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  1. #101
    Community Member Baahb3's Avatar
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    Quote Originally Posted by Tyrande View Post
    I saw the feats on my new Acolyte Warlock, but it seems its only for Acolyte of the Skin archetype?
    If this is true, then add that idea to the stupid column.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
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  2. #102
    Community Member Baahb3's Avatar
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    Quote Originally Posted by Ereshkigal View Post
    I know you are primarily venting and asking for developer help, but what are your system specifications?

    I only ask because it seems weird because I'm running an 11 year old computer with the graphics settings all the way turned up and have no problems.
    I have not run into the IoD issue in the wilderness since the initial crashing fix when it first launch. But there are several reports of this problem from other players, where they it needs further investigated.

    As for the fractal images in No Refunds. That continues to be a sporadic issue. I have a Radeon R9 200 series (little old) on Win 10 running DDO 64 bit client and I still get this from time to time. When it happens, it is nearly incompletable. As someone who works in the software support world, I know inconsistent issues are difficult to pin down but this has been going on for years at this point and should be addressed.

    Overall, I agree that we need fixes to current game play, not buggy new gadgets and archtypes to distract us from the real problems. Lag, spells not registering or when they do, do 1 point of damage (yelling at you Sunbolt!!!), load screens, interacting with objects/NPCs/Quest Doors is becoming more of an issue. The list goes on.

    If SSG just fixed and improved what they have I dare say the community as a whole would be much more supportive and have renewed faith in the custodians of the game.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  3. #103
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    Can you guys look at the animation and projectile speed of EB as well? Also, if you could remove the weird delay that happens when you cast spells or use SLAs in between EB attacks, that would actually make warlock fun to use.

  4. #104
    Community Member Rosze's Avatar
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    Default Warlock element immunity removal

    As we are tinkering with warlocks can we finally add an immunity removal for their element? Lot of warlock builds are basically useless in higher content as their blast does no damage is the target is immune.

  5. #105
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Baahb3 View Post
    I really hope these are not feats, just granted abilities. I mean, just how many feats are they going to have for a class without any bonus feats to make their main class feature better. They already feat tax eldritch blast twice in epic, now they want us to take 3 more during heroic?

    At this point, they would be better off just allowing metamagic feats to apply to blast damage and be done with it.
    In the same way that melee/ranged DPS have 4 heroic, an epic, and a destiny feat as a tax to make their main damage source better? Not like most of those classes get bonus feats lol. If all ya want is free caster feats play Wizzy or Alchemist? It's the same with Fighter lol, there's a class for bonus feats but I'm still gonna pick Barbarian

    I'm very happy to get offered new feats that add damage to whatever playstyle I'm on? Like new WWA.

    IMO feat "tax" is when you have to get terrible feats as pre-requisites for something. Like Magical Training to get into Feydark, or Combat Expertise back when it was required to get WWA. Like taking Discipline to get -spell threat from Magus; the feat is horrendous by itself lol.

    ----

    You can either stay exactly where you are with the same number of feats, or choose a lower-feat build that has higher eldritch blast damage? Seems pretty reasonable to me. If you have feats to spare neat, if not no loss?
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  6. #106
    Founder Tyrande's Avatar
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    Quote Originally Posted by Wdh View Post
    [*]The Destiny Feat Spirit Blades now has a faster casting time, faster projectile speed, and better homing.

    Spirit Blades needed some love. The poor spell is unlocked at level 28 and is overshadowed by the destiny spells, ruin and greater ruin. At times too spells like arcane tempest even outclassed it. [...]
    /agree

    I was wondering why no one on the live servers take that feat. Because it is bad, bad, very bad, bad in the stupid category.

    My warlock took it as a test on Lammania last Friday.
    The animation is now faster, but pitiful.

    For comparison, with nothing on, spirit blades do like 500 damage single target at level 32 while EA T5: holy fireball did 5000+ AoE on those test kobolds. Now, why would anyone waste a destiny feat on Spirit Blades? There is no point. Its not a DOT, its not AoE and the single target damage is one-tenth of ruin.

    With Great Power Comes Great Responsibility

  7. #107
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    Quote Originally Posted by Rosze View Post
    As we are tinkering with warlocks can we finally add an immunity removal for their element? Lot of warlock builds are basically useless in higher content as their blast does no damage is the target is immune.
    No, the opposite

    Can we please take immunity strippers away from everyone (except sorcs and druids) and then rebalance mobs so that its challenging but viable to take them out with a secondary element (ie just your Blast damage)

  8. #108
    Founder Tyrande's Avatar
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    Quote Originally Posted by droid327 View Post
    No, the opposite

    Can we please take immunity strippers away from everyone (except sorcs and druids) and then rebalance mobs so that its challenging but viable to take them out with a secondary element (ie just your Blast damage)
    Why do sorcs and druids get the exception? Blast damage either from force damage or evil works; but its so miniscule.

