Greater Shout no longer stuns on a failed save, but it still doesn't make enemies helpless with it's stun. So, partially fixed and in a useless in-between state now.
Agreed, blast is slow and the wind up before starting to shoot is painfully slow.
Plus would be nice if blasts track and follow their target like thrown bottles, magic missiles and ray spells. This is magic, right?
And Blood Component is not speeding up blast speed at all (bug).
Why do we lose a Pact Die with chain and cone? Did we misplace it? Dropped on the floor ??
Would like a way to add more dice in the Tainted Scholar tree T5, which is the Blaster tree.
An Action Boost for more Blast cowbell would be appreciated as Blasting is pretty boring.
Bump up Tainted Spellcasting benefits in the cores. Blaster Tree. Make Blasting fun.
Add some Warlock Blast specific gear, please.
Last edited by soulaeon; 01-18-2023 at 05:00 PM.
+1 I ran a bunch of past lives with a cone GOO warlock on my main. This change is meh to me and really doesn't help warlock much at all. SSG should leave scaling as is and let the warlocks catch up to other casters in heroics. Higher dice is nice, but its offset with scale nerf...at least for Cone. (AOE is where it's at!)
Khyber: Main Nicodemous Alt: Ichuck
Yeah, they should ditch that limitation. The 25% reduction on Spell Power would be enough.
Well there is "Eldritch Power: Your Eldritch Blast deals +1d6 damage." and "Heretical Lore: Your Eldritch Blast deals +1d6 damage" in the TS to add dice. But if you mean a way to add even more, why not.
Warlock:
Base Eldritch Blast dice are now 1d8
Base Pact dice are now 1d6
The single-target basic Eldritch Blast now scales with 125% Spell Power
Enervating Shadow stance now scales with 150% Spell Power
All other Eldritch Blast Shapes now scale at 100% Spell Power
The level 15 Warlock Pact Special abilities now scale as if they were spells and are modified by bonus Spell DCs.
I love seeing new archetypes. Shaking up the build meta is always welcomed. And the flavor is neato.
Being hit scan is definitely an advantage for cone, but it's not the main thing... it's far more about the 35% extra spell power scaling and the unlimited number of targets in the AOE.
Now that the damage is normalized, which was the main thing, it's much more of a trade-off between range and number of targets. Chain really isn't going to miss at ranges where cone would hit anyway. But chain is able to hit two Targets over a greater area, while cone is able to hit more Targets in a tight area
So you buff the eldrich blast and added elemental damage by +2 +2 and nerf the cone stance (which everybody uses in heroics) by 30 percent.
Clap clap evil geniuses.
Sidrin Baenre - proud officer of Helter Skelter, Ghallanda.
Still crashing to raptor sounds with sound on in IoD.
Happened on Lammania, on my character Sarconicus, at around 2:56 pm PST. (unsure what you need to get data on the instance)
Walked into the wilderness, walked into some raptors, crashed as they started attacking me. Note, this problem, at least for me, also includes raptor enemies outside of IoD. Of particular note are the Sharn raptors. I don't know if the problem specifically appeared with IoD's release, especially since I took a lengthy break until a month or so before IoD's release, but I do not remember getting game crashes to Sharn raptors before IoD's release.
Please let me know if there is any information I can provide that would help.
Last edited by Talnar00; 01-18-2023 at 06:48 PM.
Is the 30% nerf to Warlock Cone shape really necessary? Warlocks are not even remotely close to top-tier damage as it is.
Are these archetypes going to be free, or what's the cost looking like?
Thelanis - First Shire Dragons
Naeryna (Sun Elf 25 FvS Evoker) // Salacya (Tiefling 28 Warlock Cenobite)
The eldritch damage comes out at around a 1% loss. The pact damage comes out a 3% gain. Overall a slight boost but since pact hits immunities more often it may not be thrilling to get a 2% boost off set by occasional 1% reductions.
Since the other stances all faired much better with double digit improvements, the cone users may feel less joy with the meager offering.
Pact die go from average of 2.5 to 3.5 damage per die. A 40% increase of damage.
Blast die go from average of 3.5 to 4.5 damage per die. A ~28.6% increase of damage.
Blasts that had scaling go down went down by 30%. Damage changes largely even out.
