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  1. #1
    Developer Torc's Avatar
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    Default UPDATE 58 PREVIEW 1 - Dark Hunter Ranger

    New Archtype for Ranger

    New Tree: Dark Hunter
    Replaces Arcane Archer


    Themes: Assassination, sneaking, hunting, trapmaking, scavenging, throwing weapons


    Changes from Base Class

    Feats and Features Added:

    • Trapfinding (1)
    • Trap Making (3)
    • Trap Sense +1 (3, 6, 9, 12, 15, 18) (same as rogue and barbarian)
    • Sneak Attack 1d6 (1, 5, 10, 15, 20) (every 5 levels instead of every 2, means they get half of the sneak attack dice as Rogue does, 5d6 instead of 10d6)


    Ranger Features Removed:

    • All Favored Enemy feats that are not: Vermin, Elf, Aberration, Animal, Humanoid, Monstrous Humanoid


    Spellbook:



    Added:

    • Curative Admixtures


    Removed:

    • Cure spells (they get admixtures)

    Skills:

    • Dark Hunters gain Open Lock and Disable Device as Class Skills


    Past Life

    • Dark Hunter: +1 Sneak Attack and +1 Sneak Attack Damage per stack


    Core 1:

    Underdark Stalker: You gain +5 HP and +1 reflex saving throw per core ability you take in this tree.

    Core 3:

    On The Hunt: When you strike someone with weapons you gain +1% dodge for 6 seconds, stacking 3 times.

    Core 6:

    Smoke Trap: Throw a smoke grenade at a target, if they fail a fortitude save (DC20 + Dex Mod + Assassinate + Trap DCs) they lose their immunity to sneak attack and 25% of their fortification for 25 seconds. (Cooldown: 12 seconds)

    Core 12:

    Escape Through the Dark: Whenever you become Invisible, your Sneak Attack Dice are briefly doubled. This lingers for 5 seconds after you become Invisible and may only trigger once every 60 seconds.

    Core 18:

    Death Stalker: +25% Sneak Speed. While you are sneaking, you gain a 5% enhancement damage bonus to your melee, ranged and unarmed attacks. This lingers for 10 seconds after you leave Stealth. (note: this does not stack with the Relentless Fury item affix)

    Core 20:

    Hunter in the Dark: +2 Dex, Int, and Wis. +10% Doublestrike and Doubleshot. +10 Melee and Ranged Power. Your Cull the Weak bonus now applies against enemies that are Blind.

    Tier 1:

    Dark Wolf: You gain a Black Wolf as an Animal Companion. Each rank also gives you +5 HP.

    Wolf Hide: (req Dark Wolf) +2/4/6 PRR

    Sneak Attack Training: +1 Sneak Attack die and +1 to hit when performing sneak attacks

    Bleed the Weak: Imbue Toggle: 1d8 Bleed damage, scaling with Melee Power. Increases to 1d10 vs enemies below 50%, and increases again to 1d12 against enemies below 25%.

    Awareness: +1/2/3 Listen, Search, Spot, and to-hit.

    Tier 2:

    Furor of the Hunter: Your Black Wolf gains +3/6/10 to hit and damage, +2/4/6 Primal Bonus to AC, and its attacks bypass 10%/20%/50% of enemy Fortification.

    Assassin's Training: +1/2/3 Assassinate DCs.

    Sneak Attack Training: +1 Sneak Attack die and +1 to hit when performing sneak attacks

    Improved Traps: +1/2/3 to the save DC's of Alchemical Trap Attacks and Magical Traps. Elemental Traps that you place now have a DC equal to 65/80/100% of your Disable Device Skill instead of 50%.

    Action Boost: Skills or Sprint

    Tier 3:

    Primal Energy: Your Black Wolf gains a +2/+4/+6 Primal Bonus to all Ability Scores.

    Snap Trap: Toss a snapping trap at the targeted enemy. If they don't make a Fortitude Save (DC 20 + Dex Mod + Assassinate + Bonus Trap DCs) they are rooted in place by the trap's jaws.