    Example: On my sorcs any lightning my sorc was dealing 3000 to 5000 while lightning strike was dealing anything between 11000 to 50000. Highest I have seen is around 100,000 on a critical. Similar numbers on Iceberg as well. These numbers were probably more on better players, LOL.

    While on my warlocks? I never seen anything over 3000 (and 3000 was a crit, LOL) seriously on any kind of blast... seriously; even on non-immune mobs.

    There are mobs that absorb them as well. Example: golems. While fire sorcs blast happily into fire elements and devils and cold druids blast happily into water elementals, wierds, frost giants and skeletal archers.... This is so abnormal and I can't even say its fantasy or magical. It simply does not make sense even in my fantasy dreams.

    In my high reaper groups its either Sorcs or Druids, LOL.... and they kept using the same spells over and over in a rotation... without tactics and without consideration for mana usage. Actually come to think of it, there are more druids, and no; before anyone asks, they do not heal. Neither do FvS; even though their damage has been nerfed to Oblivion. I was in a high reaper group last night, and the FvS don't even have any kind of resurrection spell in the list or brought any rez scrolls. What has DDO come down to? If they want to solo the whole dungeon then solo, stop stepping in groups. Same thing can be said about druids.

    I forgot alchemists, they too...

    Right now either give it (immunity stripping) to every class or remove it from every class. Before immunity stripping sorcs and druids are tier B class. Now they're tier S class (above tier A); FvS is tier A while warlocks and wizards quickly fall into tier B with monks at tier D per Stritom's classification. (I think fighter was F or monk too?)
    Last edited by Tyrande; 01-23-2023 at 12:36 PM.

    With Great Power Comes Great Responsibility

  9. #109
    Community Member Axcarth's Avatar
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    Quote Originally Posted by Tyrande View Post
    Why do sorcs and druids get the exception? Blast damage either from force damage or evil works; but its so miniscule. There are mobs that absorb them as well. Example: golems. While fire sorcs blast happily into fire elements and devils and cold druids blast happily into water elementals, wierds, frost giants and skeletal archers.... This is so abnormal and I can't even say its fantasy or magical. It simply does not make sense even in my fantasy dreams.

    In my high reaper groups its either Sorcs or Druids, LOL.... and they kept using the same spells over and over in a rotation... without tactics and without consideration for mana usage. Actually come to think of it, there are more druids, and no; before anyone asks, they do not heal. Neither do FvS; even though their damage has been nerfed to Oblivion. I was in a high reaper group last night, and the FvS don't even have any kind of resurrection spell in the list or brought any rez scrolls. What has DDO come down to? If they want to solo the whole dungeon then solo, stop stepping in groups. Same thing can be said about druids.

    Right now either give it (immunity stripping) to every class or remove it from every class. Before immunity stripping sorcs and druids are tier B class. Now they're tier S class (above tier A); FvS is tier A while warlocks and wizards quickly fall into tier B with monks at tier D per Stritom's classification. (I think fighter was F or monk too?)
    I support this ^, leaning towards remove immunity stripping from the game!

  10. #110
    Community Member Diracorvus's Avatar
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    Quote Originally Posted by Tyrande View Post
    Why do sorcs and druids get the exception? Blast damage either from force damage or evil works; but its so miniscule. There are mobs that absorb them as well. Example: golems. While fire sorcs blast happily into fire elements and devils and cold druids blast happily into water elementals, wierds, frost giants and skeletal archers.... This is so abnormal and I can't even say its fantasy or magical. It simply does not make sense even in my fantasy dreams.

    In my high reaper groups its either Sorcs or Druids, LOL.... and they kept using the same spells over and over in a rotation... without tactics and without consideration for mana usage. Actually come to think of it, there are more druids, and no; before anyone asks, they do not heal. Neither do FvS; even though their damage has been nerfed to Oblivion. I was in a high reaper group last night, and the FvS don't even have any kind of resurrection spell in the list or brought any rez scrolls. What has DDO come down to? If they want to solo the whole dungeon then solo, stop stepping in groups. Same thing can be said about druids.

    Right now either give it (immunity stripping) to every class or remove it from every class. Before immunity stripping sorcs and druids are tier B class. Now they're tier S class (above tier A); FvS is tier A while warlocks and wizards quickly fall into tier B with monks at tier D per Stritom's classification. (I think fighter was F or monk too?)
    If every class can strip immunities the best course of action would be to simply remove immunities from the game entirely. That would be too bad though, because it is one of the things that makes DDO special compared to other MMOs.
    I don't think it would be too difficult to play without immunity stripping, but some players are now so used to the speed of blasting through all content that every little reduction would make them angry. It's a bit of a dilemma what to do with this and as it is right now it is really only a band-aid. I think immunity stripping needs to be changed, going from 100% resistance to 0% is so extremely powerful. If it would just reduce resistances by 50% or so... but as I said, some players would be very angry even with that. There is no easy solution here. Spell points are another issue that needs to be solved somehow, it was meant to be the limit for casters and now can just be ignored.

