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  1. #41
    Community Member ahpook's Avatar
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    Quote Originally Posted by Talnar00 View Post
    Pact die go from average of 2.5 to 3.5 damage per die. A 40% increase of damage.
    Blast die go from average of 3.5 to 4.5 damage per die. A ~28.6% increase of damage.

    Blasts that had scaling go down went down by 30%. Damage changes largely even out.
    ...
    It takes getting to extreme levels of spellpower, levels that I do not think are currently possible, for the changed blast numbers to go from a buff to breaking even on average for solely blast damage, for pact damage the changes would still be a buff.
    Thx for the math. I had been thinking 130% applied to the whole (1+SpellPower/100) and thus it was worse even at low SP in heroics. This makes it look better but considering the boost all the other forms got it still seems harsh for cone stance.

  2. #42
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by ahpook View Post
    Thx for the math. I had been thinking 130% applied to the whole (1+SpellPower/100) and thus it was worse even at low SP in heroics. This makes it look better but considering the boost all the other forms got it still seems harsh for cone stance.
    Cone being net even seems ideal if the goal is to not nerf cone but make it so other shapes are usable?

    Majority of Warlocks I've ever talked to are Cone or nothing lol, maybe this will make it worth swapping a bit XD

    Personally I like chain shape a lot so I'm happy with this idea.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  3. #43
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    Quote Originally Posted by ahpook View Post
    Thx for the math. I had been thinking 130% applied to the whole (1+SpellPower/100) and thus it was worse even at low SP in heroics. This makes it look better but considering the boost all the other forms got it still seems harsh for cone stance.
    Admittedly I am making the assumption the 130% applied only to the spellpower scaling and not the pure base damage, due to the wording of "this spell scales with 130% spell power". If the 130% also applies to the base as well as scaling, then the numbers do change a bit. Essentially it would add a 0.3 to the multiplier to the blast dice, ex: @ 1000 sp instead of 15d6 * 14, it would be 15d6 * 14.3. Hard to know without having access to how the game truly calculates things.

    Personally I see the changes more as making the other blast shapes more appealing when compared to cone, which has been seen as the most appealing shape if you are going blaster-lock for quite some time.

  4. #44
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    I don't see the appeal of other warlock blast shapes. Cone is king. If its net neutral, and the others are buffed, I can still blast an AOE vs. single target, Maybe chain is now viable, but 6 to one, half a dozen to another...it still doesn't compare to other casters in heroics...
    Khyber: Main Nicodemous Alt: Ichuck

  5. #45
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Tolero View Post
    Bug Fixes
    • Unquenchable Rage from Primal Avatar now does its intended effect
    Is this Unquenchable Rage from Fury of the Wild? Also uh what's changing?

    • SLA tooltips now display spell info, such as their spell point cost, spell DC, and spell school, automatically
    Sweet, this is huge QoL!

    • Bank - Crafting storage now has a sorting option: Alphabetical (A-Z) or (Z-A) or Legacy Sort (the old way)
    Possible to add something like Inverse Legacy Sort? Whatever you put in last is at the top? Would be the most useful sorting option available thus far personally. I could care less about anything I put in 26 pages ago and haven't taken out since
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  6. #46
    Community Member inspiredunease's Avatar
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    Quote Originally Posted by Nickodeamous View Post
    I don't see the appeal of other warlock blast shapes. Cone is king. If its net neutral, and the others are buffed, I can still blast an AOE vs. single target, Maybe chain is now viable, but 6 to one, half a dozen to another...it still doesn't compare to other casters in heroics...
    Now if they provided a Tier 5 and/or Core 5/6 to give 4/5/6 targets hit with chain, it would be fairly equivalent to chain lightning. I'd take that I think. I really love chain early game as being able to hit round corners is a nice tactical advantage to me, but later in the game with the huge inflated mob packs of later expansions it's simply not viable.

  7. #47
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    Quote Originally Posted by Tolero View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    [*]Warlock:
    • Base Eldritch Blast dice are now 1d8
    • Base Pact dice are now 1d6
    • The single-target basic Eldritch Blast now scales with 125% Spell Power
    • Enervating Shadow stance now scales with 150% Spell Power
    • All other Eldritch Blast Shapes now scale at 100% Spell Power
    • The level 15 Warlock Pact Special abilities now scale as if they were spells and are modified by bonus Spell DCs.
    Really glad to see Warlocks get a slight boost. This seems like about what they need to be on par with other ranged DPS builds to me. Will definitely dust off my mid level Warlock for this.

    Edit: I see some folks already saying this won't be enough. However, I'd rather see adjustments like this done gradually and then tweaked again if needed rather than watch balance jitter around randomly like a bunch of bumper cars. However I will at least agree that Cone should absolutely not be nerfed, not even by 1%.
    Last edited by yfernbottom; 01-18-2023 at 08:12 PM.

  8. #48
    Master Artificer Hephaestas's Avatar
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    Default U58 Feedback

    Thanks for these notes, Devs. Glad to see a bunch of bug fixes too! But regarding the notes, some things that stood out to me:

    UI Changes:
    I appreciate the looking into updating UI, but I'm not a fan of most of these changes. Though the added functionality of easier to see and clickable feats is nice - it look's very visually jarring. It gives the impression of someone with Accessibility on Windows turned on. I also dislike the < Brackets > around feats in the Character Sheet; it doesn't give a polished appearance but rather that of broken programing code.