    Sneak Attack Training: +1 Sneak Attack die and +1 to hit when performing sneak attacks

    Use Magical Device: +1/2/3 Use Magic Device

    +1 Dex / Int / Wis

    Tier 4:

    Lupine Instincts: Your Black Wolf inherits your Search and Spot scores, and will automatically find traps and secret doors for you assuming you meet the statistical threshold.

    Slayer in the Dark: Killing an enemy grants you a +5 Morale bonus to Melee and Ranged Power, stacking 2/3/4 times. Duration: 20s
    Sneak Attack Training: +1 Sneak Attack die and +1 to hit when performing sneak attacks

    Smoke Bomb: Smoke Bomb SLA

    +1 Dex / Int / Wis

    Tier 5:

    Ferocity: You gain +10% Doublestrike and Doubleshot. Your Black Wolf gains 25% Attack Speed and 100% Fortification Bypass.

    Stone's Hue: Your Camouflage spell also grants the target +1 PRR per 2 caster levels, max caster level 20.

    Death Attack: Ranged Assassinate. Balance TBD. From the pen and paper source, this is essentially a copy of the ability Assassinate from Assassin, so we're looking into a way to differentiate it from the Rogue ability. Open to suggestions on this front!

    Blade Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier with your weapons. If you have Improved Critical: Piercing, this bonus to Threat Range is doubled.

    Dark Sight: You have True Seeing. You may also toggle this on to gain Underdark Sight while within the Underdark.



    Known Issues:

    • Several icons have not been finalized.
    • All visual effects have not been finalized.
    • The Tier 5 Death Attack is not complete, see tree for details.
    • Open Lock and Disable Device skill trains have some issues
    Last edited by Torc; 01-18-2023 at 01:21 PM.

  2. #2
    Hero BurnerD's Avatar
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    So Arcane Archer ceases to exist?
    Argonessenn -Officer of Storm Shadow-
    Olen Anteres

  3. #3
    Community Member Yamani's Avatar
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    Quote Originally Posted by BurnerD View Post
    So Arcane Archer ceases to exist?
    Just like the other archetypes these are selectable at character creation. You can still play regular ranger which will have AA if you want.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  4. #4
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    My first TR coming up will be some mix of rogue(1)/warrior(2)/ranger. This would make life sweet, being able to take max'd out skills at level one as rogue many of which _are dark hunter class skills_.

    I am thinking to go assassin tree, dark hunter tree. You would wind up with _12_ bonus sneak dice, +those from hunter and rogue 1. And those dice _double_ if you come out of invis.

    Can someone clarify that they mean invis, and not hidden?

  5. #5
    Community Member Baahb3's Avatar
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    So you made a tree that focuses on a useless pet in anything harder than Hard difficulty and trapmaking which I have not seen used in ever.


    Slow clap....
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
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  6. #6
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    Quote Originally Posted by Baahb3 View Post
    So you made a tree that focuses on a useless pet in anything harder than Hard difficulty and trapmaking which I have not seen used in ever.


    Slow clap....
    And everybody is going to be using 2 levels of rogue anyway for the 3 imbue dice.

  7. #7
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    Quote Originally Posted by Baahb3 View Post
    So you made a tree that focuses on a useless pet in anything harder than Hard difficulty and trapmaking which I have not seen used in ever.


    Slow clap....
    I think you are missing the point. It's a ranger with disable traps. This is great for multiclassing. Who cares about the tree? with 6 levels i have multi shot, and improved two weapon fighting, and now I can trap. I will probably still splash 2 rogue for evade and the imbue weapons, but not necessarily. with only 2 classes, I can use a 20 respec for any class reincarnation. This is a great option for melee caster. I like a 12/6/2 combo. Having traps makes this a better overall combo. with new imbue rules, assassin tree is better than a/a (unless you have lots of points available)

  8. #8
    Hero BurnerD's Avatar
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    Quote Originally Posted by Yamani View Post
    Just like the other archetypes these are selectable at character creation. You can still play regular ranger which will have AA if you want.