  11. #111
    Community Member Stravix's Avatar
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    Quote Originally Posted by Diracorvus View Post
    If every class can strip immunities the best course of action would be to simply remove immunities from the game entirely. That would be too bad though, because it is one of the things that makes DDO special compared to other MMOs.
    I don't think it would be too difficult to play without immunity stripping, but some players are now so used to the speed of blasting through all content that every little reduction would make them angry. It's a bit of a dilemma what to do with this and as it is right now it is really only a band-aid. I think immunity stripping needs to be changed, going from 100% resistance to 0% is so extremely powerful. If it would just reduce resistances by 50% or so... but as I said, some players would be very angry even with that. There is no easy solution here. Spell points are another issue that needs to be solved somehow, it was meant to be the limit for casters and now can just be ignored.
    Just make absorb bypass a stat like how fort bypass exists now, and make immune people simply have at least 100% absorb. Let there be gear for it, and available on respective enhancement trees.

    Don't make it binary, make it so you need good investment.

  12. #112
    Community Member Axcarth's Avatar
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    Quote Originally Posted by Stravix View Post
    Just make absorb bypass a stat like how fort bypass exists now, and make immune people simply have at least 100% absorb. Let there be gear for it, and available on respective enhancement trees.

    Don't make it binary, make it so you need good investment.
    Yap, it does not have to be binary and fort bypass it's a good example. Make it be accomplished through different souces, a feat option (like Precision), some enhancements and, of course, gear. Maybe allowing crits from some % up...
    ... or, again, just dismiss immunity bypass from the game and **** the whiners!

  13. #113
    Community Member Monkey_Archer's Avatar
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    SSG will likely not remove immunity stripping, simply because then they would actually have to do their job. Why think about game balance when its much easier just to devolve every DDO character into a brain-dead spammer that can just effortlessly and thoughtlessly delete everything in front of them. Such interesting and compelling gameplay we've got now...
    Thelanis

  14. #114
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Stravix View Post
    Just make absorb bypass a stat like how fort bypass exists now, and make immune people simply have at least 100% absorb. Let there be gear for it, and available on respective enhancement trees.

    Don't make it binary, make it so you need good investment.
    That's actually incredibly smart. It opens up options for casters and caster gearing, which let's face it can be sort of bland since you're encouraged to specialize so much.
    Blood Scented Axe Body Spray (Thelanis)
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  15. #115
    Community Member Baahb3's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    In the same way that melee/ranged DPS have 4 heroic, an epic, and a destiny feat as a tax to make their main damage source better? Not like most of those classes get bonus feats lol. If all ya want is free caster feats play Wizzy or Alchemist? It's the same with Fighter lol, there's a class for bonus feats but I'm still gonna pick Barbarian
    Not sure where you are getting 6 feats for Melee/Ranged. 3 Heroic and one Destiny is all I see, at least for melee.

    But regardless, warlocks are casters. The other casters get their primary class features, i.e. spells, to improve by just leveling up with the auto granted Epic Knowledge feat.

    Getting +1 Caster and Max Caster Level every other level is pretty much the same as what the epic and destiny feats for EBs do. So, the question remains, why add more feats to increase EB efficacy when other casters get better just by leveling up? EB cannot make use of Metemagic feats, so making them available for EB seems like a more streamlined option then adding more feats. If they are worried about too much power for EB, then limit it to certain ones, they can do the math to get to the desired damage output.
    Last edited by Baahb3; 01-23-2023 at 05:55 PM.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  16. #116
    The Hatchery GeneralDiomedes's Avatar
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    Warlock pass but I didn’t see any mention of rescaling the horrid ES aura tick rates
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  17. #117
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    Quote Originally Posted by GeneralDiomedes View Post
    Warlock pass but I didn’t see any mention of rescaling the horrid ES aura tick rates
    I honestly don´t see much of a pass here as confirmed by Bahh3.. More like pointless tinkering.

    If they would start with removing the charge-up animation for blasting it would have at least been something.

  18. #118
    Community Member Diracorvus's Avatar
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    Quote Originally Posted by Stravix View Post
    Just make absorb bypass a stat like how fort bypass exists now, and make immune people simply have at least 100% absorb. Let there be gear for it, and available on respective enhancement trees.

    Don't make it binary, make it so you need good investment.
    I really like that idea!

  19. #119
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    Quote Originally Posted by Aelonwy View Post
    So something like Lo Pan?

    Dont look Jack !!!... Yes

    Which Lo Pan the old basket case on wheels, or the 10 foot road block?
    You are welcome to follow me on Twitch https://www.twitch.tv/cmecu_grogerian OR https://www.youtube.com/channel/UCL5...4Db-RhwMsZBedQ
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  20. #120
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    Default Please Speed Up the Basic Blaster Animation on the Regular Warlock - It is Anti-Fun

    While you are updating Warlock, please greatly speed up the basic blaster animation for the regular warlock. It is way too slow, clunky, and anti-fun. Thank you for your consideration.

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