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  1. #61
    Community Member Shikagami16's Avatar
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    Quote Originally Posted by cru121 View Post
    I think you should provide slightly more details about this problem if you expect any action. Class/race/spell/enhancements/active toggles/reaper difficulty/yada/yada.
    13 alch 5 pally 2 rogue asimar epic destiny heal in 3rd core empire healing empower and maximize outside reaper spellpower 659 415 heal amp nothing making me undead and I healed my self between 300 and 500 giver take and I know I have a small ammount of positive but I know for a fact 415 heal amp makes a good chunk of that up and I should be over some 300 to 500 a hit not only that I was also hitting others the same values as myself which I don't think a lvl 5 has 400+ heal amp
    Last edited by Shikagami16; 01-19-2023 at 04:52 AM.
    Find me on Orion: Shiks, Shikagami, shikee, shikers

  2. #62
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    I'm a fan of the Warlock buffs, but can you remove most of that delay there is with starting the next blast sequence? It feels janky/not fun.

  3. #63
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    Quote Originally Posted by Kelledren View Post
    So Dark! It’s like DDO and the DC universe had a baby!
    QoL changes are excellent (appreciated). The archetypes look super fun, but we have Dark Clerics, Dark Rangers, Dark Druids and Light Paladins! Dark (anti) Paladin would be the coolest of all the Darktypes! I guess once we get dark versions of all the other classes then I will push for Anti-Pallys.
    Darkhetypes

  4. #64
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    Love the changes. Not super excited about these specific archetypes, but I'll play them before I judge. The quality of life changes in this update are amazing. Thank you.

  5. #65
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    Quote Originally Posted by Diracorvus View Post
    The new archetypes could really use some alignment restrictions. Non-good for the blight druid and non-lawful for the dark hunter maybe?
    For Blight Druids: Non Good would mean just mean no paladin multiclass? If you instead required them to be Chaotic that would also prevent Celestial Warlock multiclass.

    For Dark Hunters: Non Lawful would mean no Paladin or Monk Multiclass?

    with the move away from alignment in 5e and beyond, i feel like the only way SSG will add further alignment restrictions would be to prevent certain multiclass situations.

    I'm not convinced there's a need for that here, but I haven't looked close at any combinations yet.

  6. #66
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    Quote Originally Posted by ChristopHilljr View Post
    (Standard): You are on server 13 at r4 lx407 ly603 i12 ox157.71 oy76.13 oz188.52 h296.7. Game timestamp 114766.117. Could not report bug in game. Crashed when raptors attacked. Using 64 bit client.
    I begrudgingly gave up on using the 64 bit client long ago due to constant crashing. Has it improved in recent years?

  7. #67
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    Default Bug report

    So I found a bug:
    While testing the wolf pet for the Dark Hunter I noticed, Dino bone items turned into collars don't apply its effects to target, not even the normal damage per attack effects.

  8. #68
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    The character creation and leveling up UI changes are wonderful. I also love the "temporarily acquired" tag for feats acquired through enhancements.

    Great job.

  9. #69
    Community Member ahpook's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    Cone being net even seems ideal if the goal is to not nerf cone but make it so other shapes are usable?

    Majority of Warlocks I've ever talked to are Cone or nothing lol, maybe this will make it worth swapping a bit XD

    Personally I like chain shape a lot so I'm happy with this idea.
    Yeah, a better balance is good. It was just the disappointment that it looked like Warlocks were getting a little long overdue buff but when the math is checked Cone warlocks aren't included. Not a big deal but worth noting in case SSG was really trying to boost all 'locks.

  10. #70
    Community Member ahpook's Avatar
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    Quote Originally Posted by Tolero View Post
    • Bank - Crafting storage now has a sorting option: Alphabetical (A-Z) or (Z-A) or Legacy Sort (the old way)
    There has been feedback that this is not all that useful, but even more significant for me is that someone is adding to the bank without addressing the bugs from previous changes to the bank (loss of min level, incorrect descriptions/names).

  11. #71
    Community Member mpetrarca's Avatar
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    [QUOTE=Tolero;6563825]

      • Bank - Crafting storage now has a sorting option: Alphabetical (A-Z) or (Z-A) or Legacy Sort (the old way)


    [QUOTE]

    This is right on par for SSG. SSG is so money hungry and at the same time has no idea how to make money. Only a complete idiot would upgrade crafting storage to the max of 2045 slots. Alphabetical sort is just baby steps, and should have been included with the release of Crafting Storage, but more should have also been included. So I start a new character get him to level 4 and I want to see what level 4 augments I already have in crafting storage, yeah you guys have a long ways to go to fix Crafting Storage. I would like to see level search options. I would like to see organization like I see in the collectables bag, i.e. all my Shroud ingrediants together, all my filigrees together (grouped in sets would be nice)... SO who at SSG thought lets just dump Ingredients Bags, Collectable Bags, Augment Bags, Soul Gem Bags and Gem Bags together with no functionality would be a massive seller?

