A request for our esteemed producer, +Tolero:
Please, please, *PLEASE* never utilize the "deadly Hounds" again. Despite what you claimed in your Producer letter, Hardcore Season 6 was neither exciting nor fun, and it exemplified a passionate and creative DDO development team that does not take the time playtest (or even play?) their own game.
The "exciting season" with "deadly Hounds" made soloing nigh impossible, which for many of us with lives outside the game is our only way to enjoy DDO during our sporadic in-game availability.
By making the hounds red-named, it did not allow for players to theorycraft builds to address/CC the hounds (the theorycrafting alone could have lead to unique builds that players likely would have never previously utilized on the Hardcore server, thus adding to the flavor and excitement of the season); intensified the bugs that the Devs did not address pre-season (e.g. the water bug where hounds would do escalating DOT damage and kill off players regardless of whether the hounds were targetable or not); and inspired an overall frustrated tone in guilds, Discord chat channels, and among RL friends who understandably chose to "take this season off" after realizing the frivolity of dealing with poorly thought-out hazards, i.e. the "deadly Hounds."
When attempting to create a Hardcore experience that players can be both "excited" and challenged by, please keep in mind the importance of letting us be able to interact with the hazards; utilize the vast game mechanics that makes DDO still a formidable and revered MMO despite its ancient dragon status age-wise; and socially engage with our fellow players and the forums to theorycraft character builds, effective ways to CC or use a skill within a race, class, or enhancement tree that often gets overlooked.
All the best as you create Hardcore Season 8 to *actually* be "exciting!"
-yav