The devs need to make proper server merges and have ways to transfer currently server-exclusive things over. Please don't wait too long with server merges. DDO is supposed to be a MMO.
In my experience, when quests/raids 1st come out they are run into the ground and there are a lot of lfms for them. yes, many guilds run their own raids with no lfm posted because they can fill a raid party with guildies. They get run so much the people don't want to run them on a regular basis or even often after that initial period. So, my question is, why is it the people that have run the quests over and over their responsibility to post lfms to run them? Why can't the new(er) players post an lfm and run/learn the raids/quests like we did?
Hmm why run a raid "to the ground" as soon as it comes out? Costs a lot of DP for timers and you'll burn out quick. Raid is not going away, one could also pace your runs.
About posting LFMS. Well, there are PUG'ers and guild/FL only groupers. Both are viable playstyles and have a good amount of players that prefer one or the other. Most raids are very PUG'able in DDO. The only reason for so few LFMs (for quests too) is the low population.
To the 5 people moving to Sarlona: If you're looking to join a guild, please direct all of your /tell messages to Scarletkitty. Like so:
/tell scarletkitty Hi Scar, Art said I could get a guild invite from you.
There were no guild ships, a thing that people spend money on, when they did the last server merge.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Does anyone even know if merging a large population on Sarlona will break the server?
If I move 40 characters to Sarlona, and the server overloads, will I be able to move back?
Last edited by Tilomere; 02-02-2023 at 03:26 PM.
Here is how the DDO population is according to : https://www.ddoaudit.com/servers
So as Argonnessen is fine with 14.5% of players and all others are approx at 10% of total players.
That means every server can loose 20% of their population to go in Sarlona/Orien (evenly distributed) to up them at 16% each of the total players population.
In that way, Sarlona / Orien / Argonnessen should have the same player concentration.
So yea it can be viable as I can see that many players are motivated and others just dont want to do efforts to move and loose their precious pets & mounts cosmetics...
Last edited by archerforever; 02-02-2023 at 06:40 PM.
Ghallanda : Abramax Emerald Archer - Heroic Completionist - Racial Completionist - Epic Completionist
If it becomes a reality, that's great for Orien/Sarlona. Seriously. But personally, I know I will not be taking advantage of any free transfers right now.
I'm fine with Khyber and I also have too much stuff (I.E. A Kraken) that won't transfer.![]()
Dragnilar, Follow of Bahamut
Server: Khyber
Guild: ClanNotAGuild
I would only transfer my Season Pass dummy gold rollers from all the other servers to feed my home server if I was lucky enough to have started on Orien or Sarlona. I really wish they would open free transfers to all servers—it would be nice to get my loot that I collected.
As a solo player, LFMs and PUG scene has no impact on me. A good population does make the auction house better, though.
Ghallanda: Tervail (solo player)
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
It would be possible to transfer currently server exclusive things with some changes.
Astral Shards -> astral diamond voucher (BTC)
convert pet and mount back to BTC certificate.
shared crafting bank....it's hard to unload everything with just vendor bought bags, we could get some free bags for that (temporary maybe)
Guild ship, levels, amentities: record what guilds have and give guild leader voucher for guild ship, guild xp and amenities.
For names and guild names just add -(servername), kind of nice to have a legacy name IMHO
It would be great if the devs could make those happen and then make a proper server merge. Not just a time limited merge to 2 servers.
It might be time to stick a fork in Wayfinder. One the bright side, players of Wayfinder can transfer for free. That server has been dead for a long while now, and the players can get a chance to find a new home. Yes, it is at a small cost of loosing the items/Guild ship that cannot be transferred, however I think this is a good opportunity for small groups, and individuals to finally have a chance to move to a more populated server.
There has already been a low rumble of recruitment with guild's from both servers. And I think aside from leadership rolls of one's own guild, I think even medium and large guild's could find homes with guild's of sarlona and orein.
As far as population and server traffic, the hardcore server has handled higher traffic than the regular servers. There have been mixed results in past hardcore seasons, so it may or may not be an issue if one or both of these servers have immense increases in traffic.
Honestly, I'm really curious myself, to what the threshold is. Not for the goal of breaking a server, but to see what the capabilities actually are and can we have server population increase?
Sarlona or Orien? At this time, I cannot decide.
Mothergoose - Kardinal - Bunks
"Small" cost? It cost a lot of time and money for many people to build up those resources, get cool rare mounts etc. Not really fair to take that all away or stay and suffer from lower population.
I think DDO should look at other MMOs, and strive to compete with the best. Even on old engines there are MMOs with good server transfer methods.
Ex. FFXI (PS2 code from 2002...) offers server transfer for 18$ and you can transfer ALL items with you and all characters (16, but in FFXI you only really need 1 char and maybe 1-3 mules; "guilds" don't need to be leveled so they can be rebuild easily).
Agreed. I think in my case, I do not put any value on cosmetics. So to me it is a small cost.
There are however many players that enjoy that part of the game. So I can understand that a loss of those rare items that cannot be transferred would be greater to some more than others.
As far as guild ships go. I had a guild ship years ago that I sold to another player. I went guiltless for a short time and was picked up by a great guild. So in my experience, and from what I have read and the players I have spoken to about sarlona and orientation. There are a lot of great guild's out there that someone could join that has all the same amenities as therllier current guild.
Yes, it would be easier if ssq just made anything and everything possible, but this is not the current reality. So we as players have to make the best of what is available to us.
Mothergoose - Kardinal - Bunks