This game is about accumulating a lot of small buffs. Of course it is not only those buff but add epic past lifes to that, racial past life extra AP, guild buffs, set bonuses etc. Also all the % buffs to HP make that 1k+ into much more. DCs are also hit or miss.
It's a simple fact that players have become too powerful for the content and more power creep shouldn't be the answer. When the devs proposed to make reaper harder instead of reducing player power there was a huge backlash in the lamannia forums and they had to step back from it. So what is it? Do we really want diablo style balance where we eventually get to +10000% health and damage just so the numbers always go up? This isn't an action RPG but it is now played like one by many people.
You also see that in quests design: people complain when there is a puzzle, a backtrack or really anything that isn't just a corridor filled with fireball-shaped monster blobs. And of course loot always has to be more and more powerful. And never nerf anything.
I really think in many things we should just leave the game design to the game designers. And everyone should just ignore the angry people on this forum. Which by the way is unique to just here. Look at reddit, any discord, twitch, youtube, steam forums etc. and it is so different. Let me reiterate that: Youtube comments and steam forums are less hostile than this forum. So I think the threats about everyone leaving and the game going bankrupt if they nerf a few things is really just a storm in a teacup.