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  1. #1
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    Default Your ransack mechanic is terrible and needs to change. Especially in heroics.

    Because it's possible to run a quest 8 times on elite or higher and get nothing, players are incentivized to run multiple accounts. However, it's possible to run multiple characters through a quest 8 times on elite or higher and get nothing at all.

    For current, endgame content, this mechanic is annoying. For heroic content, it's insane. The intention appears to be to make players choose between continuing to level without the items they're after, or to wait a week and try again. I'm not sure being made to wait a week to progress in a game that requires monthly payments is wise.

    People will cry if I don't offer a suggestion, so here are a couple:


    1. Get rid of ransack. It's terrible and makes me want to do something other than run a zone 8x/week for arrows and gems.
    2. Make it so that every time a VIP loots a named chest but does not get a named item, they gain an additional 5% stacking Ransack Sucks Bonus until they successfully loot one.

    Yeah, it's the same idea as Exploit Weakness, so you don't even need to think of anything new.

    How has this persisted since 2006?

    Utter insanity.
    Last edited by Stimulus; 01-29-2023 at 04:59 AM.
    Item-switch lag makes me moist.



  2. #2
    Community Member Diracorvus's Avatar
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    Default

    Especially in heroics it doesn't matter. You'll get through those quests on your next life anyway and have another chance at the items. And it's not like most quests are so difficult that you actually need some specific items. There are so many named items now plus you get crafting and many random items are good for leveling as well.

  3. #3
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    Exactly.


    Having to wait until "next life" to get levelling items is bad design-- and that's assuming I stay interested enough to TR.



    Also, it's too bad you don't know about set bonuses. Maybe when you get your first 32-point build, you will be strong enough to find some!
    Item-switch lag makes me moist.



  4. #4

    Default Ransack is a killjoy

    I like the title you gave forthe ransack bonus.

    There is already an xp penalty for repeating the quest, so ransack is one more slap in the face. How about ViPs do not have ransack penalties? I am not ViP, I am ok with this.

    It is fun chasing items, ransack is a killjoy.

    Let us go into the deep mind of developers on this:
    “We do ransack so folks do more varieties of quests.” This does not happen when players use multiple accounts and so forth so ineffective argument.
    “We do ransack to sell chest rerolls for microtransactions.” Not true since eliminating ransack means you will get more chest rerolls; ransack therefore costs you money!!!
    “DDO is not about getting some item, it is an immersive game of lore and group play.” LMFAO
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  5. #5
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    Default

    Like trying to get 20 dragon scales in Gianthold Tor... which will take 2.5 weeks to accomplish if it only drops one scale per loot.

  6. #6
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    I've been ransacking the chest in House of Pain for months trying to get the cloak. Three toons, sometimes two sets of three toons.

    Just finished ransacking it on three toons again, in fact.

    So I just decided to unsub. The game can be fun for brief periods, but mostly it's just frustrating.

    After unsubbing, the most amazing thing happened.



    I decided to watch a movie. I clicked play, it played, and I enjoyed it.

    Now I'm going to do something else.
    Item-switch lag makes me moist.



  7. #7
    Community Member Toblakai's Avatar
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    Quote Originally Posted by Stimulus View Post
    Exactly.


    Having to wait until "next life" to get levelling items is bad design-- and that's assuming I stay interested enough to TR.



    Also, it's too bad you don't know about set bonuses. Maybe when you get your first 32-point build, you will be strong enough to find some!
    When you get your first 36 point build maybe you will be strong enough to not care what heroic gear you are wearing.

  8. #8
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    Quote Originally Posted by Toblakai View Post
    When you get your first 36 point build maybe you will be strong enough to not care what heroic gear you are wearing.

    If you PM me, I'd be happy to explain what it feels like to get a 36 point build. You're going to love it!



    P.S. If you don't care what heroic gear you're wearing 1-29, maybe you should put those extra points in INT.


    Toodles,

    S
    Item-switch lag makes me moist.



  9. #9
    The Hatchery Enoach's Avatar
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    Ransack has come across to me as an anti-farming mechanic.

    Some people play to have fun optimizing, some play to have fun in other ways.

    If optimizing and chasing optimization is fun for you, by all means play that way. However, based on this post it seems that you have reached that point of diminishing return.

    If you talk with other players in the game I'm sure each will have a story about how a desired item has never been found, or of amazing finds on first attempts. It is the nature of pseudo-randomization and Lokki being the DDO god of loot.

    I'm sorry to hear you are frustrated with the system, I've been there myself, but have also seen the other side too.

    What I like SSG to pursue is a different course, similar to what they did with the Sands named loot by creating a trade-in system. That way as a player you can continue to work towards the item you are after.

    In the meantime while waiting for that perfect pull, have you considered the crafting system for temporary filler items?
    Last edited by Enoach; 02-07-2023 at 11:47 AM.

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