Race: Kobold
+2 Dex or +2 Cha | -2 Con or -2 str
+1 size bonus to Armor Class
+1 size bonus on attack rolls
+4 size bonus on Hide checks
+2 racial bonus on Search, Open Lock, and Disable Device checks.
+1 Racial Natural Armor
+10% faster interact with objects and search?
Bonus Trap parts?
Carrying capacity is three-quarters of that of a Medium character.
-4 Intimidate penalty for each class size lower (-4 vs. normal, -8 vs. large).
Enhancement Pool
Core 1: Each Core gives +1 to traps DCs
Core 2: Grain Trap Making Feat
Core 3:
Core 4:
Core 5:
Tier 1:
Draconian Exemplar: Passive: 3 levels Gain either Red (fire), Green (Acid?), White (Cold), Blue(Electric), Black scales(Acid) - +2 spell power for the element. 2 damage resistance for the element.
Trap focus: Passive 3 levels +1 to Search, Open Lock, Disable Device. +1 saving throw vs traps at level 3
Ambusher: Passive 3 levels +1 to Move silently and hide, +5% movement speed while in stealth. 1d6 sneak attack at level 3
Improvised Strike: Melee Clicky Deals 1[w] damage. Inflicts a random ailment from the list: Trip, Sunder, Hamstring, Destruction - DC based on 10 + 1/2 Level + Dex/Int + Trap DC
Tier 2:
Draconian Paragon: Requires Draconian Exemplar. Breath attack of element gained in Draconian Exemplar
Trapper: Possibly gain Trap finding and Disable Device, Open Lock as class skills
Draconian Glide: Gain Feather fall as a toggle. Bonus to Jump
Improved Improvised Strike: Now inflicts 2 random ailments Improved damage by 1[w], Add Blind, confusion
Tier 3:
Draconian Master: Requires Draconian Paragon. Gain The sorcerer element enhancement for the appropriate with option chosen at Draconian Exemplar (Like how Elves have AA)
Trap Spotter: Gain the ability to automatically spot traps/hidden doors. (Like Inquisitive)
Greater Improvised Strike: Now makes enemies able to be affected by Sneak attack and lowers fortification. Adds 1[w] Effect is a small cone
Draconian Blood: 3 levels +10 spell points
Tier 4:
Tier 5:
Evasion