Example of a potential blast with cone before change with 100 relevant spellpower:
--Blast damage - 6d6 + 7d6 (epic feat) + 1d6 (Eldritch Power) + 1d6 (Heretical Lore) scaling with 130% spellpower = 15(3.5)*(1 (base damage) + 1*1.3 (damage add from spellpower scaling)) = 120.75
--Pact damage - 10d4 - 1d4 (cone shape) + 7d4 (Epic Pact Die) + 4d4 (Strong Pact enhancements) scaling with 130% spellpower = 20(2.5)*(1+1*1.3) = 115
Example of a potential blast with cone after change with 100 relevant spellpower:
--Blast damage - 6d8 + 7d8 (epic feat) + 1d8 (Eldritch Power) + 1d8 (Heretical Lore) scaling with 100% spellpower = 15(4.5)*(1+1) = 135
--Pact damage - 10d6 - 1d6 (cone shape) + 7d6 (Epic Pact Die) + 4d6 (Strong Pact enhancements) scaling with 100% spellpower = 20(3.5)*(1+1) = 140
Now the numbers with 1000 relevant spellpower:
Before Change-
--Blast damage - 6d6 + 7d6 (epic feat) + 1d6 (Eldritch Power) + 1d6 (Heretical Lore) scaling with 130% spellpower = 15(3.5)*(1+10*1.3) = 735
--Pact damage - 10d4 - 1d4 (cone shape) + 7d4 (Epic Pact Die) + 4d4 (Strong Pact enhancements) scaling with 130% spellpower = 20(2.5)*(1+10*1.3) = 700
After Change-
--Blast damage - 6d8 + 7d8 (epic feat) + 1d8 (Eldritch Power) + 1d8 (Heretical Lore) scaling with 100% spellpower = 15(4.5)*(1+10) = 742.5
--Pact damage - 10d6 - 1d6 (cone shape) + 7d6 (Epic Pact Die) + 4d6 (Strong Pact enhancements) scaling with 100% spellpower = 20(3.5)*(1+10) = 770
At low spellpowers the changes are a buff, at high spellpowers the changes are about neutral for blast damage, and a buff for pact damage.
Let's run some more numbers, just to cover many possible bases.
Example cone blast with just the die from 20 warlock levels @ 1000 sp:
Before Change-
--Blast damage - 6d6 scaling with 130% spellpower = 6(3.5)*(1+10*1.3) = 294
--Pact damage - 10d4 - 1d4 (cone shape) scaling with 130% spellpower = 9(2.5)*(1+10*1.3) = 315
After Change-
--Blast damage - 6d8 scaling with 100% spellpower = 6(4.5)*(1+10) = 297
--Pact damage - 10d6 - 1d6 (cone shape) scaling with 100% spellpower = 9(3.5)*(1+10) = 346.5
Example cone blast with just the die from 20 warlock levels @ 2000 sp (an unrealistically high spellpower amount):
Before Change-
--Blast damage - 6d6 scaling with 130% spellpower = 6(3.5)*(1+20*1.3) = 567
--Pact damage - 10d4 - 1d4 (cone shape) scaling with 130% spellpower = 9(2.5)*(1+20*1.3) = 607.5
After Change-
--Blast damage - 6d8 scaling with 100% spellpower = 6(4.5)*(1+20) = 567
--Pact damage - 10d6 - 1d6 (cone shape) scaling with 100% spellpower = 9(3.5)*(1+20) = 661.5
First example cone blast @ 2000 sp (an unrealistically high spellpower amount):
Before Change-
--Blast damage - 6d6 + 7d6 (epic feat) + 1d6 (Eldritch Power) + 1d6 (Heretical Lore) scaling with 130% spellpower = 15(3.5)*(1+20*1.3) = 1417.5
--Pact damage - 10d4 - 1d4 (cone shape) + 7d4 (Epic Pact Die) + 4d4 (Strong Pact enhancements) scaling with 130% spellpower = 20(2.5)*(1+20*1.3) = 1350
After Change-
--Blast damage - 6d8 + 7d8 (epic feat) + 1d8 (Eldritch Power) + 1d8 (Heretical Lore) scaling with 100% spellpower = 15(4.5)*(1+20) = 1417.5
--Pact damage - 10d6 - 1d6 (cone shape) + 7d6 (Epic Pact Die) + 4d6 (Strong Pact enhancements) scaling with 100% spellpower = 20(3.5)*(1+20) = 1470
It takes getting to extreme levels of spellpower, levels that I do not think are currently possible, for the changed blast numbers to go from a buff to breaking even on average for solely blast damage, for pact damage the changes would still be a buff.