Page 3 of 3 FirstFirst 123
Results 41 to 49 of 49
  1. #41
    Community Member Seph1roth5's Avatar
    Join Date
    May 2010
    Posts
    1,430

    Default

    I don't mind new gear being non-meta, I just don't want it to have completely useless bonuses. Like underwater action, guards, stat damage, feather fall, speed, etc.
    Mains - Messam, Indalecio, Mozenrath, Quackerjack.

  2. #42
    Community Member
    Join Date
    Aug 2013
    Posts
    652

    Default

    Quote Originally Posted by Steelstar View Post
    Hey! Thanks for the feedback so far.

    The intent of these items is not for them to be meta-defining,
    There is a difference between meta-defining and being worse then random gen. I'd prefer random to any of this.
    Toon on cannith

  3. #43
    Community Member
    Join Date
    Sep 2009
    Posts
    157

    Default

    Quote Originally Posted by capsela View Post
    There is a difference between meta-defining and being worse than random gen. I'd prefer random to any of this.
    I actually think that they want the best items (or meta defining items in their words) to come only from expansions, If we get one or two good to decent items in a quest pack say its free or paid Ill be surprised. I mean even the raid items from the raid that didn't come from an expansion are BAD.

    I think they need to rethink the way they make items in the game, and the way they present those items to the community for feedback, each item should have a little description on what is its purpose, is this for casters hibrids, to give this particular slot this particular effect that has always been in this other slot, to consolidate fire spell power, or evocation dc etc.. that way we can give better feedback and the itemization could be better.
    We also need new effects on items, and for the devs to understand that things like Stoneskin shouldn't be on legendary items... itemization feels so random...

  4. #44
    Community Member
    Join Date
    Jun 2013
    Posts
    39

    Default

    Quote Originally Posted by Tolero View Post
    Use this thread to discuss feedback on new treasure coming with Update 58 "Unlikely Heroes" for the quest "Kill Ten Rats". The treasure list can be accessed by speaking with The Loot Guy in the Test Dojo. This thread is for feedback as of Preview 2.
    Is this the new direction for communicating with the players?
    Lynnabel used to give us a good overview of items in the thread. Now it's just "here's a thread".
    What's the next step? "Here's a thread to discuss new class/race/archetype, without any information about it, go ahead and discuss"?

    You open the test server for 2 days in the middle of the week, which some people might miss due to various reasons. And then you don't provide any sort of preview information.
    This is just getting better by the minute.

  5. #45
    Community Member
    Join Date
    Aug 2013
    Posts
    304

    Default

    Quote Originally Posted by Steelstar View Post
    Hey! Thanks for the feedback so far.

    The intent of these items is not for them to be meta-defining, especially if you are already well-geared from Expansion Packs. That said, they shouldn't be bad items when looked at in a vacuum. So! We'll definitely be making some adjustments and fixes. +0/+1 Quality stats and Greater Disease Guard are the obvious first ones to tackle, but we'll be digging through all the rest of the feedback here, making changes, and hopefully have them in a better place next preview. Keep feedback coming if you haven't posted yet!

    Thanks!
    Would be nice if there would be gear available for other classes besides caster type; from Feywild onward, there have been no Rogue/Assassin specific or semi specific gear.

    There seems no need to have bought anything after, Saltmarsh(except for Goldcurse dagger, which made it worth it). Peril of the Planar Eyes, Hunted pack, (skip Isle of Dread, though not the best "set gear stats", 'caster +3 DC, with Assassinate, and Tactics, but gear is for CHA caster?)
    and now this pack as well; every new pack seems to have caster gear always covered. It would be nice to have stealthy melee characters get Elusive Target on necklace or Ring(only on light armor?) with ability to add Quality +3 STAT to it(INT,DEX,WIS...etc) or Quality Incorporeal +5%

  6. #46
    Community Member
    Join Date
    Aug 2013
    Posts
    304

    Default

    I think as was mentioned, there are classes in this game that are "themed" to certain gear.

    If hybrids are on the table that's great.

    Communicating the mind set of new gear and to who the audience is for or a one or two line, suggestion as to why those Prefix/Suffix/Extra features where put out would go a long way to directing feedback for certain new gear ideas the developers want to play around with.

    The individual features in themselves aren't always necessarily wrong, it's the questionable accumulation of consolidation of those features that leave many puzzled.

    I'm all for adding new ideas for sure and that should never stop. Maybe some 'pre explanation' as to a possible archetype this is being played into would help out or at least hint out to why the gear concept was made.

    I know some of us might sound demanding or "Entitled" to be pleased, but I would suggest civil, discourse and reasoning, like what was done with the explanation of:

    STAT squish(which was understandable)
    Double Strike/Shot(nerf to many builds and didn't do much to reduce lag, but did reduce build styles for sure that built for the extra procs).
    Imbue Dice(not great, but was a mess of separate calculations that needed to be unified)

  7. #47
    Community Member Antheal's Avatar
    Join Date
    Feb 2010
    Posts
    710

    Default

    Quote Originally Posted by xaxaeb View Post
    Is this the new direction for communicating with the players?
    Lynnabel used to give us a good overview of items in the thread. Now it's just "here's a thread".
    What's the next step? "Here's a thread to discuss new class/race/archetype, without any information about it, go ahead and discuss"?

    You open the test server for 2 days in the middle of the week, which some people might miss due to various reasons. And then you don't provide any sort of preview information.
    This is just getting better by the minute.
    I know, right?

    Couldn't even be bothered to post the relevant information in the thread literally about the stuff we're supposed to be discussing. Instead, directing us to log into the game, and jump through a bunch of hoops, just to see the item stats.
    Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!

  8. #48
    Rakshasa Lord neain2008's Avatar
    Join Date
    Aug 2010
    Posts
    117

    Default

    Quote Originally Posted by Antheal View Post
    I know, right?

    Couldn't even be bothered to post the relevant information in the thread literally about the stuff we're supposed to be discussing. Instead, directing us to log into the game, and jump through a bunch of hoops, just to see the item stats.
    That or they are relying on a player to post the actual items after grabbing screenshots like they have been doing (a wonderful person that, but it really shouldn't be needed. I went on a rant about this the LAST update thread)
    Look over in the general lamania thread and you will find a player post that has all the items.
    World - Khyber
    Main - Starcandra
    Guild - Baatezu INC

  9. #49
    Community Member Seph1roth5's Avatar
    Join Date
    May 2010
    Posts
    1,430

    Default

    I remember with saltmarsh at least they had posted text of what all the gear did.
    Mains - Messam, Indalecio, Mozenrath, Quackerjack.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload