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  1. #21
    Community Member archest's Avatar
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    Quote Originally Posted by Scrag View Post
    My limited experience with reaper groups as a first lifer was a. not being able to keep up, b. dying instantly in traps and having to be carried, and c. never being able to make it to the quests before they are half done and needing to be escorted to end chest.

    I am positive some people really love it, but for me its all about heroics.
    you should be at 1st playing reaper at level or lower or -2 levels from your current level for the quest level elite.
    at minimum , maximum you can play it -4 levels on the live servers.
    acquiring reaper xp points at lower levels is easier then higher ones.

    level 12 reaper level 12 elite or level 10 quests on r1.

  2. #22
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    Quote Originally Posted by EdsanDarkbane View Post
    Reaper Mode Sucks and it is not Dungeons and Dragons.
    DDO is not Dungeons and Dragons.

    It is merely D&D adjacent.

    Quit yer whining and let everyone else enjoy it.
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  3. #23
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    Quote Originally Posted by droid327 View Post
    Remove Reaper trees (this one apparently is in the works)
    What do we know about this so far? What did they say about what they are planning to do?

  4. #24
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    Quote Originally Posted by erethizon View Post
    What do we know about this so far? What did they say about what they are planning to do?
    Yeah id like to know the answer to this statement as well ty

  5. #25
    Community Member Maldorin's Avatar
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    Quote Originally Posted by droid327 View Post

    - Start self-healing penalty from 0%, not 60%
    10% per skull would make way more sense than the current penalty.

  6. #26
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    i do reaper in everything except (most) raids because those core abilities that persist in non reaper mode are great. usually low reaper (2-3) is all we do. i think it adds a level of excitement that counteracts the power creep that has occurred over the years

  7. #27
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    Quote Originally Posted by Maldorin View Post
    10% per skull would make way more sense than the current penalty.
    Self healing penalty is why I don't bother.

    Well that and I prefer my fire sorc nuker and that just isn't a thing in high-skull reapers.
    If I can read the dev tracker, you can too.

  8. #28
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    Quote Originally Posted by droid327 View Post
    Yeah its cheesy, but I dont think its wholly game-ruining. I think there's just a few tweaks it needs to make it better incorporated into the progression of difficulty as your characters progress...

    - Start self-healing penalty from 0%, not 60%
    - Reduce all avoidances the same; dont penalize Incorp and Conceal more than Dodge and AC
    - Make quest XP the same as on Elite
    - Remove Reaper trees (this one apparently is in the works)

    The thing I dislike most about Reaper is it favors certain build strategies and makes others unviable. You shouldn't have to design a character specifically for Reaper, you should just be able to play any build "better" and have it work the same from E to R1 and as skulls go up.


    So i have no idea what is in the works but if u are saying they will be removed .........ill be very upset all the xp pots lol for what a stupid cosmetic that comes in 4 colors ....in my eyes its like changing the goal posts long long after the fact no way this will go over well

  9. #29
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    u r like 5 years too late for this one

  10. #30
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    Quote Originally Posted by AlcoArgo View Post
    DDO is not Dungeons and Dragons.

    It is merely D&D adjacent.

    Quit yer whining and let everyone else enjoy it.
    This.. and yeah OP wouldn´t have a forum to spew his seemingly random generated whine, if it wasn´t for reapers.

  11. #31
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    Dungeons and Dragons is whatever you want it to be limited only by your imagination. DDO supports an astounding 14 levels of difficulty. There is certainly a tier on which you can experience D&D which you define as being fun.


    I am Awesomesauce!

  12. #32
    Founder adamkatt's Avatar
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    Outatime Exodus-Cradle of Life:Thelanis
    This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
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  13. #33
    Community Member wolfy42's Avatar
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    I hate to say this, but we really need reaper mode at this point. Having recently played HC and just done all the quests on elite (just running for favor and level 20), that would be INSANELY boring to do with any character with past lives. Even reaper 1 or 2 is pretty much a joke with no challenge at all, even solo.

    It's certainly not perfect, and the fact you can get really bad rolls/combos of reapers can really blow (the difficulty range is based too much on RND basically) but it's something, and it's optional.

    Worst thing about it honestly (in my opinion) is the even larger divide it makes between a first life/new character and long term players. When you add past lives and reaper mode bonuses, along with more knowledge of how to make a build etc (I totally don't support using other peoples builds/walk through to make your character (or at least having to in order to enjoy the game), part of DnD is being able to make your character the way you want.

    I know the idea of having everyone get reaper bonuses based on the highest character in the party's reaper points was being floated around but I absolutely HATE that idea (what is the point then if you have a static group and one member is higher then the rest, your reaper points would never matter then).

    Also the idea of capping the reaper difficulty based on reaper points earned is horrible as well.

