Based of the Drunken Master PrC
Focus: Alchemist like Monk. Switches between the three reaction states of alchemist rather than the combo/finisher of the original monk. Random, chaotic. May have alignment restrictions altered from a normal monk
Lose: Elemental Stances, strikes, finishers. The Light/Dark thing
Gains: Guildleaf strike, Crimsonite strike, and cerulite strike; reaction finisher, reaction stance; reaction focus
Crimsonite strike - Costs Ki - Deals a random elemental damage to the target with Ki weapon, while in Pyrite Stance the strike's element might do what the target is venerable to if possible. While in Orchidium stance the monk gains resistance to the element equal to monk level for 5-10 seconds. If in Verdanite stance and going to Pyrite stance, this elemental damage is done in a small AoE, if going to Orchidium this resistance is applied to allies as well
Guild Leaf Strike - Costs ki - Might Deal random elemnt (But less damage than Crimsonite strike) Applys a random Debuff to the enemy for 10 seconds; Decreased AC, Decreased AB, Decreased Damage, Decrease Saves (Or specific one) Decreased Spell Resistance, Decreased Movement, etc. If in Pyrite Stance, two debuffs are applied at the same time. If in Verdanite Stance, The enemy is afflicted with another random status effect; Prone, Blinded, Venerable to Sneak Attack, Stunned, Dazed, etc. If going from Orchidium to to Verdnite the second debuff is applied in an AoE but does not affect the target. Going from Orchidium to Pyrite the status effect is applied in a small AoE but does not affect the main target.
Cerulite Strike - costs ki - slight increase in damage Applies a random buff to monk on successful hit for 10 seconds; Double strike/double shot; alchemical bonus to attack speed, increased dodge, increased AB, etc. If in Orchidium stance, the strike has Feeding effect on Vorpal strike or a smaller amount of temp HP (10 second cool down). if in Verdanite Stance; applies random buff spell for 10 seconds; Haste, Shield, Jump, Tumble, Invisibility, etc. If going from Pyrite to Orchidium the Temp Hp is applied to all allies in AoE. IF in Verdanite Stance, the random buff is applied to all allies in AoE
Finisher
- Crim + Crim + Crim = Crimsonite Finisher - Does all five elemental damage types in a cone
- Crim + Crim +Guild Leaf or Guild +Guild + Crim = Pyrite Finisher does 5 element AoE centered on monk to all enemies in an area. If in Pyrite Stance this applies Vunerable to all five elements for 10 seconds to each enemy first (Saving throw negates)
- Guild + Guild + Guild = Guildleaf Finisher - Monk Makes 2 attacks; Heals all allies in AoE around the monk and have the effects of lesser restoration applied
- Guild + Guild + Cerulite or Cerulite + Cerulite + Guild = Verdanite Finisher - Monk Makes 2 attacks; For the next five seconds or so enemies need to make saving throw when near the monk every second or they're affected by a random status effect. If in Verdanite Stance, allies have a random buff every 2 seconds for 10 seconds.
- Cerulite + Cerulite + Cerulite = Cerulite finisher - Monk makes two attacks; The Monk is Hasted, Displaced, increased PPR and MPR, for 10 seconds
- Cerulite + Cerulite + Crim or Crim + Crim + Cerulite = Orchidium Finisher - AoE Poison damage. Applies Contaminated to all enemies.
Drunken Master Enhancement Tree
- Core 1: Each core gives +1% dodge, +1 dodge cap +1 saving throw vs Poisons/Diseases and +2 poison resistance
- Core 2: Immune to most forms of knock down
- Core 3: Can Tumble through enemies (Like Acrobat Thief)
- Core 4: Immune to Slippery surfaces
- Core 5: Immune to Nauseated
- Core 6: +2 Wisdom +2 Dex