I see soooo many new players all the time. I feel like for every one I see there's probably at least hundreds that I do not.
I recruit for my guild and when i am playing with these new players, the biggest complaint is how weak they feel.
These people almost always have chosen a crappy preselected character path.
Why not fix them? Is growing server populations unimportant?
There's also no need to have so many paths, if it would be too much work. Maybe just make 4? 1 melee cleric, 1 arcane caster blaster, 1 ranged build with trappy skills, and 1 melee build.
Additionally, might be nice if one of the starter quests had an NPC invite the new player aboard a NPC guild ship with maxed out bonuses, just so a new player might see the benefit of looking for a guild. I feel like a new player that's in a guild will have a much higher chance of not being overwhelmed by the game, or disappointed by the results of their lack of how to build a character. The new player experience should gently nudge new players towards trying out guilds - or maybe not-so-gently shove them in that direction.