    Ah thank you. Makes sense. Haven't run archetypes yet.
    Argonessenn -Officer of Storm Shadow-
    Olen Anteres

  9. #9
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    This looks exciting! It combines my two favorite classes

    Quote Originally Posted by BurnerD View Post
    So Arcane Archer ceases to exist?
    No, It still exists for regular Rangers. This is for the new Ranger Archtype. The archtype won't have access to Arcane Archer.

  10. #10
    Community Member Smokewolf's Avatar
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    Like most of what I see here except the loss of Arcane Archer. Would suggest removing Tempest instead as this Archetype is most likely to be played as a ranged build.

    Anyways, as is this is so good, should we say RIP Rogues?

    -Smoke
    Last edited by Smokewolf; 01-18-2023 at 01:51 PM.

  11. #11
    Community Member Yamani's Avatar
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    Quote Originally Posted by Smokewolf View Post
    Like most of what I see here except the loss of Arcane Archer. Would suggest removing Tempest instead as this Archetype is most likely to be played as a ranged build.
    Or just go elf and get elven AA on top of all this
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  12. #12
    Community Member Smokewolf's Avatar
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    Quote Originally Posted by Yamani View Post
    Or just go elf and get elven AA on top of all this
    There is a good chance that using the Elf Racial AA may not be allowed if the archetype prohibits it.
    Last edited by Smokewolf; 01-18-2023 at 02:31 PM.

  13. #13
    Community Member Lyune's Avatar
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    Quote Originally Posted by Smokewolf View Post
    Like most of what I see here except the loss of Arcane Archer. Would suggest removing Tempest instead as this Archetype is most likely to be played as a ranged build.

    Anyways, as is this is so good, should we say RIP Rogues?

    -Smoke
    I didn't see evasion up there for the DHRanger, so, maybe still a reason for Rogue?
    on Cannith: Gildanara, Sveena, Stellanara. Casually Passionate about DDO

  14. #14
    Community Member Smokewolf's Avatar
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    Quote Originally Posted by Lyune View Post
    I didn't see evasion up there for the DHRanger, so, maybe still a reason for Rogue?
    Rangers get evasion as part of their level progression, so it's not necessarily to have it within an enhancement tre.

  15. #15
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    Quote Originally Posted by Lyune View Post
    I didn't see evasion up there for the DHRanger, so, maybe still a reason for Rogue?
    Looks like they forgot to add it to the Class feats.

    Is it being added at level 2 or is it still level 9?

  16. #16
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    Ignore this post. What it said is already here somewhere else.
    Last edited by SpardaX; 01-18-2023 at 06:08 PM.
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  17. #17
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    Quote Originally Posted by Smokewolf View Post
    Anyways, as is this is so good, should we say RIP Rogues?
    Yeah. Come on, SSG. Rogues and Artis have something unique and you're taking that away. You could simply remove the trap stuff entirely from Hunter and it would still be interesting and good. Stealing other class defining features is way too much.

  18. #18
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    Quote Originally Posted by kpak01 View Post
    Yeah. Come on, SSG. Rogues and Artis have something unique and you're taking that away. You could simply remove the trap stuff entirely from Hunter and it would still be interesting and good. Stealing other class defining features is way too much.
    yep. what's the point of ever being rogue in this game anymore? y'all need to go back to the drawing board on this one.

  19. #19
    Developer Torc's Avatar
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    Default No?

    Quote Originally Posted by BurnerD View Post
    So Arcane Archer ceases to exist?
    No. Just this archtype of ranger wont' be able to take it without using a racial tree since it's being replaced by a new tree. Ranger "original flavor" still has that tree.

    -T

  20. #20
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    Quote Originally Posted by Torc View Post
    No. Just this archtype of ranger wont' be able to take it without using a racial tree since it's being replaced by a new tree. Ranger "original flavor" still has that tree.

    -T
    14 AP dump.

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