The factotum comes from Dungeonscape
- Gives up Armor proficiencies, sneak attack, Weapon Proficiencies
- Gains: All skills are class skills, Unarmored AC based on int while centered, ki pool based on int.
Level 2 Cunning Insight - Early on gains a ki power that allows it to gain Int to saving throws like paladin's divine grace. Its either a toggle that eats ki every time you make a saving throw or short term boost. Gains Ki Pool (to function like the inspiration ability) and meditation feat
Level 3 Arcane Dilettante - Gain's artificer knowledge in Wands, and every 3 levels after. Despite the name here it functions for divine wands as well.
Level 5 Retain Essence - Like the artificer's ability
Level 6 - Cunning Combatant - Uses int for attack and damage for any weapon ki focused with
Level 11 Improved Cunning Insight - No longer costs Ki to use Cunning Insight or it is now just always on.
Replaces Assassin Enhancement pool with Chameleon Enhancement Pool.
Chameleon Enhancement Pool
Core - Each Core level gives a smattering of abilities. Possibly toggles that are exclusive to each other. Like
Path of the Warrior - Focuses more on combat
Path of the Mage - Focuses on use of wands/scrolls for dealing damage
Path of the Healer - Focuses on use of wands/scrolls for healing damage
Path of the Scoundrel - Focuses more on the Rogue abilities like disarming traps and sneaking
Path of the Minstrel - Focuses on providing buffs for allies
I kind of want to combine Chameleon with Master of Masks, where we could add more options in there that aren't just suppose to be lightly mimicking another class. Leave this up for a bit and come back to refine more of it.