I'm talking about you, Slave Lords ... but there are others like the rat mazes in Tomb of the Tormented). The min-max peope will switch to run the highest XP missions, regardless of duration, but that will (at least for some groups) make a nice change. And those zergers that run Reaper 1 without an XP potion will continue as they currently do and focus on the best XP-per-minute dungeons.

    I've played DDO for about 13 years (since Christmas 2009) and enjoyed it a lot. With my extra play time in the last 18 months (facilitated by retiring), I can now foresee a time when my main toon will be a triple-completionist with all the epic past lives (my housemate is nearly there already, as, unlike me, he played a lot during the "exploit" period when you could easily complete an epic life in an evening). I wonder if I will find DDO quite so attractive as a pastime once there are no new goodies to unlock. The new archetypes will add a few years to the end point. The prospect of "double XP" lives that grant a "different" bonus past life feat could, depending on the implementation, provide a few more years play before I look for my next pastime.

    Here's hoping for a few more years of pleasantly wasting time in DDO.
    Last edited by Lingal; 02-17-2023 at 07:59 PM.

  10. #90
    Community Member warrampart's Avatar
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    Splash trapper, break stuff, kill stuff and search for doors etc it's funner to

  11. #91
    Community Member Oliphant's Avatar
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    Based on the age of the game, the number of past lives and reaper points, the range of gear setups, and steep climb supporting alts, I think this game should be flying by much faster for folks. Faster initial run speed. Faster starting offense. More xp in many quests. Unlocking the economics of alts will extend the game much better than slapping on new past lives ad infinitum.
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  12. #92
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    Quote Originally Posted by Bacab View Post
    I don't think Heroic lives feel grindy to me?

    I often miss running quests I like because I outlevel them.
    I generally will have to pick a chain I like and do it every third life.
    ...

    I have wished that there was a "double life" option where XP was doubled and we could get a Heroic Life and a Racial Life.
    ...
    I am in the same boat as Bacab, sometimes you even outlevel an entire chain before you can finish it at level. If you join XP leveling trains it becomes even more evident. This sometimes brakes groups apart s some keep on banking the XP while others taking the level instead, so it gets harder to group together. In fact apart from the above mentioned "double life" it would be also helpful to be able to bank more than one level to avoid being forced to take levels or wasting XP. After all this mechanism already exists. On this note it would be helpful to better see how much XP/level one has banked.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  13. #93
    Community Member Bagel99's Avatar
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    Quote Originally Posted by warrampart View Post
    Splash trapper, break stuff, kill stuff and search for doors etc it's funner to
    This is my general playstyle, pretty good and its a good balance of slow and fast gameplay tbh.

  14. #94
    Community Member Bagel99's Avatar
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    Quote Originally Posted by Oliphant View Post
    Based on the age of the game, the number of past lives and reaper points, the range of gear setups, and steep climb supporting alts, I think this game should be flying by much faster for folks. Faster initial run speed. Faster starting offense. More xp in many quests. Unlocking the economics of alts will extend the game much better than slapping on new past lives ad infinitum.
    Id be cool with more movement speed or attack speed being honest. Sometimes haste boost is best boost!

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