DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
An early Preview 1 of Update 58 will be open today as of 3pm EDT on Wednesday, January 18th! It is expected to remain open into the afternoon (EDT) of Friday, January 20th.
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This preview contains an early look at two new Archetypes as well as a portion of U58 game changes and bugfixes.
To access any new content that exists in the DDO Store during a preview, speak to Lord Poincelot in the Test Dojo to be granted preview server specific DDO points and then "purchase" the content/feature in the "New to DDO" category of the DDO Preview Store. You can speak to The Questgiver in the Test Dojo to be teleported directly into any new quests available in a preview.
To provide a little more detail on what you can expect to see in this preview, please review the items below:
New Archetypes
An early look at two of three new Archetypes are available for preview 1! Try them out and let us know what you think in their respective feedback threads:
- Archetype: Blightcaster (thread)
- Blightcaster can be chosen as an option from the "Druid" class
- Archetype: Dark Hunter (thread)
- Dark Hunter can be chosen as an option from the "Ranger" class
Bug Fixes
- Level 32 augments now grant the correct amount and type of elemental resistance
- Purge the Wicked's bonus critical confirmation no longer drops on Death.
- Sorcerer's Eldritch Knight's capstone now provides its +2 Constitution
- Wellspring of Power now shows the correct duration
- Artificer Imbue now stays on through login/logout
- Corrected text in Vile Chemist and Eldritch Knight (made sure that the level 3 imbue dice was spelled out in text)
- Corrected text in Shiradi (Stay Toxic had a line about cold damage)
- Shifters should no longer see a duplicate feat under their Shifter racial choice in the character sheet
- Barbarians' Frenzied Berzerker's first core no longer says "duration: permanent" for no reason
- The first core of Tiefling and Tiefling Scoundrel grants its +5 Spell Power again
- Primal Avatar Mantle of Nature: Thorn now has its correct tooltip on the buff bar
- Healing/repair/negative amp now only applies if you are actually healing from that damage type instead of if you are healing or taking damage from that type
- Unquenchable Rage from Primal Avatar now does its intended effect
- Luck of Olladra may now be used on friends
- Divine Energy Resistance in Sacred Fist now correctly scales with Paladin level instead of Cleric level.
- Absorption effects are now calculated nicer so that things apply more predictably
- the chat feedback for absorption items now gives you better and more accurate number
- Negative Energy Burst no longer consumes spell resistance charges when cast by undead players
- A large variety of Cleric, Favored Soul, and Paladin abilities may now be used while moving.
- The effects of Smoke Bomb are now correctly removed when you attack.
- Ameliorating Strike from Warpriest now correctly heals undead players
- The Inventory Heavy alert now has its correct text again
- The Shield Specialty feat now grants its correct prr
- Fixed some sound effects for Raptors and other Isle of Dread creatures that had bitrates that were much higher than normal, in the hopes that it may fix an issue where the game client crashes in Isle of Dread for some players when sound effects are enabled. If this bug had been affecting you in the past, please try playing Isle of Dread with sound effects on and let us know whether this helps.
Gameplay Changes
- Smoke Bomb's SP cost has been reduced to 6 SP.
- The Destiny Feat Spirit Blades now has a faster casting time, faster projectile speed, and better homing.
- Warlock:
- Base Eldritch Blast dice are now 1d8
- Base Pact dice are now 1d6
- The single-target basic Eldritch Blast now scales with 125% Spell Power
- Enervating Shadow stance now scales with 150% Spell Power
- All other Eldritch Blast Shapes now scale at 100% Spell Power
- The level 15 Warlock Pact Special abilities now scale as if they were spells and are modified by bonus Spell DCs.
UI Changes
- There is a new gameplay option: Show Detailed Chest Information (Default: false)
- While true, the first time you touch a chest (and generate its loot) the chest will print out some information about its ransack info into your chat log. Only you can see this info.
- A series of changes have been made to tooltip generation.
- The names of Feats and Enhancements are now bigger in their tooltips to make it easier to parse what they are
- SLA tooltips now display spell info, such as their spell point cost, spell DC, and spell school, automatically
- Certain aspects of enhancements no longer show in the tooltip (such as prereqs) if you own the enhancement and are looking via your character sheet. when hovered over in the tree they will show their AP cost and prereqs as usual
- A series of large changes have been made to how we display Feats to the players. See below for more info.
- Character Creation:
- Feats now display in neat categories that are easier to parse and sort through
- The summary at the bottom and at the last stage in advancement shows you all feats without category view so that you just get a list of what feats you have without them being condensed underneath a click block
- The collapse/expand button uptop plays nice with them so you can collapse all/expand all with one click
- Character Sheet:
- Feats now display in neat categories that are easier to parse and sort through
- Collapse/expand button works with them
- Feats that are acquired on a temporary basis now display an indicator below their name stating as such
- Level Up Screen:
- This largely looks exactly the same because the categories here were already visible in the same way they were before
- Categories now have well formatted labels that actually match the +/- button in relative vertical area, which makes everything look a little nicer
- You may now click anywhere on the category to open and close it which means you no longer have to press the tiny little +/- button to open/close things
- There is a new check box at the top that is checked by default. when unchecked, the feat window will hide all feats that you are not actually able to train. in practice this cuts about 60% of the elements out of the window making it a lot easier to find what you want but this will obviously shift up and down depending on test cases
- There are two new buttons up top, collapse all and expand all. they collapse all and expand all categories, just as they do in the other two panels.
- Slightly modified the list of feats showed to the player during level up to exclude even more feats that they will never qualify for (right now we only show you a subsection and this cleans the subsection up just a bit)
- The Granted Class Feats section at the top now shows the feats as they exist on you and not just their category, meaning that you actually see those feats and their icons right at the top without them being under a click block
- The summary panel on the following page also now shows the feats as they exist sans category, meaning you see the feats and their icons without seeing the category and the feats are no longer under a click block
- Feat Swap Screen:
- Feats now display with the levels taken next to them at a glance so it's easier to parse what levels you took feats at
- Journals have a slightly more readable font and contrast!
- Bank - Crafting storage now has a sorting option: Alphabetical (A-Z) or (Z-A) or Legacy Sort (the old way)
Preview 1 Known Issues
- An Archetype is listed under the Warlock UI but is not ready for feedback or usage on Lamannia in Preview 1.
- There are stub icons in Dark Hunter for: Opportune Moment, Death Stalker, Hunter in the Dark, Slayer in the Dark, Snap Trap, Smoketrap (spell icon), Snap Trap (spell icon)
- Dark Hunter's Enhancement "Death Attack" description is missing