  12. #72
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    Default Suggestion

    Hey,
    Since the idea of archetypes is really working (It's really nice and i approve of the hype), can i ask for a revamp in the character creation scheme?
    Lemme explain why do i think its necessary:
    1) this is kinda what people have been asking to solve the inconvenience of having to TR multiple times (epic TR + heroic TR). It's a burden to everyone but specially streamers have to figure out ways to entertain their public when going through that process. Cleaning up the TR cache and having to choose skills, feats and etc for a character you are not going to play is really a downer.
    2) When creating an iconic character you are stuck with the standard option for the class. And that, in my opinion, is just forces you into the above process if you want to choose an archetype instead. I really wish you guys can solve the first option, but if not possible it would be cool if you did not force us further into that process.
    3) Maybe you dont want to give this quality of life for free? You could make only VIPs be able to choose the archetype on the creation screen instead of making them go through that long process twice

    Best wishes and keep up with the good work

  13. #73
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    Quote Originally Posted by Zitaloc View Post
    So I found a bug:
    While testing the wolf pet for the Dark Hunter I noticed, Dino bone items turned into collars don't apply its effects to target, not even the normal damage per attack effects.

    Isn't that normal though? In my experience bonus damage effects simply don't work on pets.

  14. #74
    Altitus Maximus
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    Any chance we can have the "show unavailable" unchecked by default?

  15. #75
    Community Member Sqrlmonger's Avatar
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    Quote Originally Posted by Cadic View Post
    Any chance we can have the "show unavailable" unchecked by default?
    What do you mean? Your default isn't to take feats you're ineligible for?

  16. #76
    Community Member Cruxader's Avatar
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    Quote Originally Posted by Baahb3 View Post
    Someone better at math can do the crunching but this looks like a null change in damage to me.

    As a cone blaster for the most part: (level 30 warlock)
    ...
    Combined before = 120.9
    Combined after = 125

    With the increase coming from an element that can be resisted or is immune.

    Why make this change for a measly 4 points?
    He is very much right. At least give warlock Skin Archetype more demonic instakills, and some elemental immunity bypass (maybe negative, acid, fire, cold) options for these demonic locks, so don't force tiefling ash as racial choice, and similar class blaster bypass to Druid Blightcasters?)
    Last edited by Cruxader; 01-19-2023 at 03:54 PM.

  17. #77
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    Quote Originally Posted by Duwoot View Post
    2) When creating an iconic character you are stuck with the standard option for the class. And that, in my opinion, is just forces you into the above process if you want to choose an archetype instead. I really wish you guys can solve the first option, but if not possible it would be cool if you did not force us further into that process.
    That is the main reason I wont be playing the archtypes much. If they worked well with Iconics if would play them significantly more.
    Member of Spellswords on Ghallanda

  18. #78
    Community Member Josielynn's Avatar
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    Warlock: The level 15 Warlock Pact Special abilities now scale as if they were spells and are modified by bonus Spell DCs.

    Will someone explain what this means? Like how it is currently vs. how this change affects it? Is it a plus or minus?
    Tequira Sunrise ~ Josielynne ~ Dawnalynn ~ Litzy so Ditzy

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  19. #79
    Community Member dkyle's Avatar
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    Bug: I have Smite Evil on my Bard from Divine Crusader, but it isn't marked as "Temporary" on my sheet. I have Uncanny Dodge from Swashbuckler that is so marked, so I'd assume both should be.

    Bug: I don't think the PRR is working from Shield Mastery Specialty. When I remove my buckler (Van Richten's Cane), my PRR should reduce by 44 (4 from mythic, 30 from Mists set, 10 from SMS feat), but it only drops by 34. Do I need to retrain the feat to fix it? I do appear to have +5 PRR on Lamannia vs Live for some reason, both with and without a Shield, and I'm not sure why. Maybe the feat is now a perpetual +5 PRR, instead of the intended +10 PRR with Buckler equiped?

    Bug: GSWF icon in the buff bar is invisible on Lamannia

  20. #80
    Founder Tyrande's Avatar
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    Quote Originally Posted by Josielynn View Post
    Warlock: The level 15 Warlock Pact Special abilities now scale as if they were spells and are modified by bonus Spell DCs.

    Will someone explain what this means? Like how it is currently vs. how this change affects it? Is it a plus or minus?
    Its a plus.

    Currently for hurl, for example, no meta-magic applies. If you can apply heighten, quicken, enlarge, it will get more DCs, cast faster, and probably save some spell points from the caster destiny trees.

    With Great Power Comes Great Responsibility

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