    Archetypes:
    The archetype that most intrigued me was the Dark Hunter Ranger and I was very disappointed to find the over-decades-old Trap Making system was just tacked on without an revamp. These damage numbers, effects, and crafted system could really use modern numbers - or borrow new spell/trap effects in the game - but if nothing else scaling in some way. I would really like to see this be a larger part of the class; as almost a 3rd of the archetype's enhancement tree is taken up by a new pet - which also used an old and yet-to-be-revamped system.

    The Blight Druid looks the most promising, and although I have not yet had the time to test it - I applaud the theme and new spells. I really like the direction, my only concern is if the damage on the higher level spells - i.e. the lvl 8 spell Thornlance is a 1d6+8 single target spell. Thornwave, lvl 6 - is AoE and is 1d6+6. I understand Druid is very much damage over time, but consider a way to frontload some of this damage so the player isn't having to wait around for their damage to start to matter. When placed alongside say, the Acid Draconic Mantle 'Attune the Arcane' - the damage dot of the mantle will far outpace the damage of the highest level Druid acid spell. Again, loving the theme and direction - but these are my concerns.

    Thank you for considering our feedback, and keeping continuous updates to the game. Looking forward to Lammania round 2!
    Streamer - Leader of Between Hammer n' Anvil - Ghallandian
    ~~~ The Great Forge Experiment ~~~
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  9. #49
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    Quote Originally Posted by SWCarter View Post
    Ah, yeah, it is relatively equal then. But an Abyss warlock is going to be far more concerned about the eldritch dice (the pact dice increase is situational at best), so this still feels like a nerf.
    It's not really a Nerf to abyss, Abyss just sucks lol - the change to the dice steps means pact die represent a bigger proportion of your overall damage than they used to, and Abyss die are the worst

  10. #50
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by yfernbottom View Post
    However I will at least agree that Cone should absolutely not be nerfed, not even by 1%.
    Cone's losing ~1% base damage and gaining ~3% pact damage, so it's probably a net wash. Miniscule buff sometimes, miniscule nerf against enemies immune to pact damage.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  11. #51
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    Quote Originally Posted by Hephaestas View Post
    i.e. the lvl 8 spell Thornlance is a 1d6+8 single target spell.
    actually it is aoe and goes straight through everything in a line, seems to go a bit wider than a lightning bolt.

  12. #52
    Community Member ChristopHilljr's Avatar
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    Default Still crashing when encountering raptors in wilderness.

    (Standard): You are on server 13 at r4 lx407 ly603 i12 ox157.71 oy76.13 oz188.52 h296.7. Game timestamp 114766.117. Could not report bug in game. Crashed when raptors attacked. Using 64 bit client.
    -Neilfladchmacholiacfogartiage on Argonnessen

  13. #53
    The Hatchery
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    Quote Originally Posted by Tolero View Post

      • Bank - Crafting storage now has a sorting option: Alphabetical (A-Z) or (Z-A) or Legacy Sort (the old way)


    This is a nice start, but what's really needed is Reverse Legacy (ie, most recently added is at the start). I'd also like to see categories (filigrees, augments, collectibles, etc.) but honestly Reverse Legacy would fill 98% of my needs.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  14. #54
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    Everyone bellyaching about Eldritch Blast nerfs is too busy arcmchair quarterbacking rather than taking the time to actually poke around on Lamannia.





    Also, the past life:

  15. #55
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    No bard's Iced Edges fix?

  16. #56
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    Quote Originally Posted by ahpook View Post
    The eldritch damage comes out at around a 1% loss. The pact damage comes out a 3% gain. Overall a slight boost but since pact hits immunities more often it may not be thrilling to get a 2% boost off set by occasional 1% reductions.

    Since the other stances all faired much better with double digit improvements, the cone users may feel less joy with the meager offering.
    I don't understand why the Aura received the same nerf as the cone. I don't see too many warlock aura users.

  17. #57
    Community Member Diracorvus's Avatar
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    The new archetypes could really use some alignment restrictions. Non-good for the blight druid and non-lawful for the dark hunter maybe?

  18. #58
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    Quote Originally Posted by Tanky View Post
    Everyone bellyaching about Eldritch Blast nerfs is too busy arcmchair quarterbacking rather than taking the time to actually poke around on Lamannia.



    Was ist los?

    I just rolled a test Lock and I didnt see any of these feats - where are they? That's a huge, huge boost to EB efficacy

  19. #59
    Community Member Shikagami16's Avatar
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    Default Slight nick pick

    So uh just curious if this is the new thing or if something broken or not~ but I made sure I'm not undead cuz for whatever reason it seems like I am when I have 400 heal amp and 600 positive and im healing myself for only 300...
    Find me on Orion: Shiks, Shikagami, shikee, shikers

  20. #60
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    Quote Originally Posted by Shikagami16 View Post
    So uh just curious if this is the new thing or if something broken or not~ but I made sure I'm not undead cuz for whatever reason it seems like I am when I have 400 heal amp and 600 positive and im healing myself for only 300...
    I think you should provide slightly more details about this problem if you expect any action. Class/race/spell/enhancements/active toggles/reaper difficulty/yada/yada.

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