    I know there is a small percentage of players who are capped and looking for something new to aim for/accomplish. I like the idea of "turning it up to 11" and having a super rediculously hard, almost impossible to complete 11th skull. Meanwhile once you max out the current reaper bonuses (which honestly takes forever, can't believe people have done that), just set it up so you can spend reaper xp for direct bonuses to max hp/sp in reaper mode, with no limit (though make the time to get the bonus significant even doing legendary quests with first time bonuses. Perhaps a cool cosmetic when you max out the reaper tree and maybe even a reaper complitionist bonus (for being freaking insane).

    That would hopefully give people something new to shoot for. Reaper is optional, but honestly I would be bored at this point without it. Elite quests got seriously downgraded in difficulty awhile ago (especially solo). It used to actually be difficult hard to keep up an elite bravery bonus, now it's honestly easier to keep up a reaper bravery bonus (if there was one) then it used to be with elite (or seems that way to me, even with new characters with no past lives or reaper points).

  14. #34
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    Quote Originally Posted by Wahnsinnig View Post
    For me reaper has saved the game.

    Back when elite was the highest difficulty the game had become really stale, and rolling through life after life on elite autopilot was not fun.

    Reaper added fun and excitement, first at low skulls, later at higher skulls as characters got more reaper points.

    Reaper mode is more fun, more exciting and less predictable than elite ever was. It revitalized the game for me, without it I would not be playing DDO any more.
    I agree with you
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  15. #35
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    Quote Originally Posted by superevbully View Post
    Yeah id like to know the answer to this statement as well ty


    Reaper is staying, they just want to make the benefits a more simple/universal system that doesn't bog the servers down.

  16. #36
    Community Member ahpook's Avatar
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    Quote Originally Posted by wolfy42 View Post
    ... I like the idea of "turning it up to 11" and having a super rediculously hard, almost impossible to complete 11th skull.
    Reaper Mode 11 - Reaper 10 + reaper trees do not apply.
    Reaper Mode 12 - Reaper 11 + every mob death spawns a reaper. (obviously not reapers though)

    Feel free to swap those two effects if no one is willing to run reaper without reaper trees.

  17. #37
    Community Member Captain_Wizbang's Avatar
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    I've made at least 6 threads about this, all were ignored by SSG.

    Reaper is a profit center for them, it won't be going anywhere.


    there are 2 sides to reaper...

    1) Difficulty setting, it works fairly decent (not hard enough IMO)

    2) Enhancement system is TOTAL FAIL, You don't challenge a player with a mechanic, then give that player power to compensate the increased difficulty, it makes zero sense at all.

    IMHO that enhancement system is the single biggest failure Turbine/SSG has ever made.

  18. #38
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    Quote Originally Posted by ahpook View Post
    Reaper Mode 11 - Reaper 10 + reaper trees do not apply.
    Reaper Mode 12 - Reaper 11 + every mob death spawns a reaper. (obviously not reapers though)

    Feel free to swap those two effects if no one is willing to run reaper without reaper trees.
    Its something like this that i belive would be very welcomed by most

  19. #39
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    Quote Originally Posted by Retired_Old_Gamer View Post

    2) Enhancement system is TOTAL FAIL, You don't challenge a player with a mechanic, then give that player power to compensate the increased difficulty, it makes zero sense at all.

    IMHO that enhancement system is the single biggest failure Turbine/SSG has ever made.
    The enhancement system isn't a total fail, because it brings in a new kind of person. I don't really have any interest in being challenged, so reaper is not for me. But I do have a strong interest in character growth, so reaper trees are for me. I play reaper exclusively simply because of the reaper trees. If they did not exist, I would have no reason to run reaper. I run it on the highest skulls I can very often simply because of the reaper trees. If they did not exist I would never crank it past R1 (and that is assuming I cared about getting extra experience, which I usually do not).

    So the enhancement system is a huge win because it sucks a lot of us into reaper that otherwise would want nothing to do with it. The people that desire challenge and the people that just want their character to grow find themselves playing together even though they have entirely different motivations.

  20. #40
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by erethizon View Post
    The enhancement system isn't a total fail, because it brings in a new kind of person. I don't really have any interest in being challenged, so reaper is not for me. But I do have a strong interest in character growth, so reaper trees are for me. I play reaper exclusively simply because of the reaper trees. If they did not exist, I would have no reason to run reaper. I run it on the highest skulls I can very often simply because of the reaper trees. If they did not exist I would never crank it past R1 (and that is assuming I cared about getting extra experience, which I usually do not).

    So the enhancement system is a huge win because it sucks a lot of us into reaper that otherwise would want nothing to do with it. The people that desire challenge and the people that just want their character to grow find themselves playing together even though they have entirely different motivations.

    Whatever, it's a public forum, enjoy the game.

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